Designed with distance and accuracy in mind, the TMG-50's manageable recoil allows it to outperform other LMGs at long range.
Automatic, 2x Burst, Semi-Automatic
ADS Move Speed Multiplier:
167 before 10m
143 after 75m
Bloom per Shot:
← = →
First Shot Recoil Multiplier:
TMG-50 is a TR LMG that deals high damage, has controllabe recoil, above average bullet velocity, and a moderately large magazine size. This LMG is meant to be used at longer ranges, due to these traits, but falls short in close quarters combat, as it has a slow rate of fire and bad hip fire accuracy.
The TMG-50 should be used as a long-range support weapon with a user who stays behind the main battle, moving up with support troops. The gun sports a unique 2x burst that can be used at long ranges to combine damage and RPM to hurt targets. If you use the TMG-50, refrain from going into populated buildings or fighting at close-quarters.
HS/NV Scope (1X)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article.
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
A laser sight increases the user's hipfire accuracy by 25%.
A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
High Velocity Ammunition
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Ribbons and Medals Edit
It is possible to get both Ribbons and Medals for using the TMG-50. Each Ribbon is a standard reward for achieving a set amount of kills with the TMG-50. Medals relate to how many overall kills you have with the TMG-50.
TMG-50 Service Ribbon
See more available ribbons on the
Service Ribbons page.
TMG-50 review by ZoranTheBear (2013.01.25)
TMG-50 review by Wrel (2015.02.24)
TMG-50 review by CAMIKAZE78 (2015.07.11)