Many TR soldiers praise the Terran Assault Rifle's performance in the field, crediting many victories to its incredible hip fire accuracy and high rate of fire.
Close to medium
ADS Move Speed Multiplier:
143 before 10m
112 after 60m
Bloom per Shot:
First Shot Recoil Multiplier:
The TAR is a Terran Republic Assault Rifle. A relatively cheap weapon at 650 Certification Points, this weapon is excellent at close-to-medium range. It has traits that the starting T1 Cycler can't match. Its main advantages over the Cycler are the higher rate of fire that allows it to compete even with SMGs and that great hipfire cone of fire. It is still quite competitive at medium ranges with its 40-round magazine and a very slight bullet velocity decrease, meaning your bullets can still hit targets nearly as fast as most of the TR Assault Rifles.
Its ability to equip an
Advanced Laser Sight reduces its hipfire COF even more, emphasizing its hipfire role. The 0.75 movement speed is another important factor to consider so better mobility will help with firefight engagements.
Conventional recoil pattern (vertical up and to the right) is what makes this weapon a bit more favorable to the players that are used to it.
HS/NV Scope (1X)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article.
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Advanced Laser Sight
An advanced forward grip greatly increases control of the weapon, reducing horizontal recoil by 33%.
A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
Soft Point Ammunition
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Ribbons and Medals Edit
It is possible to get both Ribbons and Medals for using the TAR. Each Ribbon is a standard reward for achieving a set amount of kills with the TAR. Medals relate to how many overall kills you have with the TAR.
TAR Service Ribbon
See more available ribbons on the
Service Ribbons page.
Planetside 2 - TAR Weapon Review
Planetside 2 TAR Weapon Overview TR Assault Rifle
TAR Weapon Overview by ZoranTheBear.