PlanetSide 2 Wiki
Register
Advertisement
Page Contents Current As of Patch: 2022-03-30
TRAC-Shot
TRAC-Shot
Though not officially sanctioned for use on the field, the TR has turned a blind eye to the use of the TRAC-Shot. Bolted together by TR mechanics in their downtime, the TRAC-Shot's multiple rail attachments are unconventional but effective.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 750 RPM
Muzzle Velocity: 465m/s
Effective Range: Medium
Fire Modes: Auto,
Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 550 ms
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 2.595s
Long Reload: 3.7s
Ammunition
Magazine Size: 40
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 0.67 0.1
Move: 1 0.2
Stand Still: 1 0.1
Move: 1.34 0.3
Bloom per Shot: 0.1 0.05
Sprint: 5
Jump/Airborne: 1.34
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.225/0.225
Horizontal Tolerance: 0.55
Angle Min/Max: 23°/25°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.35x
Data Sources?
Census DBG API source:

TRAC-Shot API Data

Census LF API source: TRAC-Shot API Data

The TRAC-Shot is a carbine available to the Terran Republic. It is unlocked upon completion of the Master Carbines directive.

The TRAC-Shot is an 'auraxium' variant of the TRAC-5, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the TRAC-Shot features a built-in Laser Sight. In exchange, the TRAC-Shot has a decreased muzzle velocity. In addition, the TRAC-Shot is given exclusive access to the Impulse Launcher by default.

To use the impulse launcher, press the Gear Slot 1 hotkey (1 by default) whilst the TRAC-Shot is equipped.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)
Icon weaponAttachment tr redDotSight01
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)
Icon weaponAttachment tr redDotSight05
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
DMO (3.4x)
Tr weapon scope dmo x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
HDS (3.4x)
Tr weapon scope hds x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
TMS (4x)
Tr weapon scope tms x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
ACS (4x)
Tr weapon scope acs x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Barrel
Compensator
Compensator (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor
Flash Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Heavy Barrel
Heavy Barrel (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel
Short Barrel (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor
Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Forward Grip
Forward Grip (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Impulse Launcher
Impulse Launcher (TR)
Built-in
If no rail attachment is chosen, this launcher is attached.
This underbarrel Impulse Launcher fires a non-lethal grenade that knocks back the user and enemy infantry on impact. Increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Smoke Launcher
Smoke Launcher (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Underbarrel Shotgun
Underbarrel Shotgun (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A single-shot shotgun round attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Ammo
High Velocity Ammunition
High Velocity Ammunition (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
KCAP Ammunition
KCAP Ammunition
Icon Daybreak Cash 99 OR Icon resource certpoints 25x25 200
KCAP ammunition removes the legshot damage penalty, and increases damage to the leg area by 20%, but decreases headshot damage by 50%.
Soft Point Ammunition
Soft Point Ammunition (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in orange are with High Velocity Ammunition. Stats in yellow are with Soft Point Ammunition.

  • 143 at 10 meters (8 meters) (15 meters)
  • 125 at 39 meters (49 meters) (41 meters)
  • 112 at 60 meters (80 meters) (60 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-39m39-60m
Icon Light AssaultInfantry Head 445
Torso 7(7)8(8)9(9)
Legs 8(8)9(9)10(10)
Icon InfiltratorInfiltrator Head 445
Torso 7(7)8(8)9(9)
Legs 7(7)8(8)9(9)
Icon Heavy AssaultHeavy Assault Overshield Head 667
Torso 11(11)12(12)13(13)
Legs 12(12)13(13)15(15)
Icon MAXMAX Head 354045
Torso 70(88)80(100)90(112)
Legs 78(98)89(112)100(125)
Theoretical Time To Kill
Infantry Body part 0m 10m 39m 60m
Normal Suit Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.24s 0.262s - 0.324s - 0.449s -
Torso 0.48s 0.502s - 0.644s - 0.769s -
Icon InfiltratorInfiltrator Head 0.24s 0.262s - 0.324s - 0.449s -
Torso 0.48s 0.502s - 0.644s - 0.769s -
Icon Heavy AssaultHeavy Assault Head 0.4s 0.422s - 0.484s - 0.609s -
Torso 0.8s 0.822s - 0.964s - 1.089s -
Icon MAXMAX Head 2.72s 2.742s - 3.204s - 3.649s -
Torso 5.52s 5.542s 6.982s 6.404s 8.004s 7.249s 9.009s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 60m
Link=FlashFlash - 53 (on fire @ 42) 67 (on fire @ 54)
Composite Armor 4 - 69 (on fire @ 55) 88 (on fire @ 70)
Link=HarasserHarasser - 135 (on fire @ 108) 172 (on fire @ 138)
Composite Armor 4 - 162 (on fire @ 130) 207 (on fire @ 165)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 84 (on fire @ 68) 108 (on fire @ 86)
Composite Armor 4 - 93 (on fire @ 74) 118 (on fire @ 95)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 210 (on fire @ 168) 268 (on fire @ 215)
Bottom 420 (on fire @ 336) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 309 (on fire @ 247)
Bottom 483 (on fire @ 387) 617 (on fire @ 493)
Dervish DiagramDervish - 164 (on fire @ 131) 209 (on fire @ 167)
Composite Armor 4 - 180 (on fire @ 144) 230 (on fire @ 184)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the TRAC-Shot. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
TRAC-Shot
Service Ribbon
Carbine Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

History[]

  • December 1, 2016 Update
    • Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
  • September 15, 2021 Update
    • Fixed projectile sizes that were smaller than the standard on the following weapons:
    • TRAC-Shot (TR Auraxium Carbine)
  • March 30, 2022 Update (The Arsenal Update)
    • Now has access to the Underbarrel Impulse Grenade Launcher by default.
    • Reduced max-damage range from 15m to 10m.
    • Dev Note: The TRAC-Shot keeps its built-in laser in exchange for a minor penalty to projectile velocity, and a variety of non-laser attachment options.
Advertisement