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VE-LR Obelisk
VE-LR Obelisk
The Obelisk long rifle makes up for its slow rate of fire with hard hitting rounds and a heat-based ammo pool.
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 699 Icon Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon InfiltratorIcon EngineerIcon Heavy AssaultIcon Combat Medic
Weapon Type: Battle Rifles
Fire Rate: 185 RPM
Muzzle Velocity: 550m/s
Effective Range: Long
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 334
Min Damage: 334
Reload Speed
Short Reload: N/A
Long Reload: N/A
Heat Reload Stats[?]
Heat Recovery: 3000
Heat Recovery Delay: 0.4s
Overheat Penalty: 3s
Ammunition
Magazine Size: 6 (equivalent)
Ammunition Pool:
Heat
Heat per Shot: 1000
Heat Capacity: 6000
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0
Move: 3 0
Stand Still: 3 0
Move: 3.5 0
Bloom per Shot: 0.2 0.1
Recoil[?]
Vertical: 0.8
Horizontal, Min/Max: 0.08/0.08
Horizontal Tolerance: 0.08
Angle Min/Max: 3°/-3°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: VE-LR Obelisk API Data?

The VE-LR Obelisk is a battle rifle available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

The VE-LR Obelisk is a battle rifle released alongside the MG-HBR1 Dragoon and MGR-M1 Bishop as part of a series of new empire specific weapons. Each seeks to add fresh flavour to the neglected battle rifle selection, providing a highly accurate long-range platform with access to unique attachments and mechanics. For the Obelisk, this is the weapon's heat-based ammunition, alongside Manual Calibration and Safety Override.

Thanks to the Obelisk's heat mechanic it has far superior staying power to all other battle rifles. Not only does it have an infinite amount of ammo in reserve, the rifle will also automatically "reload" while the user is not firing. In tense situations, having extra rounds in your battery without needing to leave yourself open to reload can be the difference between survival and death.

Damage Fall-off Edit

  • 334 at all ranges.

Heat Edit

Main article: Weapon Mechanics#Heat

The VE-LR Obelisk uses a heat-based ammo pool, in contrast to the standard magazine-based ammo system most infantry weaponry uses. Heat provides a meter that fills upon firing, and dissipates when not firing.

The Obelisk has a heat capacity of 6000, generates 1000 heat per shot, and has a recovery delay of 0.4 seconds. It dissipates 3000 heat per second, and incurs an overheat penalty of 3 seconds.

Manually reloading the Obelisk is possible, though takes 3 seconds. Unlike most other heat-based weaponry, the Obelisk will be forced to reload when it incurs the overheat penalty, meaning an overheat takes 3 seconds rather than 5 seconds (3 seconds delay + 2 seconds of recovery). It also means the weapon must be reloaded, and will not cool when not equipped.

AttachmentsEdit

Available attachments
Optics
Corona IR The Corona Infrared optic has no magnification, but highlights nearby targets to aid the shooter in low-light scenarios.
Corona IR (VS IRNV)
30Icon resource certpoints 25x25 29Icon Daybreak Cash
Lyra R1 (1x) Lyra's open diamond reflex sight gives Sovereignty soldiers clear vision on close range targets without reducing awareness of flanking threats.
More reticles for this scope available, see full article.
WeaponAttachments VS DokuWeapons Attachments ReflexSight001 Red 128x128
30Icon resource certpoints 25x25 29Icon Daybreak Cash
Lyra R2 (2x) The enhanced zoom Lyra reflex provides clear vision in close engagements, and enough magnification to retain precision at medium range.
More reticles for this scope available, see full article.
WeaponAttachments VS DokuWeapons Attachments ReflexSight001 Red 128x128
30Icon resource certpoints 25x25 29Icon Daybreak Cash
Corona 03.4 (3.4x) The Corona 03.4 is a magnified target acquisition optic suited to open-field combat.
More reticles for this scope available, see full article.
WeaponAttachments VS DokuWeapons Attachments Scope4x 001 Red 128x128
30Icon resource certpoints 25x25 29Icon Daybreak Cash
Corona 04 (4x) The Corona 04 uses a slightly stronger magnification than its 3.4x predecessor, and simplifies target acquisition at mid to long range.
More reticles for this scope available, see full article.
WeaponAttachments VS DokuWeapons Attachments Scope4x 001 Red 128x128
30Icon resource certpoints 25x25 29Icon Daybreak Cash
VE Hourglass (6x) The Hourglass' 6x magnification and mil-dot sighting for long distance engagements.
VE Hourglass (VS 6x)
30Icon resource certpoints 25x25 29Icon Daybreak Cash
Barrel Attachments
Enhanced Plasma Containment This enhanced plasma containment modification suppresses visible light from the muzzle, but increases the range at which you appear on enemy minimaps by 15 meters.
Emission Condenser
100Icon resource certpoints 25x25 49Icon Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight
100Icon resource certpoints 25x25 49Icon Daybreak Cash
Manual Calibration Increases the minimum number of shots before overheat by 4, but reduces the rate at which the weapon passively cools off by 25%.
Extended Magazine (VS)
200Icon resource certpoints 25x25 99Icon Daybreak Cash
Safety Override Allows for automatic firing from the hip and reduces hipfire cone of fire by 25%. When in this state, your rate of fire is also doubled and heat per shot and damage per bullet is cut in half.
Vented Power Core
200Icon resource certpoints 25x25 99Icon Daybreak Cash
Ammo
No Ammo available.

Ribbons and MedalsEdit

It is possible to get both Ribbons and Medals for using the VE-LR Obelisk. Each Ribbon is a standard reward for achieving a set amount of kills with the Obelisk. Medals relate to how many overall kills you have with the Obelisk.

RibbonsEdit

Ribbon Icon Requirements
VE-LR Obelisk Service Ribbon
Assault Rifle Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25