FANDOM


Page Contents Current As of Patch: 2018-01-04

Weapons

Weapons Assault Rifle Weapons Battle Rifles Weapons Carbine
Assault Rifles Battle Rifles Carbines
Weapons Chain Weapons LMG Weapons Melee
Heavy Guns Light Machine Guns Melee Weapons
Weapons Launcher Weapons Scout Weapons Shotgun
Rocket Launchers Scout Rifles Shotguns
Weapons Pistol Weapons Sniper Weapons SMG
Sidearms Sniper Rifles Submachine Guns
AA Max Button Weapons MAX Infantry Weapons MAX Vehicle
MAX Anti-Aircraft MAX Anti-Infantry MAX Anti-Vehicle
Weapon Availability By Class
Weapon Infiltrator Light Assault Combat Medic Engineer Heavy Assault MAX
Sniper Rifles Icon Yes Icon No Icon No Icon No[1] Icon No Icon No
Scout Rifles Icon Yes Icon No Icon No Icon No Icon No Icon No
Carbines Icon No Icon Yes Icon Yes(ASP Token) Icon Yes Icon No Icon No
Assault Rifles Icon No Icon No Icon Yes Icon Yes(ASP Token) Icon No Icon No
LMGs Icon No Icon No Icon No Icon Yes(ASP Token) Icon Yes Icon No
Rocket Launchers Icon No Icon No[2] Icon No Icon No Icon Yes Icon No
Heavy Guns Icon No Icon No Icon No Icon No Icon Yes Icon No
Battle Rifles Icon Yes Icon No Icon Yes Icon Yes Icon Yes Icon No
Shotguns Icon No Icon Yes Icon Yes Icon Yes Icon Yes Icon No
SMGs Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon No
Sidearms Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon No
Melee Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes

Unlocking Weaponry

All weapons, barring those rewarded from Directives such as the Betelgeuse 54-A, can be unlocked with Daybreak Cash or Certification Points, with exception to those that are coloured variants of another weapon such as the NS-11AB only being available for purchase with Daybreak Cash.

Weapons can also be tested for free through two different methods; in the VR Training Facility, which offers access to all non-directive weaponry and their attachments for free, or through Weapon Trials that allow free use of a weapon for half an hour every eight hours, though without free access to attachments.

If a weapon is available for use on more than one class, purchasing the weapon (regardless of the currency used) will unlock it for all appropriate classes.

Attachments

Main article: Weapon Optics and Attachments

Nearly every weapon in Planetside, with few exceptions, has access to at least one attachment. Attachments affect how a gun feels and handles in a variety of ways, such as adding an optic for easier aiming or affecting muzzle velocity and damage fall-off.

There are four different classes of attachment; Optics, Barrel, Rail, and Ammo. Not all guns have access to an attachment in each category, and their effects can vary drastically.

Customization

Main article: Customization

Cosmetically, weapons can be modified through Camouflage and attachments.

Camouflages are primarily available to unlock Daybreak Cash, with a select few unlockable instead through certain directives. They are purely cosmetic, only affecting the paint scheme of whichever gun they are applied to.

Most attachments affect the appearance of the weapon they are attached to, such as a Forward Grip adding a grip to the gun. Attachments do affect the statistics of the weapon, elevating their status far beyond simple cosmetics.

Notes

  1. Engineers are capable of equipping the NS-AM7 Archer, a bolt-action anti-materiel rifle which is counted as a sniper rifle.
  2. Light Assaults are capable of equipping the Rocklet Rifle, a miniature rocket launcher, though it does not count torwards rocket launcher directives.