Aptly named, the T9 CARV's rate of fire allows it to cut through whole groups of enemies before needing to reload.
ADS Move Speed Multiplier:
143 before 10m
112 after 65m
Bloom per Shot:
← = →
First Shot Recoil Multiplier:
T9 CARV is the standard weapon for Terran Republic Heavy Assault class. This is a true LMG as it has a high Rate of Fire and magazine size, but poor hipfire accuracy and little mobility. Aiming is a must. This weapon is not suited to close-quarters mobility. It is more rewarding to use this type of playstyle highly favoured among heavy assaults on the more mobile and better hipfire oriented MSW-R LMG. One of the best ways to use this weapon is as mentioned in its description, which is to go into enemy lines, activate your nanite mesh generator and then unleash your storm of bullets with its large 100-round magazine.
Damage with Range:
143 @ 10 meters
125 @ 41 meters
112 @ 65 meters
HS/NV Scope (1X)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article.
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
A laser sight increases the user's hipfire accuracy by 25%.
A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
Ribbons and Medals Edit
It is possible to get both Ribbons and Medals for using the T9 CARV. Each Ribbon is a standard reward for achieving a set amount of kills with the T9 CARV. Medals relate to how many overall kills you have with the T9 CARV.
T9 CARV Service Ribbon
See more available ribbons on the
Service Ribbons page.
Planetside 2 - Terran Republic T9 Carv and Carv-S Weapon Comparison Review - Mr. G4F