Page Contents Current As of Patch: | 2022-05-18 |
Orion VS54 | |||
The Orion VS54 is the standard issue LMG for Vanu Heavy Assault soldiers. Its lightweight construction allows for more accurate hip fire and stability when on the move when compared to most weapons in its class. | |||
Costs | |||
Auto Granted | |||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | LMG | ||
Fire Rate: | 750 RPM | ||
Muzzle Velocity: | 540m/s | ||
Effective Range: | Close-Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 800 ms | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 65m | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 3.44s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 250 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2.25 | 0.1 |
Move: | 2.75 | 0.2 | |
Stand | Still: | 2.5 | 0.1 |
Move: | 3.25 | 0.4 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.4 | ||
Horizontal, Min/Max: | 0.22/0.22 | ||
Horizontal Tolerance: | 0.8 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 13 | ||
First Shot Recoil Multiplier: | 2.25x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Orion VS54 API Data |
"Treasured" Orion VS54 | |||
The Orion VS54 is the standard issue LMG for Vanu Heavy Assault soldiers. Its lightweight construction allows for more accurate hip fire and stability when on the move when compared to most weapons in its class. | |||
Costs | |||
DC Cost: | 3,999−7,999 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | LMG | ||
Fire Rate: | 750 RPM | ||
Muzzle Velocity: | 540m/s | ||
Effective Range: | Close-Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 800 ms | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 65m | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 3.44s | ||
Ammunition | |||
Magazine Size: | 50 | ||
Ammunition Pool: | 250 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2.25 | 0.1 |
Move: | 2.75 | 0.2 | |
Stand | Still: | 2.5 | 0.1 |
Move: | 3.25 | 0.4 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.4 | ||
Horizontal, Min/Max: | 0.22/0.22 | ||
Horizontal Tolerance: | 0.8 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 13 | ||
First Shot Recoil Multiplier: | 2.25x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | "Treasured" Orion VS54 API Data | ||
Note: | Acquired from the Quartermaster's or Fleet Admiral's Nine-Year Anniversary Bundles. |
The Orion VS54 is a light machine gun available to the Vanu Sovereignty. It is auto granted.
The Orion Vanu Sovereignty 54 is part of the 'trinity' - a trio of close-quraters oriented light machine guns all popular on their respective factions. The Orion VS54, LA1 Anchor, and MSW-R are all close-quarters oriented machine gun with approximately the same damage-per-second, simple recoil, good hip accuracy, a 50-round magazine, and relatively fast reloads for their class, perfectly suiting an aggressive playstyle.
The Orion itself is rather unique amongst the Vanu arsenal. Though it is the standard issue machine gun in the Sovereignty, it is already the highest damage-per-second option in the line-up, while also being relatively accurate, meaning any guns around it tend to sacrifice that damage to either improve the accuracy further or gain advantages in other traits.
Attachments[]
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
HPR Reflex (1x) Auto Granted | Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail. More reticles for this sight available, see full article. | ||||||
VHO Reflex (2x) 9 OR 5 (Red Dot) 49 OR 30 | The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios. More reticles for this sight available, see full article. | ||||||
VMS (3.4x) 49 OR 30 | The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing. | ||||||
V3 Holo (3.4x) 49 OR 30 | Within its ornate triangular hosuing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios. | ||||||
OG-4 (4x) 49 OR 30 | Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights. | ||||||
CSZ (4x) 49 OR 30 | The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Short Barrel 49 OR 100 | This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Angled Forward Grip 49 OR 100 | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip Auto Granted | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
- 143 before 10 meters
- 125 at 41 meters
- 112 after 65 meters
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 65m | ||
Flash | - | 53 (on fire @ 42) | 67 (on fire @ 54) |
Composite Armor 4 | - | 69 (on fire @ 55) | 88 (on fire @ 70) |
Harasser | - | 135 (on fire @ 108) | 172 (on fire @ 138) |
Composite Armor 4 | - | 162 (on fire @ 130) | 207 (on fire @ 165) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 84 (on fire @ 68) | 108 (on fire @ 86) |
Composite Armor 4 | - | 93 (on fire @ 74) | 118 (on fire @ 95) |
Valkyrie | Front/Side/Top/Rear | 210 (on fire @ 168) | 268 (on fire @ 215) |
Bottom | 420 (on fire @ 336) | 536 (on fire @ 429) | |
Composite Armor 4 | Front/Side/Top/Rear | 242 (on fire @ 194) | 309 (on fire @ 247) |
Bottom | 483 (on fire @ 387) | 617 (on fire @ 493) | |
Dervish | - | 164 (on fire @ 131) | 209 (on fire @ 167) |
Composite Armor 4 | - | 180 (on fire @ 144) | 230 (on fire @ 184) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Orion VS54. Each ribbon is a standard reward for achieving a set amount of kills with the machine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Orion VS54 Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the Orion VS54 contribute towards the Light Machine Guns directive tree. |
Trivia[]
- The Orion VS54 is named after 'Orion', a constellation visible from Earth typically depicted as the character from Greek mythology who shares the same name. Amongst other prominent celestial objects, the constellation contains the star after which the Betelgeuse 54-A draws its name.
History[]
- Performance Update Number 2
- Long reload improved from 4.0 to 3.655 seconds
- Short reload increased from 3.045 to 3.28 seconds
- First shot recoil increased from 2.15 to 2.25
- New minimum hip-fire accuracy: 2.25
- New maximum hip-fire accuracy: 3.5
- April 16, 2014 Patch
- Lowering the muzzle velocity to match this weapon’s short-to-medium range role.
- Projectile velocity reduced from 615 to 570
- October 29, 2015 Update
- ADS movement modifier to 0.5, from 0.75
- ADS CoF recoil to 0.04, from 0.05
- Horizontal recoil to 0.22/0.22, from 0.2/0.225
- Horizontal tolerance to 0.8, from 0.9
- Standing hipfire to 2.5, from 2.75
- Moving hipfire to 3.25, from 3.5
- Projectile velocity to 540, from 570
- Short and long reloads to 3.0/3.44, from 3.28/3.655
- February 2, 2017 Update
- Damage from 143@10m-125@60m to 143@10m-112@65m
- March 30, 2022 Update (The Arsenal Update)
- ADS CoF bloom from 0.04 to 0.05
Media[]
|