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Page Contents Current As of Patch: 2022-04-05
VE-S Canis
VE-S Canis
Advances in plasma manipulation technology have resulted in the VE-S Canis, a compact, close range weapon with a firing rate that increases over time.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: SMG
Fire Rate: 550-667 RPM
Muzzle Velocity: 375m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Equip Time: 650 ms
Damage[?]
Max Damage: 167 before 10m
Min Damage: 100 after 46m
Reload Speed
Short Reload: 1.74s
Long Reload: 2.9s
Ammunition
Magazine Size: 40
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.3
Move: 1.25 0.3
Stand Still: 1 0.3
Move: 1.5 0.3
Bloom per Shot: 0.05 0.05
Recoil[?]
Vertical: 0.16
Horizontal, Min/Max: 0.4/0.45
Horizontal Tolerance: 0.9
Angle Min/Max: 20°/20°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.5x
Data Sources?
Census DBG API source:

VE-S Canis API Data

Census LF API source: VE-S Canis API Data

The VE-S Canis is a submachine gun available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Vanu Esamir - S Canis is a 3rd generation submachine gun released alongside the Icon NC MGR-S1 Gladius and Icon TR MG-S1 Jackal as part of a series of empire specific weapons, each breaking the convention of that faction's SMGs and bringing unique attachments to table. For the Canis, these attachments are the Vented Power Core, Unstable Ammunition and Emission Condenser.

Almost as though ripped from a Terran weapon, the Canis' unique mechanic causes the fire rate to increase over 2.5 seconds while the gun is being fired, up to 667 RPM. This bonus resets immediately upon releasing the trigger.

Attachments[]

Attachments
Optic
Corona IR
Corona IR
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Corona Infrared optic has no magnification, but highlights nearby targets to aid the shooter in low-light scenarios.
Lyra R1 (1x)
Lyra R1 (1x)
Icon Daybreak Cash 29 OR Icon resource certpoints 25x25 30
Lyra's open diamond reflex sight gives Sovereignty soldiers clear vision on close range targets without reducing awareness of flanking threats.
More reticles for this sight available, see full article.
Lyra R2 (2x)
Lyra R2 (2x)
Icon Daybreak Cash 29 OR Icon resource certpoints 25x25 30
The enhanced zoom Lyra reflect provides clear vision in close engagements, and enough magnification to retain precision at medium range.
More reticles for this sight available, see full article.
Corona O3.4 (3.4x)
Corona O3.4 (3.4x)
Icon Daybreak Cash 29 OR Icon resource certpoints 25x25 30
The Corona O3.4 is a magnified target acquisition optic suited to open-field combat.
More reticles for this scope available, see full article.
Corona O4 (4x)
Corona O4 (4x)
Icon Daybreak Cash 29 OR Icon resource certpoints 25x25 30
The Corona O4 uses a slightly stronger magnification than its 3.4x prdecessor, and simplifies target acquisition at mid to long range.
More reticles for this scope available, see full article.
Barrel
Emission Condenser
Emission Condenser
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip
Forward Grip (VS Doku)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Vented Power Core
Vented Power Core
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Removes the speed penalty when reloading an empty magazine, but the weapon will recoil more harshly in one direction while firing.
Ammo
Soft Point Ammunition
Soft Point Ammunition (VS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Unstable Ammunition
Unstable Ammunition
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Unstable Ammunition significantly increases the size of projectiles fired while reducing headshot bonus damage by 80%.

Damage Fall-off[]

  • 167 before 10 meters
  • 143 at 22 meters
  • 125 at 32 meters
  • 112 at 39 meters
  • 100 at 46 meters

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-22m22-39m39-46m
Icon Light AssaultInfantry Head 3455
Torso 6(6)7(7)9(9)10(10)
Legs 7(7)8(8)10(10)12(12)
Icon InfiltratorInfiltrator Head 3455
Torso 6(6)7(7)9(9)9(9)
Legs 6(6)7(7)9(9)10(10)
Icon Heavy AssaultHeavy Assault Overshield Head 5678
Torso 9(9)11(11)13(13)15(15)
Legs 10(10)12(12)15(15)17(17)
Icon MAXMAX Head 30354550
Torso 60(75)70(88)90(112)100(125)
Legs 67(84)78(98)100(125)112(139)
Theoretical Time To Kill
Infantry Body part 0m 10m 22m 39m 46m
Normal Suit Normal Suit Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.218s 0.245s - 0.386s - 0.54s - 0.559s -
Torso 0.545s 0.572s - 0.713s - 0.977s - 1.104s -
Icon InfiltratorInfiltrator Head 0.218s 0.245s - 0.386s - 0.54s - 0.559s -
Torso 0.545s 0.572s - 0.713s - 0.977s - 0.995s -
Icon Heavy AssaultHeavy Assault Head 0.436s 0.463s - 0.604s - 0.759s - 0.886s -
Torso 0.873s 0.899s - 1.15s - 1.413s - 1.65s -
Icon MAXMAX Head 3.164s 3.19s - 3.768s - 4.904s - 5.468s -
Torso 6.436s 6.463s 8.099s 7.586s 9.55s 9.813s 12.213s 10.923s 13.65s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 46m
Link=FlashFlash - 45 (on fire @ 36) 75 (on fire @ 60)
Composite Armor 4 - 59 (on fire @ 47) 98 (on fire @ 78)
Link=HarasserHarasser - 116 (on fire @ 93) 193 (on fire @ 154)
Composite Armor 4 - 139 (on fire @ 111) 231 (on fire @ 185)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 72 (on fire @ 58) 120 (on fire @ 96)
Composite Armor 4 - 80 (on fire @ 64) 132 (on fire @ 106)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 180 (on fire @ 144) 300 (on fire @ 240)
Bottom 360 (on fire @ 288) 600 (on fire @ 480)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 345 (on fire @ 276)
Bottom 414 (on fire @ 331) 690 (on fire @ 552)
Dervish DiagramDervish - 140 (on fire @ 112) 234 (on fire @ 187)
Composite Armor 4 - 154 (on fire @ 123) 257 (on fire @ 206)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-22m22-39m39-46m
Icon Light AssaultInfantry Head 3455
Torso 6(6)7(7)9(9)10(10)
Legs 7(7)8(8)10(10)12(12)
Icon InfiltratorInfiltrator Head 3455
Torso 6(6)7(7)9(9)9(9)
Legs 6(6)7(7)9(9)10(10)
Icon Heavy AssaultHeavy Assault Overshield Head 5678
Torso 9(9)11(11)13(13)15(15)
Legs 10(10)12(12)15(15)17(17)
Icon MAXMAX Head 30354550
Torso 60(75)70(88)90(112)100(125)
Legs 67(84)78(98)100(125)112(139)
Theoretical Time To Kill
Infantry Body part 0m 10m 22m 39m 46m
Normal Suit Normal Suit Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.18s 0.207s - 0.329s - 0.464s - 0.482s -
Torso 0.45s 0.476s - 0.598s - 0.824s - 0.932s -
Icon InfiltratorInfiltrator Head 0.18s 0.207s - 0.329s - 0.464s - 0.482s -
Torso 0.45s 0.476s - 0.598s - 0.824s - 0.842s -
Icon Heavy AssaultHeavy Assault Head 0.36s 0.386s - 0.508s - 0.644s - 0.752s -
Torso 0.72s 0.746s - 0.958s - 1.183s - 1.382s -
Icon MAXMAX Head 2.609s 2.635s - 3.117s - 4.062s - 4.53s -
Torso 5.307s 5.334s 6.683s 6.266s 7.885s 8.11s 10.089s 9.028s 11.277s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 46m
Link=FlashFlash - 45 (on fire @ 36) 75 (on fire @ 60)
Composite Armor 4 - 59 (on fire @ 47) 98 (on fire @ 78)
Link=HarasserHarasser - 116 (on fire @ 93) 193 (on fire @ 154)
Composite Armor 4 - 139 (on fire @ 111) 231 (on fire @ 185)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 72 (on fire @ 58) 120 (on fire @ 96)
Composite Armor 4 - 80 (on fire @ 64) 132 (on fire @ 106)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 180 (on fire @ 144) 300 (on fire @ 240)
Bottom 360 (on fire @ 288) 600 (on fire @ 480)
Composite Armor 4 Front/Side/Top/Rear 207 (on fire @ 166) 345 (on fire @ 276)
Bottom 414 (on fire @ 331) 690 (on fire @ 552)
Dervish DiagramDervish - 140 (on fire @ 112) 234 (on fire @ 187)
Composite Armor 4 - 154 (on fire @ 123) 257 (on fire @ 206)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the VE-S Canis. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
VE-S Canis
Service Ribbon
Submachine Gun Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the VE-S Canis contribute towards the Submachine Guns directive tree.

History[]

  • December 7, 2017 Update
    • Added to the live game.
  • December 13, 2017 Hotfix
    • Unstable Ammunition headshot multiplier has been reduced from 2x to 1.2x
    • Unstable Ammunition projectile collision size has been scaled back a bit.
    • Unstable Ammunition now uses different particle effects.
    • Dev Note: We'll be reviewing the state of all three of the new SMGs after these changes go Live, to determine whether further adjustments are needed.
  • February 8, 2018 Update
    • Unstable Ammunition no longer penalizes cone of fire.
    • Base rate of fire from 500rpm to 550rpm
    • Dev Note: The baseline rate of fire increase helps push Canis into a more competitive position. Unstable Ammunition dropped the cone of fire penalty, as the more recent headshot multiplier reduction was sufficient to balance out the power of the attachment.
  • October 16, 2019 Update
    • Hipfire maximum cone of fire from 7 to 2 in most movement states.
    • ADS maximum cone of fire from 3 to 1.5 in most movement states.
    • Changed the model visuals on the VE-S Canis Emission Condenser Attachment.
    • Dev Note: Holding down the trigger will cap out the cone of fire bloom at around half way through the magazine when used with an advanced laser sight, and earlier without, leaning a bit harder into the weapon's spinup characteristics.

Trivia[]

  • VE-S Canis model was designed by Player Studio artist «d0ku», as part of a 3 new sets of Empire Specific weapon models.
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