Developed for a mix of close quarters combat and point defense, the T32 Bull features both balanced recoil and high maneuverability.
ADS Move Speed Multiplier:
143 before 10m
125 after 65m
Bloom per Shot:
← = →
First Shot Recoil Multiplier:
T32 Bull is a more versatile TR LMG over its brothers, that has a moderately high rate of fire, a moderate to low sized 60 round magazine, along with good hipfire accuracy and a quick reload time. As such, it is best used for a supportive suppresion playstyle thanks to its low recoil, much like the VX29 Polaris support LMG. It is excellent at picking people off as well as weakening them and is saved in close quarters by its fairly accurate hipfire, but its low damage model and rate of fire make it mainly unable to engage directly with targets so emphasizing its effectiveness in open battles.
HS/NV Scope (1X)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article.
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
A laser sight increases the user's hipfire accuracy by 25%.
A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
Soft Point Ammunition
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Ribbons and Medals Edit
It is possible to get both Ribbons and Medals for using the T32 Bull. Each Ribbon is a standard reward for achieving a set amount of kills with the T32 Bull. Medals relate to how many overall kills you have with the T32 Bull.
T32 Bull Service Ribbon
See more available ribbons on the
Service Ribbons page.
Planetside 2 T32 Bull Weapon Overview TR LMG
Weapon Overview by ZoranTheBear]]