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The '''TRAC-5 S''' [[carbines|carbine]] provides slightly more versatility over the TRAC-5 with its multiple firing modes and additional attachments. As a trade-off to its versatility, it will be outmatched in terms of rate of fire, reload speed, and handling. The weapon has the unique option of equipping an [[Underbarrel Grenade Launcher|underbarrel grenade launcher]] , [[ Underbarrel Smoke Grenade Launcher|smoke launcher]] , or [[Underbarrel Shotgun|shotgun]] as a rail attachment. Keep in mind that ammo for an underbarrel weapon can be replenished by an engineer's ammo pack! Its affectiveness at medium ranges give it its versatility, which is more suitable to the engineer than the light assault because of the light assaults primary focus on CQC. This generally means the TRAC-5S is a desirable weapon if don't plan on being drawn out of your weapons situational  advantage or if you generally play support, but that supportive manner it fills means it is in competition with the accurate [[T5 AMC]].
 
The '''TRAC-5 S''' [[carbines|carbine]] provides slightly more versatility over the TRAC-5 with its multiple firing modes and additional attachments. As a trade-off to its versatility, it will be outmatched in terms of rate of fire, reload speed, and handling. The weapon has the unique option of equipping an [[Underbarrel Grenade Launcher|underbarrel grenade launcher]] , [[ Underbarrel Smoke Grenade Launcher|smoke launcher]] , or [[Underbarrel Shotgun|shotgun]] as a rail attachment. Keep in mind that ammo for an underbarrel weapon can be replenished by an engineer's ammo pack! Its affectiveness at medium ranges give it its versatility, which is more suitable to the engineer than the light assault because of the light assaults primary focus on CQC. This generally means the TRAC-5S is a desirable weapon if don't plan on being drawn out of your weapons situational  advantage or if you generally play support, but that supportive manner it fills means it is in competition with the accurate [[T5 AMC]].
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Damage with Range:
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143 @ 10 meters
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125 @ 39 meters
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112 @ 60 meters
   
 
==Attachments==
 
==Attachments==

Revision as of 12:18, 19 February 2017

Page Contents Current As of Patch: 2017-02-02
TRAC-5 S
TRAC-5 S
Created to further enhance the carbine's versatility, the TRAC-5 S can choose between multiple fire modes for firing at distant targets.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 698 RPM
Muzzle Velocity: 490m/s
Effective Range: Medium
Fire Modes: Automatic,
3x Burst,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 2.595s
Long Reload: 3.87s
Ammunition
Magazine Size: 40
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1 0.1
Move: 1.5 0.2
Stand Still: 1.5 0.1
Move: 2 0.3
Bloom per Shot: 0.1 0.05
Sprint: 5
Jump/Airborne: 2
Recoil[?]
Vertical: 0.34
Horizontal, Min/Max: 0.225/0.225
Horizontal Tolerance: 0.55
Angle Min/Max: 23°/25°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 1.85x
Data Sources?
Census DBG API source:

TRAC-5 S API Data

Census LF API source: TRAC-5 S API Data

The TRAC-5 S carbine provides slightly more versatility over the TRAC-5 with its multiple firing modes and additional attachments. As a trade-off to its versatility, it will be outmatched in terms of rate of fire, reload speed, and handling. The weapon has the unique option of equipping an underbarrel grenade launcher , smoke launcher , or shotgun as a rail attachment. Keep in mind that ammo for an underbarrel weapon can be replenished by an engineer's ammo pack! Its affectiveness at medium ranges give it its versatility, which is more suitable to the engineer than the light assault because of the light assaults primary focus on CQC. This generally means the TRAC-5S is a desirable weapon if don't plan on being drawn out of your weapons situational  advantage or if you generally play support, but that supportive manner it fills means it is in competition with the accurate T5 AMC.

Damage with Range:

143 @ 10 meters

125 @ 39 meters

112 @ 60 meters

Attachments

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
DMO (3.4x)
Tr weapon scope dmo x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
HDS (3.4x)
Tr weapon scope hds x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
TMS (4x)
Tr weapon scope tms x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
ACS (4x)
Tr weapon scope acs x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
S3 (6x)
S3 (6x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
Barrel
Compensator
Compensator (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor
Flash Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Forward Grip
Forward Grip (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Grenade Launcher
Grenade Launcher (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Smoke Launcher
Smoke Launcher (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Underbarrel Shotgun
Underbarrel Shotgun (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A single-shot shotgun round attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Ammo
Impact Ammunition
Impact Ammunition
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the weapon's minimum damage from to , while reducing magazine size by .

 TRAC-5S Or T5 AMC

The T5 AMC has a lower firerate than the TRAC-5 S but it wins in the ADS accuracy and the tightest recoil pattern of any TR carbine while ADS (Aiming Down Sights).

Ribbons and Medals

It is possible to get both Ribbons and Medals for using the TRAC-5 S. Each Ribbon is a standard reward for achieving a set amount of kills with the TRAC-5 S. Medals relate to how many overall kills you have with the TRAC-5 S.

Ribbons

Ribbon Icon Requirements
TRAC-5 SService Ribbon
Assault Rifle Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

History

  • December 1, 2016 Update
    • Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
    • Hipfire Bloom from 0.1 to 0.08

Gallery