Page Contents Current As of Patch: | 2022-05-04 |
The Executive | |||
The Auraxium variant of the NC4, The Executive is typically only issued to the enigmatic members of The Board, the New Conglomerate's governing body. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Pistols | ||
Fire Rate: | 351 RPM | ||
Muzzle Velocity: | 375m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 250 ms | ||
Damage[?] | |||
Max Damage: | 222 before 10m | ||
Min Damage: | 112 after 60m | ||
Damage Type: | Small Arms | ||
Reload Speed | |||
Short Reload: | 1.6s | ||
Long Reload: | 1.9s | ||
Ammunition | |||
Magazine Size: | 13 | ||
Ammunition Pool: | 78 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.3 |
Move: | 1.25 | 0.3 | |
Stand | Still: | 1 | 0.3 |
Move: | 1.25 | 0.3 | |
Bloom per Shot: | 0.14 | 0.07 | |
Recoil[?] | |||
Vertical: | 0.8 | ||
Horizontal, Min/Max: | 0.1/0.1 | ||
Horizontal Tolerance: | 0.3 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | The Executive API Data |
The Executive is a pistol available to the New Conglomerate. It is unlocked upon completion of the Master Pistols directive.
The Executive is an 'auraxium' variant of the NC4 Mag-Shot, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the Executive features an increase in its maximum damage to 222 along with a 50% reduction in ADS CoF bloom. In exchange, the Executive's magazine size is reduced by 2 rounds.
Attachments[]
Attachments |
---|
Optic | |||||||
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TekLyte Reflex (1x) 49 OR 30 | TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights. More reticles for this sight available, see full article. | ||||||
GD RefleXR (2x) 149 OR 100 | The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios. More reticles for this sight available, see full article. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine 49 OR 100 | Increases the amount of ammunition in each magazine by 4 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Disruptor Ammunition 49 OR 100 | Converts 20% of your weapon's total damage into a disrupting pulse that drains 0.4% of a target's maximum shield health and ability energy for every point of weapon damage converted. |
Damage Fall-off[]
- 222 before 10 meters
- 200 before 20 meters
- 167 at 35 meters
- 143 at 46 meters
- 125 at 54 meters
- 112 after 60 meters
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 60m | ||
Flash | - | 34 (on fire @ 28) | 67 (on fire @ 54) |
Composite Armor 4 | - | 44 (on fire @ 36) | 88 (on fire @ 70) |
Harasser | - | 87 (on fire @ 70) | 172 (on fire @ 138) |
Composite Armor 4 | - | 104 (on fire @ 84) | 207 (on fire @ 165) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 55 (on fire @ 44) | 108 (on fire @ 86) |
Composite Armor 4 | - | 60 (on fire @ 48) | 118 (on fire @ 95) |
Valkyrie | Front/Side/Top/Rear | 136 (on fire @ 109) | 268 (on fire @ 215) |
Bottom | 271 (on fire @ 217) | 536 (on fire @ 429) | |
Composite Armor 4 | Front/Side/Top/Rear | 156 (on fire @ 125) | 309 (on fire @ 247) |
Bottom | 311 (on fire @ 249) | 617 (on fire @ 493) | |
Dervish | - | 106 (on fire @ 85) | 209 (on fire @ 167) |
Composite Armor 4 | - | 116 (on fire @ 93) | 230 (on fire @ 184) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the The Executive. Each ribbon is a standard reward for achieving a set amount of kills with the pistol. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
The Executive Service Ribbon |
10 kills |
Find out more on the Service Ribbons article.
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History[]
- February 2, 2017 Update
- Velocity from 188 to 375
- ADS CoF bloom from 0.14 to 0.07
- Magazine size from 15 to 13
- Ammo capacity from 75 to 78
- April 5, 2018 Update
- Hipfire CoF bloom from 0.28 to 0.14
- Hipfire CoF while walking or crouchwalking from 1.5 to 1.25
- September 15, 2021 Update
- Fixed projectile sizes that were smaller than the standard on the following weapons:
- The Executive (NC Auraxium Pistol)
- March 30, 2022 Update
- Removed integrated Suppressor.
- Max damage from 200 to 222.
- Dev Note: Novel bump to the max damage range in exchange for the mag size reduction, and access to Disruptor ammunition. With the bumped damage and changes to Disruptor ammunition, you can stay above a 167 damage model and retain three-tap headshot potential in spite of that.
See Also[]
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