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− | {{Contents Current|Patch= |
+ | {{Contents Current|Patch=2014/08/05|Patch Link=August 5, 2014 Update}} |
Every [[Vehicles|vehicle]] and the [[MAX|MAX unit]] has resistance to various types of damage, and the [[Lightning]], [[Prowler]], [[Vanguard]], [[Magrider]], [[Sunderer]] and [[Harasser]] have directional armor. |
Every [[Vehicles|vehicle]] and the [[MAX|MAX unit]] has resistance to various types of damage, and the [[Lightning]], [[Prowler]], [[Vanguard]], [[Magrider]], [[Sunderer]] and [[Harasser]] have directional armor. |
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== Armor == |
== Armor == |
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== Damage resistance == |
== Damage resistance == |
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− | {{Outdated}} |
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Damage resistance is a value that can either decrease or increase incoming damage from various types of weapons. A resistance of 100% means the vehicle is not affected at all. A positive number means incoming damage is reduced by that percent. A negative number means incoming damage is multiplied by that percent, dealing extra damage. Infantry have 0% resistance to all damage types, meaning they take normal damage from everything. |
Damage resistance is a value that can either decrease or increase incoming damage from various types of weapons. A resistance of 100% means the vehicle is not affected at all. A positive number means incoming damage is reduced by that percent. A negative number means incoming damage is multiplied by that percent, dealing extra damage. Infantry have 0% resistance to all damage types, meaning they take normal damage from everything. |
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{| align="center" width="100%" cellpadding="0" cellspacing="1" style="text-align:center;vertical-align:middle;" |
{| align="center" width="100%" cellpadding="0" cellspacing="1" style="text-align:center;vertical-align:middle;" |
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| class="column-header" style="text-align: center; width: 8.3%; height: 75px;" |[[P525 Marauder]] |
| class="column-header" style="text-align: center; width: 8.3%; height: 75px;" |[[P525 Marauder]] |
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| class="row-even" style="text-align:center;vertical-align:middle;" |70% |
| class="row-even" style="text-align:center;vertical-align:middle;" |70% |
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− | | class="row-even" style="text-align:center;vertical-align:middle;" |-100% |
+ | | class="row-even" style="text-align:center;vertical-align:middle;" | -100% |
| class="row-even" style="text-align:center;vertical-align:middle;" |0% |
| class="row-even" style="text-align:center;vertical-align:middle;" |0% |
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| class="row-even" style="text-align:center;vertical-align:middle;" |0% |
| class="row-even" style="text-align:center;vertical-align:middle;" |0% |
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| class="row-even" style="text-align:center;vertical-align:middle;" |100% |
| class="row-even" style="text-align:center;vertical-align:middle;" |100% |
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| class="row-even" style="text-align:center;vertical-align:middle;" |100% |
| class="row-even" style="text-align:center;vertical-align:middle;" |100% |
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− | | class="row-even" style="text-align:center;vertical-align:middle;" |-25% |
+ | | class="row-even" style="text-align:center;vertical-align:middle;" | -25% |
| class="row-even" style="text-align:center;vertical-align:middle;" |100% |
| class="row-even" style="text-align:center;vertical-align:middle;" |100% |
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| class="row-even" style="text-align:center;vertical-align:middle;" |100% |
| class="row-even" style="text-align:center;vertical-align:middle;" |100% |
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== External links == |
== External links == |
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− | *[https://docs.google.com/ |
+ | *[https://docs.google.com/spreadsheets/d/1Nv0at7uRGtwYAVq3vgh8RJnceRswI1CZRFKnF-dT4_w/edit?usp=sharing More Recent Data Source] |
+ | *[https://docs.google.com/spreadsheet/ccc?key=0Akqy-9TdLEOKdHlDVEtUWVJLZUZseFIzNlY3Y2ktQ2c#gid=3 Previous Data source] |
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[[Category:Content]] |
[[Category:Content]] |
Revision as of 05:49, 21 August 2014
Page Contents Current As of Patch: | 2014/08/05 |
Every vehicle and the MAX unit has resistance to various types of damage, and the Lightning, Prowler, Vanguard, Magrider, Sunderer and Harasser have directional armor.
Armor
Armor is a percent of damage that is mitigated when an armored vehicle takes damage from a certain direction. Incoming damage is reduced by the listed percentage values. For example, damage dealt to the rear armor of tanks is more effective. C4, Tank mines, and Anti-Vehicle grenades ignore armor. The direction used in the calculation is based on the position of the player dealing the damage, not which part of the recipient's vehicle is hit.
Default armor parameters | |||||||||||
Vehicle | Armor | Percent of damage absorption | |||||||||
Lightning | Front | 65% | |||||||||
Side/Top | 58% | ||||||||||
Rear | 32% | ||||||||||
Prowler | Front | 63% | |||||||||
Side/Top | 58% | ||||||||||
Rear | 30% | ||||||||||
Vanguard | Front | 68% | |||||||||
Side/Top | 65% | ||||||||||
Rear | 30% | ||||||||||
Magrider | Front | 63% | |||||||||
Side/Top | 58% | ||||||||||
Rear | 30% | ||||||||||
Sunderer | Front | 45% | |||||||||
Side/Top | 45% | ||||||||||
Rear | 45% | ||||||||||
Harasser | Front | 39% | |||||||||
Side/Top | 39% | ||||||||||
Rear | 39% |
Damage resistance
Damage resistance is a value that can either decrease or increase incoming damage from various types of weapons. A resistance of 100% means the vehicle is not affected at all. A positive number means incoming damage is reduced by that percent. A negative number means incoming damage is multiplied by that percent, dealing extra damage. Infantry have 0% resistance to all damage types, meaning they take normal damage from everything.
Damage Type | Vehicle | |||||||||||
MAX | MANA Turret | Flash | Harasser | Sunderer | Lightning | MBT | Phalanx Turret | ESF | Liberator | Galaxy | ||
Knife | 90% | 25% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | |
Small Arms | 80% | 80% | 80% | 82% | 100% | 100% | 100% | 100% | 75% | 100% | 100% | |
Sniper Rifles | 75% | 80% | 80% | 75% | 100% | 100% | 100% | 100% | 90% | 100% | 100% | |
Explosive Splash | 50% | 75% | 25% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | |
C4 | -65% | -100% | -100% | -100% | -40% | -100% | -150% -125% |
-100% | -150% | -80% | -30% | |
Anti-Vehicle Explosive | -100% | 0% | -110% | -70% | -75% | -50% | -100% | 0% | 0% | 0% | 40% | |
Heavy Machine Gun | 65% | 0% | 30% | 68% | 75% | 75% | 70% | 70% | 55% | 75% | 85% | |
Anti-Air Machine Gun | 75% | 0% | 25% | 70% | 75% | 75% | 75% | 90% | 35% | 75% | 75% | |
Light Flak Projectile | 75% | 60% | 60% | 60% | 100% | 100% | 100% | 100% | 75% | 90% | 90% | |
Flak Explosion | 50% | 0% | 0% | 100% | 100% | 100% | 100% | 100% | -60% | 35% | 40% | |
Light Anti-Armor Ordnance | 60% | 0% | 0% | 0% | 60% | 30% | 20% | 60% | -75% | 35% | 50% | |
Medium Anti-Armor Ordnance | 25% | -50% | -50% | -70% | -50% | -50% | -50% | 10% | -27.5% | 32.5% | 55% | |
Dumbfire Rocket Launcher | 25% | -50% | -50% | -50% | -12.5% | -50% | -50% | 37% | -162.5% | -88% | 25% | |
Armor-Piercing Shells | 52% | -50% | -33.3% | 4% | 28% | -20% | -15% -13% |
51% | -69% | -20% | 50% | |
Armor-Piercing Machine Gun | 60% | 30% | 30% | 52.5% | 63% | 55% | 41% 43% |
80% | 33% | 62.5% | 77.5% | |
Aircraft Machine Guns | 70% | 0% | 25% | 69.5% | 92% | 83% | 83% | 90.75% | 62.5% | 86% | 91% | |
Rocket Pods | 60% | 0% | 0% | 40% | 70% | 40% | 20% | 60% | 40% | 75% | 75% | |
Liberator Cannons | 52% | -50% | -33.3% | -25% | 28% | -33% | -50% | 35% | -175% | -20% | 25% | |
Anti-Vehicle MANA Turret | 25% | 0% | -50% | -50% | -12.5% | -50% | -50% | 37% | -25% | 33% | 55% | |
Lancer VS22 | -50% | -40% | -100% | -100% | -100% | -100% | -100% | -20% | -70% | 10% | 40% | |
NC15 Phoenix | -50% | -100% | -100% | -220% | -100% | -167% | -167% | -60% | -295% | -184% | -14% | |
Vortex VM21 | 37% -5% -25% |
30% -80% -95% |
34% -75% -140% |
-4% -75% -150% |
34% -35% -150% |
-14% -75% -200% |
8% -115% -190% |
43.5% -18% -65% |
46% 0% -115% |
62.5% 20% 0% |
76.5% 50% 20% | |
C85 Canister | 80% | 0% | 40% | 69% | 100% | 100% | 100% | 100% | 75% | 100% | 100% | |
P525 Marauder | 70% | -100% | 0% | 0% | 100% | 100% | 100% | 100% | -25% | 100% | 100% |