Vanguard
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| Page Contents Current As of Patch: | GU09 |
Vehicle Overview
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| Vanguard | |
| Primary Weapons | Titan-150 HEAT |
| Titan-150 AP | |
| Titan-150 HE | |
| Secondary Weapons | G30 Walker |
| G40-F Ranger | |
| M12 Kobalt | |
| M20 Basilisk | |
| E540 Halberd | |
| Enforcer C85 Modified | |
| Enforcer ML85 | |
| Customizations | |
The Vanguard is a sturdy tank used exclusively by the New Conglomerate. The Vanguard favors heavier front, side, and top armor compared to other tanks, but this comes at the cost of speed.
Vanguard Strategy Links
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- Tech Plant Advanced Offensive Strategy
- Use this main battle tank to take out turrets and vehicles defending the tech plant.
- Bio Lab Advanced Offensive Strategies
- When assaulting a Bio Lab in this vehicle, clear the way for your team to reach the outposts surrounding the main dome.
- Amp Station Basic Base Strategies
- When attacking the Amp Station, look out for enemy MBTs and Turrets and take those out fast.
- Amp Station Defensive Strategy
- When defending the Amp Station, use your MBT to secure common Galaxy landing spots and enemy hotspots.
- Heavy Assault Class Strategy
- It takes 2 C4 charges from a Heavy Assault to blow you up. Watch out for heavies!
- Engineer Class Strategy
- One of the main Engineer roles is to repair your tank. Try not to back over them!
Certifications
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| Vanguard Vehicle Certifications | ||||||||||||
| Category | Certification Name | Levels and Cost | ||||||||||
| Passive Systems | Acquisition Timer |
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| Utility Slot | Vanguard Shield |
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| IR Smoke |
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| Proximity Radar |
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| Fire Suppression System |
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| Defense Slot | Nanite Auto Repair System |
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| Vehicle Stealth |
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| Mine Guard |
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| Reinforced Front Armor |
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| Reinforced Side Armor |
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| Reinforced Top Armor |
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| Performance Slot | Rival Combat Chassis |
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| Racer High Speed Chassis |
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Weapons
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Primary Weapons
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| Vanguard Primary Weapons Certifications | ||||||||||||
| Category | Certification Name | Levels and Cost | ||||||||||
| Weapon Ammo | Maximum Ammo Capacity |
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| Weapon Optics | Zoom Optics |
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| Infrared Optics |
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| Thermal Optics |
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| Weapon Utility | Reload Speed |
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| Titan-150 HEAT | |||
| The Titan-150 HEAT fires high-explosive anti-tank rounds that are effective against armored targets and have a moderate blast radius harmful to soft targets. | |||
| Empire: | | ||
| Muzzle Velocity: | 250m/s | ||
| Range: | Very Long | ||
| Fire Modes: | Semi-Automatic | ||
| Damage | |||
| Max Damage: | 1750 | ||
| Min Damage: | 1750 | ||
| Max Indirect Damage: | 1000 before 1.5m | ||
| Min Indirect Damage: | 1 after 5m | ||
| Reload Speed | |||
| Short Reload: | 4s | ||
| Long Reload: | 4s | ||
| Ammunition | |||
| Magazine Size: | 1 | ||
| Ammunition Pool: | 25 | ||
| Costs | |||
| Cert Cost: | Default | ||
| SC Cost: | Default | ||
| Titan-150 AP | |||
| The Titan-150 AP fires armor-piercing rounds that are exceptional against heavily armored targets but have almost no blast radius. | |||
| Empire: | | ||
| Muzzle Velocity: | 275m/s | ||
| Range: | Very Long | ||
| Fire Modes: | Semi-Automatic | ||
| Damage | |||
| Max Damage: | 2000 | ||
| Min Damage: | 2000 | ||
| Max Indirect Damage: | 500 before 0.5m | ||
| Min Indirect Damage: | 1 after 1m | ||
| Reload Speed | |||
| Short Reload: | 4s | ||
| Long Reload: | 4s | ||
| Ammunition | |||
| Magazine Size: | 1 | ||
| Ammunition Pool: | 25 | ||
| Costs | |||
| Cert Cost: | 750 | ||
| SC Cost: | 700 | ||
| Titan-150 HE | |||
| The Titan-150 HE fires high-explosive rounds have a greater and more lethal blast radius but does less armor damage. | |||
| Empire: | | ||
| Muzzle Velocity: | 175m/s | ||
| Range: | Very Long | ||
| Fire Modes: | Semi-Automatic | ||
| Damage | |||
| Max Damage: | 1300 | ||
| Min Damage: | 1300 | ||
| Max Indirect Damage: | 1000 before 2m | ||
| Min Indirect Damage: | 1 after 8m | ||
| Reload Speed | |||
| Short Reload: | 4.75s | ||
| Long Reload: | 4.75s | ||
| Ammunition | |||
| Magazine Size: | 1 | ||
| Ammunition Pool: | 25 | ||
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
Secondary Weapons
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| Vanguard Secondary Weapon Certifications | ||||||||||||
| Category | Certification Name | Levels and Cost | ||||||||||
| Weapon Ammo | Maximum Ammo Capacity |
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| Weapon Optics | Zoom Optics |
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| Infrared Optics |
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| Thermal Optics |
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| Weapon Utility | Magazine Size |
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| Reload Speed |
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| G30 Walker | |||
| The G30 Walker is a heavy machine gun with a high elevation range and soft point ammunition designed to be more effective against aircraft. | |||
| Fire Rate: | 600 RPM | ||
| Muzzle Velocity: | 750m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic | ||
| Damage | |||
| Max Damage: | 115 before 175m | ||
| Min Damage: | 75 after 500m | ||
| Reload Speed | |||
| Short Reload: | 2s | ||
| Long Reload: | 2s | ||
| Ammunition | |||
| Magazine Size: | 75 | ||
| Ammunition Pool: | 1125 | ||
| Accuracy | |||
| Move (?): | 0.75 | ||
| Costs | |||
| Cert Cost: | 750 | ||
| SC Cost: | 700 | ||
| G40-F Ranger | |||
| The G-40F Ranger is an air deterrent flak cannon. It has a high elevation range and launches 40mm flak rounds that burst when near enemy aircraft. | |||
| Fire Rate: | 330 RPM | ||
| Muzzle Velocity: | 325m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic | ||
| Damage | |||
| Max Damage: | 100 before 50m | ||
| Min Damage: | 20 after 200m | ||
| Max Indirect Damage: | 38 before 6m | ||
| Min Indirect Damage: | 1 after 8m | ||
| Reload Speed | |||
| Short Reload: | 3s | ||
| Long Reload: | 3s | ||
| Ammunition | |||
| Magazine Size: | 32 | ||
| Ammunition Pool: | 384 | ||
| Accuracy | |||
| Move (?): | 1.5 | ||
| Bloom per Shot (?): | 0.2 | ||
| Costs | |||
| Cert Cost: | 750 | ||
| SC Cost: | 700 | ||
| M12 Kobalt | |||
| The M12 Kobalt is a 50 cal machine gun that is effective against infantry targets. | |||
| Fire Rate: | 550 RPM | ||
| Muzzle Velocity: | 600m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic | ||
| Damage | |||
| Max Damage: | 193 before 10m | ||
| Min Damage: | 150 after 100m | ||
| Reload Speed | |||
| Short Reload: | 2.5s | ||
| Long Reload: | 2.5s | ||
| Ammunition | |||
| Magazine Size: | 100 | ||
| Ammunition Pool: | 500 | ||
| Accuracy | |||
| Move (?): | 0.25 | ||
| Bloom per Shot (?): | 0.1 | ||
| Costs | |||
| Cert Cost: | 100 | ||
| SC Cost: | 250 | ||
| M20 Basilisk | |||
| The Basilisk is a slow-firing 20mm HMG that effectively damages all targets. | |||
| Fire Rate: | 300 RPM | ||
| Muzzle Velocity: | 500m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic | ||
| Damage | |||
| Max Damage: | 275 before 50m | ||
| Min Damage: | 175 after 100m | ||
| Reload Speed | |||
| Short Reload: | 2.5s | ||
| Long Reload: | 2.5s | ||
| Ammunition | |||
| Magazine Size: | 100 | ||
| Ammunition Pool: | 500 | ||
| Accuracy | |||
| Move (?): | 0.75 | ||
| Bloom per Shot (?): | 0.1 | ||
| Costs | |||
| Cert Cost: | Default | ||
| SC Cost: | Default | ||
| Vanguard Secondary Weapon Certifications, Set 2 | ||||||||||||
| Category | Certification Name | Levels and Cost | ||||||||||
| Weapon Ammo | Maximum Ammo Capacity |
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| Weapon Optics | Zoom Optics |
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| Night Vision Optics |
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| Thermal Optics |
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| Weapon Utility | Magazine Size |
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| Reload Speed |
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| E540 Halberd | |||
| The E540 Halberd fires 85mm armor piercing rockets. | |||
| Empire: | | ||
| Fire Rate: | 60 RPM | ||
| Muzzle Velocity: | 275m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic | ||
| Damage | |||
| Max Damage: | 1500 | ||
| Min Damage: | 1500 | ||
| Max Indirect Damage: | 750 before 1m | ||
| Min Indirect Damage: | 1 after 3m | ||
| Reload Speed | |||
| Short Reload: | 3.25s | ||
| Long Reload: | 3.25s | ||
| Ammunition | |||
| Magazine Size: | 1 | ||
| Ammunition Pool: | 30 | ||
| Costs | |||
| Cert Cost: | 750 | ||
| SC Cost: | 700 | ||
| Enforcer ML85 | |||
| The Enforcer ML85 fires magnetically propelled HEAT darts. The magnetic launcher allows for smaller projectiles so more rounds can be loaded at once, requiring fewer reloads. This gives ML85 strong and sustainable damage. | |||
| Empire: | | ||
| Fire Rate: | 60 RPM | ||
| Muzzle Velocity: | 300m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic | ||
| Damage | |||
| Max Damage: | 700 | ||
| Min Damage: | 700 | ||
| Max Indirect Damage: | 450 before 0.5m | ||
| Min Indirect Damage: | 1 after 2m | ||
| Reload Speed | |||
| Short Reload: | 3s | ||
| Long Reload: | 3s | ||
| Ammunition | |||
| Magazine Size: | 10 | ||
| Ammunition Pool: | 100 | ||
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| Enforcer C85 Modified | |||
| The C85 has been modified to fire canister shells that are deadly against infantry. | |||
| Empire: | | ||
| Fire Rate: | 180 RPM | ||
| Muzzle Velocity: | 225m/s | ||
| Range: | Short | ||
| Fire Modes: | Automatic | ||
| Damage | |||
| Max Damage: | 150 before 40m | ||
| Min Damage: | 125 after 100m | ||
| Reload Speed | |||
| Short Reload: | 3s | ||
| Long Reload: | 3s | ||
| Ammunition | |||
| Magazine Size: | 5 | ||
| Ammunition Pool: | 100 | ||
| Pellet Count: | 8 | ||
| Accuracy | |||
| Move (?): | 0.33 | ||
| Pellets Spread: | 1.33 | ||
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
Weapon Ribbons and Medals
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With any Vanguard weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Vanguard weapon. Medals relate to how many overall kills you have with the Vanguards weaponry.
Ribbons
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| Ribbon | Icon | Requirements |
| Vanguard Service Ribbon | 10 kills. | |
| Driver Service Ribbon | 20 driver assists |
See more available ribbons on the Service Ribbons page.
Medals
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| Medal | Icon | Requirements | Certification Rewards |
| No Medal | 0 kills | ||
| Copper Medal | 10 kills | ||
| Silver Medal | 60 kills | ||
| Gold Medal | 160 kills | ||
| Auraxium Medal | 1160 kills |
