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Page Contents Current As of Patch: 2022-05-18

Weapons

Weapon Availability By Class
Weapon Infiltrator Light Assault Combat Medic Engineer Heavy Assault MAX/Defector
Amphibious Weapons Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon No
Anti-Materiel Rifles Icon No Icon No Icon No Icon Yes Icon No Icon No
Assault Rifles Icon No Icon No Icon Yes Icon ASP Icon No Icon No
Carbines Icon No Icon Yes Icon ASP Icon Yes Icon No Icon No
Heavy Crossbow Icon Yes Icon Yes Icon No Icon No Icon No Icon No
Heavy Guns Icon No Icon No Icon No Icon No Icon Yes Icon No
Hybrid Rifle Icon No Icon No Icon Yes Icon Yes Icon Yes Icon No
Light Machine Guns Icon No Icon No Icon No Icon ASP Icon Yes Icon No
Melee Weapons Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes
Rocket Launchers Icon No Icon No[1] Icon No Icon No Icon Yes Icon No
Scout Rifles Icon Yes Icon No Icon Yes Icon Yes Icon Yes Icon No
Shotguns Icon No Icon Yes Icon Yes Icon Yes Icon Yes Icon No
Sidearms Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon No
Sniper Rifles Icon Yes Icon No Icon No Icon No Icon No Icon No
Submachine Guns Icon Yes Icon Yes Icon Yes Icon Yes Icon Yes Icon No
MAX Anti-Infantry Icon No Icon No Icon No Icon No Icon No Icon Yes
MAX Anti-Vehicle Icon No Icon No Icon No Icon No Icon No Icon Yes

Unlocking Weaponry

All weapons, barring those rewarded from Directives such as the Betelgeuse 54-A and those instead unlocked with A7, can be unlocked with Certification Points or Daybreak Cash, with exception to those that are cosmetic variants of another weapon such as the NS-11AB only being available for purchase with Daybreak Cash.

Weapons can also be tested for free through two different methods; in the VR Training Facility, which offers access to all non-directive weaponry and their attachments for free, or through Weapon Trials that allow free use of a weapon for half an hour every eight hours, though without free access to attachments.

If a weapon is available for use on more than one class, purchasing the weapon (regardless of the currency used) will unlock it for all appropriate classes.

Attachments

Main article: Weapon Optics and Attachments

Nearly every weapon in PlanetSide, with few exceptions, has access to at least one attachment. Attachments affect how a gun feels and handles in a variety of ways, such as adding an optic for easier aiming or affecting muzzle velocity and damage fall-off.

There are four different classes of attachment; Optics, Barrel, Rail, and Ammo. Not all guns have access to an attachment in each category, and their effects can vary drastically.

Customization

Main article: Customization

Cosmetically, weapons can be modified through Camouflage and attachments.

Camouflages are primarily available to unlock Daybreak Cash, with a select few unlockable instead through certain directives. They are purely cosmetic, only affecting the paint scheme of whichever gun they are applied to.

Most attachments affect the appearance of the weapon they are attached to, such as a Forward Grip adding a grip to the gun. Attachments do affect the statistics of the weapon, elevating their status far beyond simple cosmetics.

Some weapons feature access to a selection of cosmetically different Weapon Optics and Attachments. The most notable example being the Laser Sight, which can sometimes be bought in a selection of different colors for Daybreak Cash. These versions however do not influence the weapon in any way different from their basic counterpart.

See Also

Notes

  1. Light Assaults are capable of equipping the Rocklet Rifle, a miniature rocket launcher, though it does not count as a rocket launcher for any reasons.
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