Fandom

Planetside 2 Wiki

Vehicle armor and damage resistance

1,482pages on
this wiki
Add New Page
Comments27 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Page Contents Current As of Patch: 2014/08/30

Every vehicle and the MAX unit has resistance to various types of damage, and the Lightning, Prowler, Vanguard, Magrider, Sunderer and Harasser have directional armor.

Armor Edit

Armor is a percent of damage that is mitigated when an armored vehicle takes damage from a certain direction. Incoming damage is reduced by the listed percentage values. For example, damage dealt to the rear armor of tanks is more effective. C4 And Tank mines ignore armor. The direction used in the calculation is based on the position of the player dealing the damage, not which part of the recipient's vehicle is hit.

Directional Armor Resistance
Lightning DiagramLightning Prowler DiagramProwler Magrider DiagramMagrider Vanguard DiagramVanguard Sunderer DiagramSunderer Harasser DiagramHarasser
Front 65% 63% 63% 68% 45% 39%
Side/Top 58% 58% 58% 65% 45% 39%
Rear/Underside 32% 30% 30% 30% 45% 39%

Additionally, Valkyrie will take 50% less damage from the bottom.[1]

Damage resistance Edit

Damage resistance is a value that can either decrease or increase incoming damage from various types of weapons. A resistance of 100% means the vehicle is not affected at all. A positive number means incoming damage is reduced by that percent. A negative number means incoming damage is multiplied by that percent, dealing extra damage. Infantry have 0% resistance to all damage types, meaning they take normal damage from everything.

Damage Type Vehicle
MAX Flash Harasser Sunderer Lightning MBT Phalanx Turret ESF Liberator Galaxy Valkyrie
Knife 90% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Small Arms 80% 80% 82% 100% 100% 100% 100% 75% 100% 100% 88%
Explosive Splash 50% 25% 100% 100% 100% 100% 100% 100% 100% 100% 100%
C4 -65% -100% -100% -50% -100% -150%
-125%
-100% -150% -80% -30% -150%
Anti-Vehicle Explosive -100% -110% -70% -75% -50% -100% 0% 0% 0% 40% 0%
Heavy Machine Gun 68% 30% 68% 70% 75% 66% 70% 60% 70% 85% 60%
Anti-Air Machine Gun 75% 25% 70% 75% 75% 75% 90% 35% 75% 75% 70%
Light Flak Projectile 75% 60% 60% 100% 100% 100% 100% 75% 90% 90% 75%
Flak Explosion 50% 0% 100% 100% 100% 100% 100% -60% 35% 40% 25%
Light Anti-Armor Ordnance 60% 0% 0% 60% 30% 20% 60% -75% 35% 50% 25%
Medium Anti-Armor Ordnance 25% -50% -70% -50% -50% -50% 10% -27.5% 32.5% 55% 16%
Dumbfire Rocket Launcher 25% -50% -50% -12.5% -50% -50% 37% -162.5% -88% 25% -35%
Tank Shells 45% -10% -10% 17.5% -10% -10% 52.5% -92.5% -33% 45% 25%
Armor-Piercing Shells 52% -33.3% 4% 28% -20% -15%
-13%
51% -69% -20% 50% 35%
Armor-Piercing Machine Gun 60% 30% 52.5% 63% 55% 41%
43%
80% 33% 62.5% 77.5% 50%
Aircraft Machine Guns 70% 25% 69.5% 92% 83% 83% 90.75% 62.5% 86% 91% 85%
Rocket Pods 60% 0% 40% 70% 40% 20% 60% 40% 75% 75% 51%
Liberator Cannons 52% -33.3% -25% 28% -33% -50% 35% -175% -20% 25%
Anti-Vehicle MANA Turret 25% -50% -50% -12.5% -50% -50% 37% -50% 33% 55% -25%
Lancer VS22 -50% -100% -100% -100% -100% -100% -20% -70% 10% 40% -50%
NC15 Phoenix -50% -100% -220% -100% -167% -167% -60% -295% -184% -14% -200%
Vortex VM21
Charge LvL 1
37% 34% -4% 34% -14% 8% 43.5% 46% 62.5% 76.5% 46%
Vortex VM21
Charge LvL 2
-5% -75% -75% -35% -75% -115% -18% 0% 20% 50% 0%
Vortex VM21
Charge LvL 3
-25% -140% -150% -150% -200% -190% -65% -115% 0% 20% -115%
C85 Canister 80% 40% 76% 100% 100% 100% 100% 75% 100% 100% 81%
P525 Marauder 70% 0% 0% 100% 100% 100% 100% -25% 100% 100% -25%
NS-AM7 Archer[2] -88% -50% +5% 0% 20% 20% -30% 25% 40% 25%
A2A Missiles 10% -5% 0% 15%
Other
Damage Type Vehicle
Mana Turret Spitfire Auto-Turret Drop Pod Terminal
Knife 25% 25% 100% 99%
Small Arms 80% 50% 90% 95%
Explosive Splash 75% 50% 99% 85%
C4 -100% 0% -100% -100%
Anti-Vehicle Explosive 0% 0%
Heavy Machine Gun 0% 25% 75% 78%
Anti-Air Machine Gun 25%
Light Flak Projectile 60% 50% 0%
Flak Explosion 0% 0% -150%
Light Anti-Armor Ordnance -100% 0% 80%
Medium Anti-Armor Ordnance -50% -50% -100% 20%
Dumbfire Rocket Launcher -50% 0% -100% 50%
Tank Shells -50% -50% -150% 50%
Armor-Piercing Shells -50% -50% 50%
Armor-Piercing Machine Gun 30% 0% 25% 78%
Aircraft Machine Guns -50% 77.5%
Rocket Pods 0% 0% 80%
Liberator Cannons -50% -100% 50%
Anti-Vehicle MANA Turret 0% -100% 50%
Lancer VS22 -40% -200% -100% -20%
NC15 Phoenix -100% 0% -100% 0%
Vortex VM21 30%
-80%
-95%
-50%
-200%
-300%
12%
-125%
-150%
56%
-50%
0%
C85 Canister 0% 0% 0% 0%
P525 Marauder -100% -100% -200% 60%

Constructions Edit

Stats from May 3, 2016 Hotfix, some of the info can be incorrect due to weapons not sharing the same resist type anymore.

Damage Type Constrution
Modules Rampart Wall Sunderer Garage Phalanx Turret Bunker Cortium Silo HIVE Shield HIVE Core
Knife
Small Arms 69% 80%
Explosive Splash 10%
C4 -50% -25%
Anti-Vehicle Explosive -100%
Heavy Machine Gun 50% 70%
Anti-Air Machine Gun 65%
Light Flak Projectile
Flak Explosion 10%
Light Anti-Armor Ordnance 75% 15%
Medium Anti-Armor Ordnance 40% 25%
Dumbfire Rocket Launcher -25% 45% 25%
Tank Shells
Armor-Piercing Shells 35%
Armor-Piercing Machine Gun 60%
Aircraft Machine Guns
Rocket Pods 40%
Liberator Cannons
Anti-Vehicle MANA Turret 10%
Lancer VS22 -25%
NC15 Phoenix 30%
Vortex VM21
Charge LvL 1
Vortex VM21
Charge LvL 2
Vortex VM21
Charge LvL 3
C85 Canister 58%
P525 Marauder 25%
NS-AM7 Archer 10%

History Edit

Reference Edit

  1. July 23, 2015 Update
  2. Archer resistance values was gained from tests and not datamined for the game files, so they can be not exactly precise.

External links Edit

Also on Fandom

Random Wiki