Page Contents Current As of Patch: | 2022-04-05 |
T4 AMP | |||
The Terran Republic's Automatic Machine Pistol functions similarly to an SMG thanks to its lightning-fast, fully automatic fire. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Pistols | ||
Fire Rate: | 937 RPM | ||
Muzzle Velocity: | 375m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 250 ms | ||
Damage[?] | |||
Max Damage: | 100 before 8m | ||
Min Damage: | 71 after 50m | ||
Damage Type: | Small Arms | ||
Reload Speed | |||
Short Reload: | 1.6s | ||
Long Reload: | 2s | ||
Ammunition | |||
Magazine Size: | 25 | ||
Ammunition Pool: | 150 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.8 |
Move: | 1.5 | 0.8 | |
Stand | Still: | 1 | 0.8 |
Move: | 2 | 0.8 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.45 | ||
Horizontal, Min/Max: | 0.2/0.225 | ||
Horizontal Tolerance: | 0.6 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 1.25x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | T4 AMP API Data |
The T4 AMP is a pistol available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.
The T4 Automatic Machine Pistol pushes the Terran design philosophy to the extreme, with both the weakest caliber round found on a sidearm and by far the highest rate-of-fire, at a blistering 937 RPM.
In exchange for the ability to put an unparalleled amount of lead down range, the T4 AMP is exceptionally inaccurate, both in terms of recoil and cone-of-fire, and has amongst the lowest damage-per-magazine of any sidearm, with terrible ranged performance to boot. The weapon's only saving grace besides its raw damage output can be found in its surprisingly fast reload speed.
Attachments[]
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
RTA Reflex Sight (1x) 49 OR 30 | The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article. | ||||||
MH2 Reflex Sight (2x) 49 OR 30 | The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine 49 OR 100 | Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
KCAP Ammunition 99 OR 200 | KCAP ammunition removes the legshot damage penalty, and increases damage to the leg area by 20%, but decreases headshot damage by 50%. |
Damage Fall-off[]
- 100 before 8 meters
- 91 at 21 meters
- 84 at 31 meters
- 77 at 41 meters
- 71 after 50 meters
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 8m | After 50m | ||
Flash | - | 75 (on fire @ 60) | 106 (on fire @ 85) |
Composite Armor 4 | - | 98 (on fire @ 78) | 138 (on fire @ 110) |
Harasser | - | 193 (on fire @ 154) | 271 (on fire @ 217) |
Composite Armor 4 | - | 231 (on fire @ 185) | 326 (on fire @ 261) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 120 (on fire @ 96) | 170 (on fire @ 136) |
Composite Armor 4 | - | 132 (on fire @ 106) | 186 (on fire @ 149) |
Valkyrie | Front/Side/Top/Rear | 300 (on fire @ 240) | 423 (on fire @ 339) |
Bottom | 600 (on fire @ 480) | 846 (on fire @ 677) | |
Composite Armor 4 | Front/Side/Top/Rear | 345 (on fire @ 276) | 486 (on fire @ 389) |
Bottom | 690 (on fire @ 552) | 972 (on fire @ 778) | |
Dervish | - | 234 (on fire @ 187) | 329 (on fire @ 263) |
Composite Armor 4 | - | 257 (on fire @ 206) | 362 (on fire @ 290) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the T4 AMP. Each ribbon is a standard reward for achieving a set amount of kills with the pistol. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
T4 AMP Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the T4 AMP contribute towards the Sidearms directive tree. |
History[]
- August 5, 2014 Update
- The T4 Amp made was released.
- March 2, 2016 Update
- Removed single-shot firing mode
- Vertical recoil to 0.45, from 0.65
- Hipfire CoF bloom to 0.15, from 0.2
- Magazine size to 25, from 21
- Ammo capacity to 150, from 126
- March 30, 2022 Update (The Arsenal Update)
- Hipfire CoF bloom from 0.15 to 0.1
- ADS CoF bloom from 0.1 to 0.05
|