Created to further enhance the carbine's versatility, the TRAC-5 S can choose between multiple fire modes for firing at distant targets.
Automatic, 3x Burst, Semi-Automatic
ADS Move Speed Multiplier:
143 before 10m
112 after 60m
Bloom per Shot:
First Shot Recoil Multiplier:
Census API source:
TRAC-5 S API Data
TRAC-5 S is the select fire variant of the TRAC-5, the Terran Republic standard issue carbine. It is unlocked through purchase with Certification Points or Daybreak Cash.
Select, as compared to its base variant, is a carbine that sacrifices damage-per-second and long reload time, in exchange for a large variety in attachments and a lower first-shot recoil multiplier. The TRAC-5 S also gains access to a burst fire mode, though it confers no benefits over full-auto.
The TRAC-5 S is a weapon of questionable worth. It allows Light Assaults and Engineers access to underbarrel attachments on a light-weight platform, though demands a high price in exchange; damage per second. With a reduction of 52 RPM, the TRAC-5 S is amongst the carbines with lower DPS, and does not have a notable accuracy increase to make up for it - as others such as the
HC1 Cougar or NS-11C do.
Damage Fall-off Edit
Stats in yellow are with Soft Point Ammunition, and stats in purple are with High Velocity Ammunition.
143 at 10 meters ( 15 meters) (
8 meters) 125 at 39 meters ( 41 meters) (
49 meters) 112 at 60 meters ( 60 meters) (
Variances (TRAC-5) Edit
As a Select Fire weapon the TRAC-5 S has many identical stats to another weapon, the TRAC-5 in this circumstance. In the table below, each of the
differing stats between the base and variant are noted.
TRAC-5 TRAC-5 S
Rate of Fire
First Shot Recoil Multiplier
The TRAC-5 S also has access to 6x Scopes, the Compensator, all Underbarrel attachments, as well as High Velocity Ammunition and Soft Point Ammunition. It does not lose any attachment choices over the TRAC-5.
HS/NV Scope (1x)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article.
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
A laser sight increases the user's hipfire accuracy by 25%.
A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
A single-shot grenade launcher attachment; increases the equip time of the attached weapon. Pressing Gear Slot 1 hotkey will toggle the attachment.
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon. Pressing Gear Slot 1 hotkey will toggle the attachment.
A single-shot shotgun round attachment; increases the equip time of the attached weapon. Pressing Gear Slot 1 hotkey will toggle the attachment.
Soft Point Ammunition
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Ribbons and Medals Edit
It is possible to get both Ribbons and Medals for using the TRAC-5 S. Each Ribbon is a standard reward for achieving a set amount of kills with the TRAC-5 S. Medals relate to how many overall kills you have with the TRAC-5 S.
TRAC-5 SService Ribbon
See more available ribbons on the
Service Ribbons page.
Game Update Number 8 (2013-05-02)
Long Reload: 3.885 to 3.87 seconds
Vertical Recoil: 0.336 to 0.34
First Shot Recoil: 1.88 to 1.85
April 16, 2014 Patch
Short reload is faster, from 2.7 to 2.595 seconds to better align the damage over time output with the S-class weapon standard.
December 1, 2016 Update
Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
Hipfire Bloom from 0.1 to 0.08
Old In-game model for the TRAC-5 S