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Vanguard
The Vanguard is a sturdy tank used exclusively by the New Conglomerate. The Vanguard favors heavier front armor compared to other tanks, but this comes at the cost of speed.
Type: MBT
Empire: Icon NC
Cost: 450 Nanites
Health: 6,000
For Armor and Damage resistance details see this article.
Decay: 5 Minutes
Primary Weapons: Titan-150 HEAT,
Titan-150 AP,
Titan-150 HESH,
JGX12
Secondary Weapons: N30 Trawler,
C85 Canister,
Enforcer ML85,
M96 Mjolnir,
E540 Halberd,
G30 Walker,
G40-F Ranger,
M12 Kobalt,
M20 Basilisk


The Vanguard is the main battle tank of the New Conglomerate.

The Vanguard is the heaviest of the three MBTs, featuring 20% more hitpoints than the Prowler or Magrider, and featuring a much larger main cannon than either. However, this weight comes at the cost of mobility: the Vanguard is much slower moving and turning than most other vehicles.

The Vanguard's defenses are further enhanced by its unique ability, Forward Vanguard Shield, which massively reduces incoming damage from the tanks front and sides for a few seconds. When activated, this shield gives the tank near-immortality on the front lines.

The Vanguard's defenses can be further modified with the unique Nimitz Reactor module, which replaces a portion of its hitpoints with a fast-recharging shield. This improves the Vanguard's ability to duck behind cover in between volleys, and improves survival with limited Engineer support.

As with all MBTs, Vanguards can only be spawned at Large Outposts, major facilities such as Bio Labs, and the Warpgate.

Vanguard Diagram

Certifications[]

Vanguard Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Forward Vanguard Shield
100Activate to reduce incoming damage to the front and top armor by 67% and the side armor by 34% for 8 seconds. Can be activated once every 60 seconds.
200Next rank lowers countdown. Can be activated once every 53 seconds.
500Next rank lowers countdown. Can be activated once every 46 seconds.
1000Next rank lowers countdown. Can be activated once every 40 seconds.
Smoke Screen
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Fire Suppression System
Auto GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
Auto-GrantedRepairs 3.75% damage every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 4.38% damage every 5 seconds. Damage disables repairs for 12 seconds.
100Repairs 5.00% damage every 5 seconds. Damage disables repairs for 12 seconds.
200Repairs 5.63% damage every 5 seconds. Damage disables repairs for 12 seconds.
500Repairs 6.25% damage every 5 seconds. Damage disables repairs for 12 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 meters.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 meters.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 meters.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Mine Guard
30Reduces damages taken from anti-tank mines by 25%
50Reduces damages taken from anti-tank mines by 37%
100Reduces damages taken from anti-tank mines by 50%
150Reduces damages taken from anti-tank mines by 62%
Nimitz Reactor
250Replaces 20% of the Vanguard's health with a fast regenerating shield layer. This shield has a 6 second recharge delay upon receiving damage, and a 15 second delay when broken. Regenerates 100 shield health per second.
400Replaces 20% of the Vanguard's health with a fast regenerating shield layer. This shield has a 6 second recharge delay upon receiving damage, and a 12 second delay when broken. Regenerates 100 shield health per second.
500Replaces 20% of the Vanguard's health with a fast regenerating shield layer. This shield has a 6 second recharge delay upon receiving damage, and a 11 second delay when broken. Regenerates 100 shield health per second.
1000Replaces 20% of the Vanguard's health with a fast regenerating shield layer. This shield has a 6 second recharge delay upon receiving damage, and a 10 second delay when broken. Regenerates 100 shield health per second.
Flanker Armor
50Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 10%.
100Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 15%.
200Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 18%.
500Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 20%.
Proximity Radar
100Increases the range of the Proximity Radar to 30 meters.
200Increases the range of the Proximity Radar to 35 meters.
400Increases the range of the Proximity Radar to 40 meters.
500Increases the range of the Proximity Radar to 50 meters.
Performance Slot Rival Combat Chassis
100Improved tank rotation, brakes and reverse speed.
200Improved tank rotation, brakes and reverse speed.
(More effective than previous rank)
400Improved tank rotation, brakes and reverse speed.
(More effective than previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration.
(More effective than previous rank)
400Improved speed and acceleration.
(More effective than previous rank)

Vanguard Strategy Link[]

  • Tank Vs Tank Combat : Effectively using your Vanguard Shield is key to winning 1v1 tank fights. Activate the shield before your tank takes shells from your opponent, preferrably right when the enemy tank is about to shoot you. Enemy tanks such as Magriders, Lightnings, Chimeras, and even Prowlers will try to out maneuver your Vanguard to get to the vulnerable backside (where your shield is useless). To counter this, reverse away from the opposing tank and turn to face it if it tries to flank you (this is especially important against Magriders). Spam-clicking to shoot faster is generally not a good idea, as missing with the Vanguard's guns, especially the Titan-150 AP, is very punishing. Against mobile foes such as Magriders, taking a half second to aim is a good idea, especially if the Magrider has Recharge and is really trying to dodge your shells/flank you. This also goes for Harassers. If you are fighting a Prowler at point-blank though, shoot as fast as possible, since Prowlers do a lot of damage and you'll want them dead ASAP. Using the Titan-150 AP or Titan-150 HEAT and an antitank secondary gun like the Enforcer ML85 or E540 Halberd will give you the best chance of winning tank duels. When fighting enemy tanks at long range, use the lines below your crosshair to aim at faraway enemy vehicles. Side note: When fighting the TR at long range, target the Prowlers. They don't move much, are big, and go down fast.
  • Small Vehicles: If you get attacked by invisible Flashes, or Javelins, a good strategy is to back your tank against a rock to protect the back, and then wait for them. When they try to attack, aim carefully and take a shot.
  • If there are a lot of enemy aircraft around, find a place to go should they attack you. Bridges and sundy garages work, base gate towers and Hossin logs are better, and shielded enclosures such as those on Tech Plants and Bio Labs are the best. For an even better defense against aircraft, use an antiaircraft secondary weapon like the G30 Ranger (though this will decrease your AV effectiveness).
  • C4 Strategy The Vanguard Shield DOES NOT protect against C4 anymore. The best way to avoid an instant C4 death is to KEEP MOVING! Avoid standing still if you suspect enemy infantry around. If you need to stay still, such as if you are sniping enemy tanks, place down a Spitfire Auto-Turret. When attacking enemy Sunderers, stay as far away from the Sunderer as you can, as C4 and rockets have very short ranges. If you are intending to fight enemy infantry at close range, then consider using Flanker Armor to defend against C4 and rockets.
  • Engineer Class Strategy ALWAYS play engineer in a Vanguard. Even if you have Nannite Auto Repair, if your tank gets set on fire an Engineer or other outside repair is the only thing that can repair it, since your Vanguard has a Shield and therefore has no Fire Suppression.
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