Base Types Edit
|Tech Plant||Bio Lab||Amp Station|
Capturing all contested territories in a continent will provide a temporary bonus to the controlling empire:
- Amerish — Allows base generators to regenerate 5 health per second when destroyed.
- Esamir — Allows allied control points to increase infantry shield capacity by 50.
- Indar — Allows facility turrets to fire for much longer before overheating.
- Hossin — Allows ammo resupply towers/pads to repair Vehicle/Aircraft.
See Base Capture Mechanics for capturing individual territories.
Map of Indar: Composed of 3 Warpgates and 86 regions. A desert continent with oak-looking trees scattered rarely throughout the landscape. There is more foliage in the south western area.
Map of Esamir: Composed of 3 Warpgates, 61 regions. A continent with icy plains and several rocky mountains. Most bases have a wall surrounding them and is the only major continent to have 1 Tech Plant.
Map of Amerish: Composed of 3 Warpgates and 39 regions. A large continent with lots of rocky mountains and some grassy plains with oak-like trees.
Map of Hossin: Contains 3 Warpgates, 3 Tech Plants, 3 Amp Stations and 3 Bio-Labs. Swampy and foggy environment. Beware of enemies hidden in the trees and foliage.
VR Training Edit
All weapons and equipment available for free, but experience gain is disabled.
Koltyr is a VR Training area, where players of all 3 factions can test weapons and equipment against each other. Has a common biome that is much like Amerish and one of each major facility.
VR Training Facility with target dummies and shooting range. Each empire has its own Training area.