This special, versatile variant of the CARV can adapt to nearly any situation thanks to its multiple firing modes and wide range of attachments. Compared to its predecessor, it features a slightly slower rate of fire and more controllable recoil.
ADS Move Speed Multiplier:
143 before 10m
112 after 65m
Bloom per Shot:
← = →
First Shot Recoil Multiplier:
T9 CARV-S is a TR LMG that is a similar variant of the standard T9 CARV, with the differences being that the T9 CARV-S has an additional semi-automatic mode, a slower firing rate (which results in more controllable recoil), and a shorter reload.
This weapon can equip a compensator and an extended magazine, making it more versatile than the CARV. However, its slower rate of fire will be a loss in close quarters battles.
Damage with Range:
143 @ 10 meters
125 @ 41 meters
112 @ 65 meters
HS/NV Scope (1X)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article.
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
A laser sight increases the user's hipfire accuracy by 25%.
A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
Increases the available ammunition per magazine by 100%.
Soft Point Ammunition
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Ribbons and Medals Edit
It is possible to get both Ribbons and Medals for using the T9 CARV-S. Each Ribbon is a standard reward for achieving a set amount of kills with the T9 CARV-S. Medals relate to how many overall kills you have with the T9 CARV-S.
T9 CARV-SR Service Ribbon
See more available ribbons on the
Service Ribbons page.
Planetside 2 - Terran Republic T9 Carv and Carv-S Weapon Comparison Review - Mr. G4F