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Page Contents Current As of Patch: 2022-03-30

T7 Mini-Chaingun
T7 Mini-Chaingun
The sound of the menacing T7 MCG firing strikes fear into the heart of its enemies. It is capable of sustained fire that can tear apart entire squads.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Heavy Assault
Weapon Type: Heavy Gun
Fire Rate: 845 RPM
Muzzle Velocity: 500m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 4.39s
Long Reload: 5.39s
Ammunition
Magazine Size: 125
Ammunition Pool: 500
Accuracy[?]
Hip Aim
Crouch Still: 2.5 1.5
Move: 2.5 1.5
Stand Still: 2.5 1.5
Move: 2.5 1.5
Bloom per Shot: 0 0
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.225/0.3
Horizontal Tolerance: 0.9
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 12
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

T7 Mini-Chaingun API Data

Census LF API source: T7 Mini-Chaingun API Data

T7 Mini-Chaingun AE
T7 Mini-Chaingun AE
The sound of the menacing T7 MCG firing strikes fear into the heart of its enemies. It is capable of sustained fire that can tear apart entire squads.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Heavy Assault
Weapon Type: Heavy Gun
Fire Rate: 845 RPM
Muzzle Velocity: 500m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 4.39s
Long Reload: 5.39s
Ammunition
Magazine Size: 125
Ammunition Pool: 500
Accuracy[?]
Hip Aim
Crouch Still: 2.5 1.5
Move: 2.5 1.5
Stand Still: 2.5 1.5
Move: 2.5 1.5
Bloom per Shot: 0 0
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.225/0.3
Horizontal Tolerance: 0.9
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 12
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

T7 Mini-Chaingun AE API Data

Census LF API source: T7 Mini-Chaingun AE API Data
Note: Available as part of Three-Year Anniversary Bundle[1].

T7-P Mini-Chaingun
T7-P Mini-Chaingun
The sound of the menacing T7 MCG firing strikes fear into the heart of its enemies. It is capable of sustained fire that can tear apart entire squads.
Costs
Cert Cost: ?? Certification Points
DC Cost: ?? Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Heavy Assault
Weapon Type: Heavy Gun
Fire Rate: 845 RPM
Muzzle Velocity: 500m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 4.39s
Long Reload: 5.39s
Ammunition
Magazine Size: 125
Ammunition Pool: 500
Accuracy[?]
Hip Aim
Crouch Still: 2.5 1.5
Move: 2.5 1.5
Stand Still: 2.5 1.5
Move: 2.5 1.5
Bloom per Shot: 0 0
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0.225/0.3
Horizontal Tolerance: 0.9
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 12
First Shot Recoil Multiplier: 3x
Data Sources?
Census DBG API source:

T7-P Mini-Chaingun API Data

Census LF API source: T7-P Mini-Chaingun API Data


The T7 Mini-Chaingun is a heavy gun available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The T7 Mini-Chaingun is the Terran approach to a room control weapon. Dealing high damage-per-second combined with its large magazine, the mini-chaingun poses a threat to large crowds of enemies although it suffers in one-on-one engagements thanks to a spool-up time before reaching its maximum damage output and a considerably reduced aimed accuracy compared to a typical weapon greatly limits the weapon's effective range. However, the weapon's large pool of rail attachments allow the chaingun to be adapted to reduce the impact of these weaknesses.

Like other chain guns, the mini-chaingun must spool up to reach its maximum fire rate, beginning at a fire rate of 750 RPM and spooling up to 845 RPM over a period of 1000ms (1.0s) of the trigger being held. If the trigger is released, the weapon's rate-of-fire immediately resets, and the spool up time can be halved to 500ms (0.5s) using the Ballistic Rapid Refire Toggle.

Attachments[]

Attachments
Rail
Ballistic Rapid Refire Toggle
Ballistic Rapid Refire Toggle
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The Ballistic Rapid Refire Toggle overclocks the Mini-Chaingun's motor drive, allowing it to spool up 50% faster.
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine
Extended Magazine (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Doubles the amount of ammunition in each magazine, and the weapon takes 20% longer to equip and unequip.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
This weapon does not have any optic, barrel, or ammo type attachments.

Damage Fall-Off[]

  • 143 before 10 meters
  • 125 at 39 meters
  • 112 after 60 meters

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-39m39-60m
Icon Light AssaultInfantry Head 445
Torso 7(7)8(8)9(9)
Legs 8(8)9(9)10(10)
Icon InfiltratorInfiltrator Head 445
Torso 7(7)8(8)9(9)
Legs 7(7)8(8)9(9)
Icon Heavy AssaultHeavy Assault Overshield Head 667
Torso 11(11)12(12)13(13)
Legs 12(12)13(13)15(15)
Icon MAXMAX Head 354045
Torso 70(88)80(100)90(112)
Legs 78(98)89(112)100(125)
Theoretical Time To Kill
Infantry Body part 0m 10m 39m 60m
Normal Suit Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.24s 0.26s - 0.318s - 0.44s -
Torso 0.48s 0.5s - 0.638s - 0.76s -
Icon InfiltratorInfiltrator Head 0.24s 0.26s - 0.318s - 0.44s -
Torso 0.48s 0.5s - 0.638s - 0.76s -
Icon Heavy AssaultHeavy Assault Head 0.4s 0.42s - 0.478s - 0.6s -
Torso 0.8s 0.82s - 0.958s - 1.08s -
Icon MAXMAX Head 2.72s 2.74s - 3.198s - 3.64s -
Torso 5.52s 5.54s 6.98s 6.398s 7.998s 7.24s 9s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 60m
Link=FlashFlash - 53 (on fire @ 42) 67 (on fire @ 54)
Composite Armor 4 - 69 (on fire @ 55) 88 (on fire @ 70)
Link=HarasserHarasser - 135 (on fire @ 108) 172 (on fire @ 138)
Composite Armor 4 - 162 (on fire @ 130) 207 (on fire @ 165)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 84 (on fire @ 68) 108 (on fire @ 86)
Composite Armor 4 - 93 (on fire @ 74) 118 (on fire @ 95)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 210 (on fire @ 168) 268 (on fire @ 215)
Bottom 420 (on fire @ 336) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 309 (on fire @ 247)
Bottom 483 (on fire @ 387) 617 (on fire @ 493)
Dervish DiagramDervish - 164 (on fire @ 131) 209 (on fire @ 167)
Composite Armor 4 - 180 (on fire @ 144) 230 (on fire @ 184)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Versus Infantry
Infantry Body part Shots to Kill
0-10m10-39m39-60m
Icon Light AssaultInfantry Head 445
Torso 7(7)8(8)9(9)
Legs 8(8)9(9)10(10)
Icon InfiltratorInfiltrator Head 445
Torso 7(7)8(8)9(9)
Legs 7(7)8(8)9(9)
Icon Heavy AssaultHeavy Assault Overshield Head 667
Torso 11(11)12(12)13(13)
Legs 12(12)13(13)15(15)
Icon MAXMAX Head 354045
Torso 70(88)80(100)90(112)
Legs 78(98)89(112)100(125)
Theoretical Time To Kill
Infantry Body part 0m 10m 39m 60m
Normal Suit Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.213s 0.233s - 0.291s - 0.404s -
Torso 0.426s 0.446s - 0.575s - 0.688s -
Icon InfiltratorInfiltrator Head 0.213s 0.233s - 0.291s - 0.404s -
Torso 0.426s 0.446s - 0.575s - 0.688s -
Icon Heavy AssaultHeavy Assault Head 0.355s 0.375s - 0.433s - 0.546s -
Torso 0.71s 0.73s - 0.859s - 0.972s -
Icon MAXMAX Head 2.414s 2.434s - 2.847s - 3.244s -
Torso 4.899s 4.919s 6.198s 5.687s 7.108s 6.44s 8.002s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 60m
Link=FlashFlash - 53 (on fire @ 42) 67 (on fire @ 54)
Composite Armor 4 - 69 (on fire @ 55) 88 (on fire @ 70)
Link=HarasserHarasser - 135 (on fire @ 108) 172 (on fire @ 138)
Composite Armor 4 - 162 (on fire @ 130) 207 (on fire @ 165)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 84 (on fire @ 68) 108 (on fire @ 86)
Composite Armor 4 - 93 (on fire @ 74) 118 (on fire @ 95)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 210 (on fire @ 168) 268 (on fire @ 215)
Bottom 420 (on fire @ 336) 536 (on fire @ 429)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 309 (on fire @ 247)
Bottom 483 (on fire @ 387) 617 (on fire @ 493)
Dervish DiagramDervish - 164 (on fire @ 131) 209 (on fire @ 167)
Composite Armor 4 - 180 (on fire @ 144) 230 (on fire @ 184)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the T7 Mini-Chaingun. Each ribbon is a standard reward for achieving a set amount of kills with the chaingun. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
T7 Mini-Chaingun
Service Ribbon
Pistol Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the T7 Mini-Chaingun contribute towards the Heavy Assault directive tree.

History[]

  • January 12, 2017 Hotfix
    • Magazine from 100 to 125
    • Ammo capacity from 400 to 500
    • Cone of fire bloom from 0.05 to 0
    • Standing hipfire CoF from 2.25 to 2.50
    • Walking hipfire CoF from 2.75 to 2.50
    • Crouching hipfire CoF from 1.75 to 2.50
    • Crouch-walking hipfire CoF from 2.25 to 2.50
    • Velocity from 600 to 500
    • Dev Note: These changes tighten up the weapon’s walking cone of fire, and push it closer to being a competitive weapon, while also allowing the player to equip a laser sight in a way that significantly alters the performance of the weapon.
  • January 15, 2020 Update
    • Minimum refire rate from 100ms(600 RPM) to 80ms(750 RPM).
    • Maximum refire rate from 75ms(800 RPM) to 71ms(845 RPM).
    • Ballistic Rapid Refire Toggle no longer reduces maximum refire rate (as that's now built in by default.)
    • Ballistic Rapid Refire Toggle no longer has a hidden projectile speed benefit.
    • Dev Note: Always treated like a support weapon, but without the traits that make it successful as one (most support weapons sacrifice damage for accuracy or splash damage,) the Mini-chaingun is hard to justify bringing onto the battlefield over other LMG options. This update offers a significant boost to its 1v1 potential, and increases its overall ferocity.
  • March 30, 2022 Update (The Arsenal Update)
    • Headshot multiplier from 1.5x to 2x
    • Dev Note: These changes drastically increase the potential of this weapon, for one on one encounters and room clearing alike.

Media[]

Images[]

Videos[]

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