Page Contents Current As of Patch: | 2022-04-05 |
VE-S Canis | |||
Advances in plasma manipulation technology have resulted in the VE-S Canis, a compact, close range weapon with a firing rate that increases over time. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | SMG | ||
Fire Rate: | 550-667 RPM | ||
Muzzle Velocity: | 375m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 100 after 46m | ||
Reload Speed | |||
Short Reload: | 1.74s | ||
Long Reload: | 2.9s | ||
Ammunition | |||
Magazine Size: | 40 | ||
Ammunition Pool: | 240 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.3 |
Move: | 1.25 | 0.3 | |
Stand | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.05 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.16 | ||
Horizontal, Min/Max: | 0.4/0.45 | ||
Horizontal Tolerance: | 0.9 | ||
Angle Min/Max: | 20°/20° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | VE-S Canis API Data |
The VE-S Canis is a submachine gun available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Vanu Esamir - S Canis is a 3rd generation submachine gun released alongside the MGR-S1 Gladius and MG-S1 Jackal as part of a series of empire specific weapons, each breaking the convention of that faction's SMGs and bringing unique attachments to table. For the Canis, these attachments are the Vented Power Core, Unstable Ammunition and Emission Condenser.
Almost as though ripped from a Terran weapon, the Canis' unique mechanic causes the fire rate to increase over 2.5 seconds while the gun is being fired, up to 667 RPM. This bonus resets immediately upon releasing the trigger.
Attachments[]
Attachments |
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Optic | |||||||
---|---|---|---|---|---|---|---|
Corona IR 49 OR 30 | The Corona Infrared optic has no magnification, but highlights nearby targets to aid the shooter in low-light scenarios. | ||||||
Lyra R1 (1x) 29 OR 30 | Lyra's open diamond reflex sight gives Sovereignty soldiers clear vision on close range targets without reducing awareness of flanking threats. More reticles for this sight available, see full article. | ||||||
Lyra R2 (2x) 29 OR 30 | The enhanced zoom Lyra reflect provides clear vision in close engagements, and enough magnification to retain precision at medium range. More reticles for this sight available, see full article. | ||||||
Corona O3.4 (3.4x) 29 OR 30 | The Corona O3.4 is a magnified target acquisition optic suited to open-field combat. More reticles for this scope available, see full article. | ||||||
Corona O4 (4x) 29 OR 30 | The Corona O4 uses a slightly stronger magnification than its 3.4x prdecessor, and simplifies target acquisition at mid to long range. More reticles for this scope available, see full article. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Emission Condenser 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. | ||||||
Vented Power Core 49 OR 100 | Removes the speed penalty when reloading an empty magazine, but the weapon will recoil more harshly in one direction while firing. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. | ||||||
Unstable Ammunition 49 OR 100 | Unstable Ammunition significantly increases the size of projectiles fired while reducing headshot bonus damage by 80%. |
Damage Fall-off[]
- 167 before 10 meters
- 143 at 22 meters
- 125 at 32 meters
- 112 at 39 meters
- 100 at 46 meters
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 46m | ||
Flash | - | 45 (on fire @ 36) | 75 (on fire @ 60) |
Composite Armor 4 | - | 59 (on fire @ 47) | 98 (on fire @ 78) |
Harasser | - | 116 (on fire @ 93) | 193 (on fire @ 154) |
Composite Armor 4 | - | 139 (on fire @ 111) | 231 (on fire @ 185) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 72 (on fire @ 58) | 120 (on fire @ 96) |
Composite Armor 4 | - | 80 (on fire @ 64) | 132 (on fire @ 106) |
Valkyrie | Front/Side/Top/Rear | 180 (on fire @ 144) | 300 (on fire @ 240) |
Bottom | 360 (on fire @ 288) | 600 (on fire @ 480) | |
Composite Armor 4 | Front/Side/Top/Rear | 207 (on fire @ 166) | 345 (on fire @ 276) |
Bottom | 414 (on fire @ 331) | 690 (on fire @ 552) | |
Dervish | - | 140 (on fire @ 112) | 234 (on fire @ 187) |
Composite Armor 4 | - | 154 (on fire @ 123) | 257 (on fire @ 206) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 46m | ||
Flash | - | 45 (on fire @ 36) | 75 (on fire @ 60) |
Composite Armor 4 | - | 59 (on fire @ 47) | 98 (on fire @ 78) |
Harasser | - | 116 (on fire @ 93) | 193 (on fire @ 154) |
Composite Armor 4 | - | 139 (on fire @ 111) | 231 (on fire @ 185) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 72 (on fire @ 58) | 120 (on fire @ 96) |
Composite Armor 4 | - | 80 (on fire @ 64) | 132 (on fire @ 106) |
Valkyrie | Front/Side/Top/Rear | 180 (on fire @ 144) | 300 (on fire @ 240) |
Bottom | 360 (on fire @ 288) | 600 (on fire @ 480) | |
Composite Armor 4 | Front/Side/Top/Rear | 207 (on fire @ 166) | 345 (on fire @ 276) |
Bottom | 414 (on fire @ 331) | 690 (on fire @ 552) | |
Dervish | - | 140 (on fire @ 112) | 234 (on fire @ 187) |
Composite Armor 4 | - | 154 (on fire @ 123) | 257 (on fire @ 206) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the VE-S Canis. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
VE-S Canis Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the VE-S Canis contribute towards the Submachine Guns directive tree. |
History[]
- December 7, 2017 Update
- Added to the live game.
- December 13, 2017 Hotfix
- Unstable Ammunition headshot multiplier has been reduced from 2x to 1.2x
- Unstable Ammunition projectile collision size has been scaled back a bit.
- Unstable Ammunition now uses different particle effects.
- Dev Note: We'll be reviewing the state of all three of the new SMGs after these changes go Live, to determine whether further adjustments are needed.
- February 8, 2018 Update
- Unstable Ammunition no longer penalizes cone of fire.
- Base rate of fire from 500rpm to 550rpm
- Dev Note: The baseline rate of fire increase helps push Canis into a more competitive position. Unstable Ammunition dropped the cone of fire penalty, as the more recent headshot multiplier reduction was sufficient to balance out the power of the attachment.
- October 16, 2019 Update
- Hipfire maximum cone of fire from 7 to 2 in most movement states.
- ADS maximum cone of fire from 3 to 1.5 in most movement states.
- Changed the model visuals on the VE-S Canis Emission Condenser Attachment.
- Dev Note: Holding down the trigger will cap out the cone of fire bloom at around half way through the magazine when used with an advanced laser sight, and earlier without, leaning a bit harder into the weapon's spinup characteristics.
Trivia[]
- VE-S Canis model was designed by Player Studio artist «d0ku», as part of a 3 new sets of Empire Specific weapon models.
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