Base Types Edit
|Tech Plant||Bio Lab||Amp Station|
Capturing all contested territories in a continent will provide a temporary bonus to the controlling empire:
- Amerish — Allows base generators to regenerate 5 health per second when destroyed.
- Esamir — Allows allied control points to increase infantry shield capacity by 50.
- Indar — Allows facility turrets to fire for much longer before overheating.
- Hossin — Allows ammo resupply towers/pads to repair Vehicle/Aircraft.
See Base Capture Mechanics for capturing individual territories.
Map of Indar: Composed of 3 Warpgates and 86 regions. A desert continent with oak-looking trees scattered rarely throughout the landscape. There is more foliage in the southwestern area.
Map of Esamir: Composed of 3 Warpgates, 61 regions. A continent with icy plains and several rocky mountains. Most bases have a wall surrounding them and are the only major continent to have 1 Tech Plant.
Map of Amerish: Composed of 3 Warpgates and 39 regions. A large continent with lots of rocky mountains and some grassy plains with oak-like trees.
Map of Hossin: Contains 3 Warpgates, 3 Tech Plants, 3 Amp Stations and 3 Bio-Labs. Swampy and foggy environment. Beware of enemies hidden in the trees and foliage.
VR Training Edit
All weapons and equipment available for free, but experience gain is disabled.
Koltyr VR is a VR Training area, where players of all 3 factions can test weapons and equipment against each other. Has a common biome that is much like Amerish and one of each major facility.
VR Training Facility with target dummies and shooting range. Each empire has its own Training area.
Advanced Maps Edit
More detailed maps can be found here