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Page Contents Current As of Patch: 2022-05-04
TSAR-42
TSAR-42
Deadly in the hands of a skilled Infiltrator, the bolt action TSAR-42's features a unique bolt rotation system designed to improve the time between shots.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Infiltrator
Weapon Type: Sniper Rifles
Fire Rate: 55 RPM
Chamber Time: 1.1s
Muzzle Velocity: 500m/s
Effective Range: Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 700 before 10m
Min Damage: 400 after 265m
Damage Type: Sniper Rifles
Reload Speed
Short Reload: 2.8s
Long Reload: 4s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 4.5 0
Move: 5 0.2
Stand Still: 5 0
Move: 6 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

TSAR-42 API Data

Census LF API source: TSAR-42 API Data

The TSAR-42 is a sniper rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The TSAR-42 is the close-quarters option in the Terran bolt-action arsenal. Unlike other bolt-action rifles, the TSAR-42 does not include an integrated scope, allowing users to equip optics typically reserved for standard weaponry in its place, and the weapon features a faster chamber time.

However, these perks come at the cost of effectiveness at range, with the TSAR-42 having steep damage fall-off and a lower velocity, plus no access to high magnification (6x and higher) scopes.

The TSAR-42, Icon VS Ghost, and Icon NC SAS-R are statistically identical.

Damage Fall-Off[]

The two intermediate ranges listed are the ranges at which two bodyshots or one headshot, respectively, no longer kill a standard infantry target.

  • 700 before 10 meters
  • 500 at 180 meters
  • 477 at 200 meters
  • 400 after 265 meters

Attachments[]

Attachments
Optic
RTA Reflex Sight (1x)
Icon weaponAttachment tr redDotSight01
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)
Icon weaponAttachment tr redDotSight05
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
DMO (3.4x)
Tr weapon scope dmo x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
HDS (3.4x)
Tr weapon scope hds x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
TMS (4x)
Tr weapon scope tms x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
ACS (4x)
Tr weapon scope acs x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Barrel
Suppressor
Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Comfort Grip
Comfort Grip (TR Angled)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Straight-Pull Bolt
Straight-Pull Bolt
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
This weapon does not have any ammo type attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 265m
Icon Light AssaultInfantry Head 12
Torso 2(2)3(4)
Legs 2(2)3(4)
Icon InfiltratorInfiltrator Head 12
Torso 2(2)3(3)
Legs 2(2)3(4)
Icon Heavy AssaultHeavy Assault Overshield Head 12
Torso 3(3)4(5)
Legs 3(3)5(5)
Icon MAXMAX Head 712
Torso 15(18)25(32)
Legs 16(20)28(35)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 265m
Link=FlashFlash - 11 (on fire @ 9) 19 (on fire @ 15)
Composite Armor 4 - 14 (on fire @ 12) 25 (on fire @ 20)
Link=HarasserHarasser - 28 (on fire @ 22) 49 (on fire @ 39)
Composite Armor 4 - 33 (on fire @ 27) 58 (on fire @ 47)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 18 (on fire @ 14) 30 (on fire @ 24)
Composite Armor 4 - 19 (on fire @ 16) 33 (on fire @ 27)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 43 (on fire @ 35) 75 (on fire @ 60)
Bottom 86 (on fire @ 69) 150 (on fire @ 120)
Composite Armor 4 Front/Side/Top/Rear 50 (on fire @ 40) 87 (on fire @ 69)
Bottom 99 (on fire @ 79) 173 (on fire @ 138)
Dervish DiagramDervish - 34 (on fire @ 27) 59 (on fire @ 47)
Composite Armor 4 - 37 (on fire @ 30) 65 (on fire @ 52)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the TSAR-42. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
TSAR-42
Service Ribbon
Sniper Rifle Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the TSAR-42 contribute towards the Sniper Rifles directive tree.

Media[]

Trivia[]

  • In honor of player Mentis2k6, who has scored just under 300,000 kills with the rifle and was the first player to reach 1,000,000 total kills on a single character, a TSAR-42 was placed up against a tree to the south of Peris Amp Station. Interacting (E by default) with the rifle will show the following message.
    • A battle-worn sniper rifle of Terran design rests peacefully against the tree. The weapon is scored innumerably with the wielder's kill tally, and it's clear this soldier ran out of space to record. In the metallic pommel of the weapon grip you see large letters scratched into the paint: "MENTIS"

History[]

  • March 30, 2022 Update (The Arsenal Update)
    • Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
    • Being struck by a sniper rifle now has more prominent audio.
    • Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
    • Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
    • Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
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