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Zenith VX-5
Zenith VX-5
Vanu Labs' close-to-midrange Zenith VX-5 uses advanced crystalline structures to significantly reduce weight without compromising on strength. It features both precision hipfire and increased movement speed while aiming.
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 699 Icon Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 723 RPM
Muzzle Velocity: 460m/s
Effective Range: Medium
Fire Modes: Automatic,
2x Burst,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 2.18s
Long Reload: 2.5s
Ammunition
Magazine Size: 30
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.25 0.2
Stand Still: 1.25 0.1
Move: 1.75 0.35
Bloom per Shot: 0.1 0.05
Sprint: 5
Jump/Airborne: 1.75
Recoil[?]
Vertical: 0.295
Horizontal, Min/Max: 0.2465/0.2748
Horizontal Tolerance: 0.78195
Angle Min/Max: 4°/5°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.4x
Data Sources
External sources: 1. 2.
Census API source: Zenith VX-5 API Data?

Zenith VX-5AE
Zenith VX-5AE
Vanu Labs' close-to-midrange Zenith VX-5 uses advanced crystalline structures to significantly reduce weight without compromising on strength. It features both precision hipfire and increased movement speed while aiming.
Costs
Cert Cost: Unavailable Icon resource certpoints 25x25
DC Cost: Unavailable Icon Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 723 RPM
Muzzle Velocity: 460m/s
Effective Range: Medium
Fire Modes: Automatic,
2x Burst,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 2.18s
Long Reload: 2.5s
Ammunition
Magazine Size: 30
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.25 0.2
Stand Still: 1.25 0.1
Move: 1.75 0.35
Bloom per Shot: 0.1 0.05
Sprint: 5
Jump/Airborne: 1.75
Recoil[?]
Vertical: 0.295
Horizontal, Min/Max: 0.2465/0.2748
Horizontal Tolerance: 0.78195
Angle Min/Max: 4°/5°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.4x
Data Sources
External sources: 1. 2.
Census API source: Zenith VX-5AE API Data?
Note: Available as part of Fifth Anniversary Bundle.

The Zenith VX-5 is a faction-specific carbine designed by Vanu Labs. It is one of the carbines released in the April 16th 2014 patch, along with the Terran Republic's HC1 Cougar and the New Conglomerate's AF-4A Bandit. As Vanu labs is directly affiliated with the Vanu Sovereignty, this weapon is only available for use by VS light assault and engineer troops. While only boasting a moderately high fire rate of 723 rpm being merely a sidegrade, it is the only Vanu Sovreignty carbine that possesses highly desirable .75x movement speed multiplier while Aiming Down Sights (Most weapons have .5x) this allows players to be more mobile than the closely affiliated VX6-7 in which the Zenith VX-5 shares the same tight hipfire cone of fire.

The Zenith trades off accuracy and its long range potential, for being more versatile than its close quarters companions, it also comes with a wider selection of attachments that emphasize its versatility. This means it is in competition with the Solstice SF carbine, the Solstice outcompetes the Zenith at longer ranges due to its accuracy and recoil but the Zenith outconpetes the Solstice at the close-to-medium ranges. The Zenith is for those that prefer a weapon designed for close quarters but still have more reach than the Serpent VE92 and VX6-7 Carbines.  

The weapon costs 1000 cert points and will only be unlocked for the character whom you purchased it on, or 699 Daybreak Cash, which will unlock for all VS characters on your Station Account.

This weapon is often considered a cross between the close range Serpent VE92 and the NS-11C. The Zenith shares the NS traits of adaptability, accuracy, low recoil and tight cone of fire, while also having a fire-rate more similar to the Serpent or VX6. The Zenith does have access to an advanced forward grip, which none of the mentioned weapons have, as well as a special model that sets it apart from other VS carbines, which, with the exception of the blue Serpent, look exactly the same.

The closest factional equivalent would be the LC3 Jaguar for the Terran Republic, which features a higher rate of fire, a longer reload and fewer attachment options. The closest factional equivalent would be the AF-4A Bandit for the New Conglomerate, which shares the .75 ADS move speed multiplier and similar attachment options, but has damage and firerate more similar to most NC carbines.

Not having access to any ammo types, this weapon really does its best at close-medium range. With an Advanced Foregrip and a compensator, this weapon becomes incredibly controllable, with an Advanced Laser Sight, this weapon is just as accurate as the VX6-7 from the hip. If a compensator and laser sight are paired, the result is a surprisingly adaptable weapon, with very low recoil and a hipfire cone of fire only slightly larger than the serpent's. This setup will allow for close range accuracy from the hip and medium range accuracy while aiming, without the extra equip time from the forward grip.

Damage with Range:

143 @ 10 meters

125 @ 39 meters

112 @ 60 meters

AttachmentsEdit

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope
30Icon resource certpoints 25x25 50Icon Daybreak Cash
HPR Reflex (1x) Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight01
30Icon resource certpoints 25x25 50Icon Daybreak Cash
VHO Reflex (2x) The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight02
30Icon resource certpoints 25x25 50Icon Daybreak Cash
VMS (3.4x) The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalistic chevron reticle inside of its Vanu-styled housing.
Vs weapon scope vms x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
V3 Holo (3.4x) Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
Vs weapon scope v3 holo x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
OG-4 (4x) Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
Vs weapon scope og-4 x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
CSZ (4x) The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Vs weapon scope csz x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
Barrel Attachments
Suppressor The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
Flash Suppressor (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Compensator A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
Compensator (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Advanced Laser Sight An advanced laser sight increases hipfire accuracy by 33%.
Advanced Laser Sight
200Icon resource certpoints 25x25 150Icon Daybreak Cash
Advanced Forward Grip An advanced forward grip greatly increases control of the weapon, reducing horizontal recoil by 33%.
Forward Grip (VS)
200Icon resource certpoints 25x25 150Icon Daybreak Cash
Ammo
No Ammo available.

Ribbons and MedalsEdit

It is possible to get both Ribbons and Medals for using the Zenith VX-5. Each Ribbon is a standard reward for achieving a set amount of kills with the Zenith VX-5. Medals relate to how many overall kills you have with the Zenith VX-5.

RibbonsEdit

Ribbon Icon Requirements
Zenith VX-5 Service Ribbon
Assault Rifle Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

History Edit

  • December 1, 2016 Update
    • Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.

MediaEdit

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