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Page Contents Current As of Patch: 2022-03-30
TORQ-9
TORQ-9
The Terran Operations Rifle is a favorite amongst TR who feel at home with an all-around performer. Deadly accurate with fast reload assists for its 40 round magazine, the TORQ-9's versatility and ease of use make it a solid choice in combat.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Combat Medic
Weapon Type: Assault Rifles
Fire Rate: 857 RPM
Muzzle Velocity: 620m/s
Effective Range: Medium
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Equip Time: 650 ms
Damage[?]
Max Damage: 125 before 10m
Min Damage: 112 after 55m
Reload Speed
Short Reload: 2.12s
Long Reload: 2.92s
Ammunition
Magazine Size: 40
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.1
Move: 2 0.15
Stand Still: 2 0.1
Move: 2.5 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.29
Horizontal, Min/Max: 0.199/0.199
Horizontal Tolerance: 0.4975
Angle Min/Max: 8°/9°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.5x
Data Sources?
Census DBG API source:

TORQ-9 API Data

Census LF API source: TORQ-9 API Data

The TORQ-9 is an assault rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Terran Operations Rifle Q - 9 finds its purpose on the field as an all-purpose rifle. As the only automatic assault rifle that shoots the lower caliber 125 round, the TORQ-9 may struggle in downing targets without scoring consecutive headshots but earns a whole slew of perks for this trade-off.

The TORQ-9, despite having ballistics implying a purpose as a longer ranged weapon, nonetheless has excellent close-quarters performance. A good hip minimum cone-of-fire and great aimed minimum cone-of-fire reward skilled aim, with low recoil aiding in this endeavour, and the weapon's large magazine combined with a fast reload speed reduce periods of vulnerability, all truly lending themselves to the TORQ's cause as the quintessential jack-of-all-trades.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)
Icon weaponAttachment tr redDotSight01
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)
Icon weaponAttachment tr redDotSight05
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
DMO (3.4x)
Tr weapon scope dmo x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
HDS (3.4x)
Tr weapon scope hds x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
TMS (4x)
Tr weapon scope tms x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
ACS (4x)
Tr weapon scope acs x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Barrel
Compensator
Compensator (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor
Flash Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Heavy Barrel
Heavy Barrel (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Short Barrel
Short Barrel (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Suppressor
Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip
Angled Forward Grip (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Forward Grip
Forward Grip (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Grenade Launcher
Grenade Launcher (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Smoke Launcher
Smoke Launcher (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Underbarrel Shotgun
Underbarrel Shotgun (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A single-shot shotgun round attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Ammo
High Velocity Ammunition
High Velocity Ammunition (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Impact Ammunition
Impact Ammunition
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the weapon's minimum damage from 112 to 125, while reducing magazine size by 6.
KCAP Ammunition
KCAP Ammunition
Icon Daybreak Cash 99 OR Icon resource certpoints 25x25 200
KCAP ammunition removes the legshot damage penalty, and increases damage to the leg area by 20%, but decreases headshot damage by 50%.
Soft Point Ammunition
Soft Point Ammunition (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Damage Fall-off[]

Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.

  • 125 before 10 meters (15 meters) (8 meters)
  • 112 after 55 meters (55 meters) (75 meters)

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 55m
Icon Light AssaultInfantry Head 45
Torso 8(8)9(9)
Legs 9(9)10(10)
Icon InfiltratorInfiltrator Head 45
Torso 8(8)9(9)
Legs 8(8)9(9)
Icon Heavy AssaultHeavy Assault Overshield Head 67
Torso 12(12)13(13)
Legs 13(13)15(15)
Icon MAXMAX Head 4045
Torso 80(100)90(112)
Legs 89(112)100(125)
Theoretical Time To Kill
Infantry Body part 0m 10m 55m
Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.21s 0.226s - 0.369s -
Torso 0.49s 0.506s - 0.649s -
Icon InfiltratorInfiltrator Head 0.21s 0.226s - 0.369s -
Torso 0.49s 0.506s - 0.649s -
Icon Heavy AssaultHeavy Assault Head 0.35s 0.366s - 0.509s -
Torso 0.77s 0.786s - 0.929s -
Icon MAXMAX Head 2.73s 2.747s - 3.169s -
Torso 5.531s 5.547s 6.947s 6.32s 7.86s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 55m
Link=FlashFlash - 60 (on fire @ 48) 67 (on fire @ 54)
Composite Armor 4 - 78 (on fire @ 63) 88 (on fire @ 70)
Link=HarasserHarasser - 154 (on fire @ 124) 172 (on fire @ 138)
Composite Armor 4 - 185 (on fire @ 148) 207 (on fire @ 165)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 96 (on fire @ 77) 108 (on fire @ 86)
Composite Armor 4 - 106 (on fire @ 85) 118 (on fire @ 95)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 240 (on fire @ 192) 268 (on fire @ 215)
Bottom 480 (on fire @ 384) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 276 (on fire @ 221) 309 (on fire @ 247)
Bottom 552 (on fire @ 442) 617 (on fire @ 493)
Dervish DiagramDervish - 187 (on fire @ 150) 209 (on fire @ 167)
Composite Armor 4 - 206 (on fire @ 165) 230 (on fire @ 184)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the TORQ-9. Each ribbon is a standard reward for achieving a set amount of kills with the assault rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
TORQ-9
Service Ribbon
Assault Rifle Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the TORQ-9 contribute towards the Assault Rifles directive tree.

Media[]

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