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The '''TRAC-5 S''' [[carbines|carbine]] provides slightly more versatility over the TRAC-5 with its multiple firing modes and additional attachments. As a trade-off to its versatility, it will be outmatched in terms of rate of fire, reload speed, and handling. The weapon has the unique option of equipping an [[Underbarrel Grenade Launcher|underbarrel grenade launcher]] , [[ Underbarrel Smoke Grenade Launcher|smoke launcher]] , or [[Underbarrel Shotgun|shotgun]] as a rail attachment. Keep in mind that ammo for an underbarrel weapon can be replenished by an engineer's ammo pack! Its affectiveness at medium ranges give it its versatility, which is more suitable to the engineer than the light assault because of the light assaults primary focus on CQC. This generally means the TRAC-5S is a desirable weapon if don't plan on being drawn out of your weapons situational advantage or if you generally play support, but that supportive manner it fills means it is in competition with the accurate [[T5 AMC]]. |
The '''TRAC-5 S''' [[carbines|carbine]] provides slightly more versatility over the TRAC-5 with its multiple firing modes and additional attachments. As a trade-off to its versatility, it will be outmatched in terms of rate of fire, reload speed, and handling. The weapon has the unique option of equipping an [[Underbarrel Grenade Launcher|underbarrel grenade launcher]] , [[ Underbarrel Smoke Grenade Launcher|smoke launcher]] , or [[Underbarrel Shotgun|shotgun]] as a rail attachment. Keep in mind that ammo for an underbarrel weapon can be replenished by an engineer's ammo pack! Its affectiveness at medium ranges give it its versatility, which is more suitable to the engineer than the light assault because of the light assaults primary focus on CQC. This generally means the TRAC-5S is a desirable weapon if don't plan on being drawn out of your weapons situational advantage or if you generally play support, but that supportive manner it fills means it is in competition with the accurate [[T5 AMC]]. |
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+ | Damage with Range: |
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+ | 143 @ 10 meters |
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+ | 125 @ 39 meters |
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==Attachments== |
==Attachments== |
Revision as of 12:18, 19 February 2017
Page Contents Current As of Patch: | 2017-02-02 |
TRAC-5 S | |||
Created to further enhance the carbine's versatility, the TRAC-5 S can choose between multiple fire modes for firing at distant targets. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Carbines | ||
Fire Rate: | 698 RPM | ||
Muzzle Velocity: | 490m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic, 3x Burst, Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 60m | ||
Reload Speed | |||
Short Reload: | 2.595s | ||
Long Reload: | 3.87s | ||
Ammunition | |||
Magazine Size: | 40 | ||
Ammunition Pool: | 240 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.1 |
Move: | 1.5 | 0.2 | |
Stand | Still: | 1.5 | 0.1 |
Move: | 2 | 0.3 | |
Bloom per Shot: | 0.1 | 0.05 | |
Sprint: | 5 | ||
Jump/Airborne: | 2 | ||
Recoil[?] | |||
Vertical: | 0.34 | ||
Horizontal, Min/Max: | 0.225/0.225 | ||
Horizontal Tolerance: | 0.55 | ||
Angle Min/Max: | 23°/25° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 1.85x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | TRAC-5 S API Data |
The TRAC-5 S carbine provides slightly more versatility over the TRAC-5 with its multiple firing modes and additional attachments. As a trade-off to its versatility, it will be outmatched in terms of rate of fire, reload speed, and handling. The weapon has the unique option of equipping an underbarrel grenade launcher , smoke launcher , or shotgun as a rail attachment. Keep in mind that ammo for an underbarrel weapon can be replenished by an engineer's ammo pack! Its affectiveness at medium ranges give it its versatility, which is more suitable to the engineer than the light assault because of the light assaults primary focus on CQC. This generally means the TRAC-5S is a desirable weapon if don't plan on being drawn out of your weapons situational advantage or if you generally play support, but that supportive manner it fills means it is in competition with the accurate T5 AMC.
Damage with Range:
143 @ 10 meters
125 @ 39 meters
112 @ 60 meters
Attachments
Attachments |
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Optic | |||||||
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HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. | ||||||
S3 (6x) 49 OR 30 | The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat. |
Barrel | |||||||
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Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Grenade Launcher 49 OR 100 | A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. | ||||||
Smoke Launcher 49 OR 100 | Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. | ||||||
Underbarrel Shotgun 49 OR 100 | A single-shot shotgun round attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. |
Ammo | |||||||
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Impact Ammunition 49 OR 100 | Increases the weapon's minimum damage from to , while reducing magazine size by . |
TRAC-5S Or T5 AMC
The T5 AMC has a lower firerate than the TRAC-5 S but it wins in the ADS accuracy and the tightest recoil pattern of any TR carbine while ADS (Aiming Down Sights).
Ribbons and Medals
It is possible to get both Ribbons and Medals for using the TRAC-5 S. Each Ribbon is a standard reward for achieving a set amount of kills with the TRAC-5 S. Medals relate to how many overall kills you have with the TRAC-5 S.
Ribbons
Ribbon | Icon | Requirements |
TRAC-5 SService Ribbon | 10 kills. |
Medals
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History
- December 1, 2016 Update
- Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
- Hipfire Bloom from 0.1 to 0.08
Gallery
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