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Page Contents Current As of Patch: 2022-04-05

Phaseshift VX-S
Phaseshift VX-S
Equipped with an experimental regenerating power core, the Phaseshift VX-S has no use for traditional ammunition, and can switch between semi-auto and bolt action firing modes to fit the engagement range.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Infiltrator
Weapon Type: Sniper Rifles
Fire Rate: 184 RPM
Muzzle Velocity: 550m/s
Effective Range: Up to 300m
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 400 before 10m
Min Damage: 334 after 85m
Damage Type: Sniper Rifles
Heat Reload Stats[?]
Heat Recovery: 500
Heat Recovery Delay: 0.7s
Overheat Penalty: 1s
Ammunition
Magazine Size: 6
Ammunition Pool:
Heat
Heat per Shot: 190
Heat Capacity: 1000
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6 0.2
Stand Still: 6 0
Move: 6.5 0.55
Bloom per Shot: 0.8 0.8
Recoil[?]
Vertical: 1.2
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.2
Angle Min/Max: 6°/15°
Bias:
Recoil Decrease: 6
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

Phaseshift VX-S API Data

Census LF API source: Phaseshift VX-S API Data

Phaseshift VX-S
Phaseshift VX-S
Equipped with an experimental regenerating power core, the Phaseshift VX-S has no use for traditional ammunition, and can switch between semi-auto and bolt action firing modes to fit the engagement range.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Infiltrator
Weapon Type: Sniper Rifles
Fire Rate: 184 RPM
Muzzle Velocity: 550m/s
Effective Range: Up to 500m
Fire Modes: Bolt Action
Headshot Multiplier: 2.2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 550 before 10m
Min Damage: 400 after 400m
Damage Type: Sniper Rifles
Heat Reload Stats[?]
Heat Recovery: 500
Heat Recovery Delay: 1.4s
Overheat Penalty: 1s
Ammunition
Magazine Size: 2
Ammunition Pool:
Heat
Heat per Shot: 800
Heat Capacity: 1000
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6 0.2
Stand Still: 6 0
Move: 6.5 0.55
Bloom per Shot: 0.8 0.8
Recoil[?]
Vertical: 4.5
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.2
Angle Min/Max: 6°/15°
Bias:
Recoil Decrease: 6
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

Phaseshift VX-S API Data

Census LF API source: Phaseshift VX-S API Data


The Phaseshift VX-S is a sniper rifle available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

Vanu Lab's Phaseshift Vanu Experimental - S is a unique heat-driven rifle with access to two fire modes, one toting a typical semi-automatic damage model, and the other one similar to that of a bolt-action rifle. Switching between these modes adjusts the Phaseshift's damage-per-shot, as well as how much heat it generates per shot, affecting its capability to kill targets as well as its potential uptime in combat.

Switching between the Phaseshift's two firemodes changes the weapons stats considerably—where most other guns have zero stat changes between firemodes. The semi-automatic firemode generates far less heat per shot, allowing it to fire up to six times without cooling, and has considerably less vertical recoil, whereas the bolt-action firemode increases the weapon's damage, fall-off ranges, and headshot multipliers, in exchange for a drastically increases amount of heat-per-shot as well as far higher vertical recoil, although the weapon does not fire any slower despite this firemode being referred to as "bolt-action."

To switch firemodes on a weapon, press the Switch Fire Group key (B by default).

Attachments[]

Attachments
Optic
TriGon-6 (6x)
TriGon-6 (Default)
Built-in
If no optic is chosen, this scope is attached.
The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TSO (7x)
TSO (7x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The 7x magnification on the TSO gives it an edge over the typical standard-issue sniper optics. It uses mil-dot sighting inside of its triangular body.
TriGon-8 (8x)
TriGon-8 (8x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Designed as a longer range option to the standard TriGon, the TG-8 features increased 8x magnification and mil-dot sighting.
Mach-10 (10x)
Mach-10 (10x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Mach-10 scope was designed by the Vanu Sovereignty's internal AdvMat labs. It possesses 10x magnification and mil-dot sighting inside of its circular housing.
Mach-12 (12x)
Mach-12 (12x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Created by VS's AdvMat labs, the Mach-12's extreme 12x magnification and mil-dot sighting provides the user with clear shots at distant targets.
Barrel
Suppressor
Suppressor (VS)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Comfort Grip
Comfort Grip (VS Thick)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
This weapon does not have any ammo type attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 85m
Icon Light AssaultInfantry Head 22
Torso 3(4)3(4)
Legs 3(4)4(5)
Icon InfiltratorInfiltrator Head 22
Torso 3(3)3(4)
Legs 3(4)3(4)
Icon Heavy AssaultHeavy Assault Overshield Head 23
Torso 4(5)5(6)
Legs 5(5)5(6)
Icon MAXMAX Head 1315
Torso 25(32)30(38)
Legs 28(35)34(42)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 85m
Link=FlashFlash - 19 (on fire @ 15) 23 (on fire @ 18)
Composite Armor 4 - 25 (on fire @ 20) 30 (on fire @ 24)
Link=HarasserHarasser - 49 (on fire @ 39) 58 (on fire @ 47)
Composite Armor 4 - 58 (on fire @ 47) 70 (on fire @ 56)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 30 (on fire @ 24) 36 (on fire @ 29)
Composite Armor 4 - 33 (on fire @ 27) 40 (on fire @ 32)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 75 (on fire @ 60) 90 (on fire @ 72)
Bottom 150 (on fire @ 120) 180 (on fire @ 144)
Composite Armor 4 Front/Side/Top/Rear 87 (on fire @ 69) 104 (on fire @ 83)
Bottom 173 (on fire @ 138) 207 (on fire @ 166)
Dervish DiagramDervish - 59 (on fire @ 47) 70 (on fire @ 56)
Composite Armor 4 - 65 (on fire @ 52) 77 (on fire @ 62)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 400m
Icon Light AssaultInfantry Head 12
Torso 2(3)3(4)
Legs 3(3)4(4)
Icon InfiltratorInfiltrator Head 12
Torso 2(3)3(4)
Legs 2(3)3(4)
Icon Heavy AssaultHeavy Assault Overshield Head 22
Torso 3(4)5(5)
Legs 3(4)5(6)
Icon MAXMAX Head 913
Torso 19(23)29(36)
Legs 21(26)32(40)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 400m
Link=FlashFlash - 14 (on fire @ 11) 22 (on fire @ 18)
Composite Armor 4 - 18 (on fire @ 15) 28 (on fire @ 23)
Link=HarasserHarasser - 35 (on fire @ 28) 55 (on fire @ 44)
Composite Armor 4 - 42 (on fire @ 34) 66 (on fire @ 53)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 22 (on fire @ 18) 35 (on fire @ 28)
Composite Armor 4 - 24 (on fire @ 20) 38 (on fire @ 31)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 55 (on fire @ 44) 86 (on fire @ 69)
Bottom 110 (on fire @ 88) 172 (on fire @ 138)
Composite Armor 4 Front/Side/Top/Rear 63 (on fire @ 51) 99 (on fire @ 79)
Bottom 126 (on fire @ 101) 198 (on fire @ 158)
Dervish DiagramDervish - 43 (on fire @ 34) 67 (on fire @ 54)
Composite Armor 4 - 47 (on fire @ 38) 74 (on fire @ 59)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Phaseshift VX-S. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Phaseshift VX-S
Service Ribbon
Sniper Rifle Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the Phaseshift VX-S contribute towards the Sniper Rifles directive tree.

History[]

  • January 12, 2017 Hotfix
    • Semi-auto and Bolt-action are now separate firing modes
    • Semi-auto and Bolt Action firing modes now use different crosshairs
    • The charge-up mechanic has been removed
    • Weapon can no longer be manually reloaded
    • Adjusted bolt-action muzzle special effects
    • Semi-auto heat per shot from 200 to 190 (6 rounds per mag)
    • Bolt-action heat per shot from 1000 to 800 (2 rounds per mag)
    • Upon overheat, 1 second cooldown
    • Heat bleedoff from 334 to 500
    • Heat delay per shot from 700ms to 1000ms
    • Recoil recovery delay from 0ms to -150ms
    • Recoil recovery of semi-auto from 10 to 15
    • Recoil recovery rate acceleration from 1000 to 300
    • Bolt-action vertical recoil from 1.2 to 4.5
    • Bolt-action headshot multiplier from 2.1x to 2.2x
    • Max damage range from 8m to 10m
    • Min damage range from 260@200m to 334@85m
    • Dev Note: This weapon has been revamped to provide two firing modes (semi-auto and bolt-action) that can be swapped between mid-stream. The result should be a weapon that has similar effectiveness to traditional bolt-action weapons, with the flexibility to compete at shorter ranges.
  • March 30, 2022 Update (The Arsenal Update)
    • Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
    • Being struck by a sniper rifle now has more prominent audio.
    • Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
    • Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
    • Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
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