Page Contents Current As of Patch: | 2022-11-17 |
T2 Striker | |||
The dumbfire-capable T2 Striker houses a six-round magazine of compact, heat-seeking rockets that will home in when within proximity of enemy aircraft. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Rocket Launchers | ||
Fire Rate: | 150 RPM | ||
Muzzle Velocity: | 220m/s | ||
Effective Range: | Long (445 meters) | ||
Fire Modes: | Rapid Fire, Heat Seeking (Air) | ||
Damage[?] | |||
Max Damage: | 140 | ||
Min Damage: | 140 | ||
Max Indirect Damage: | 150 before 0.5m | ||
Min Indirect Damage: | 50 at 2m | ||
Damage Type: | Infantry Lock-on, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 3.43s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 48 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2.5 | 0.1 |
Move: | 2.5 | 1 | |
Stand | Still: | 2.5 | 0.1 |
Move: | 2.5 | 1 | |
Bloom per Shot: | 0.1 | 0.1 | |
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | T2 Striker API Data |
Striker AE | |||
The dumbfire-capable Striker AE houses a six-round magazine of compact, heat-seeking rockets that will home in when within proximity of enemy aircraft. | |||
Costs | |||
DC Cost: | 3,999 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Rocket Launchers | ||
Fire Rate: | 150 RPM | ||
Muzzle Velocity: | 220m/s | ||
Effective Range: | Long (445 meters) | ||
Fire Modes: | Rapid Fire, Heat Seeking (Air) | ||
Damage[?] | |||
Max Damage: | 140 | ||
Min Damage: | 140 | ||
Max Indirect Damage: | 150 before 0.5m | ||
Min Indirect Damage: | 50 at 2m | ||
Damage Type: | Infantry Lock-on, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 3.43s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 48 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2.5 | 0.1 |
Move: | 2.5 | 1 | |
Stand | Still: | 2.5 | 0.1 |
Move: | 2.5 | 1 | |
Bloom per Shot: | 0.1 | 0.1 | |
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Striker AE API Data | ||
Note: | Available as part of the One-Year Anniversary Bundle |
The T2 Striker is a rocket launcher available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.
The T2 Striker is a powerful anti-air launcher exclusive to the Republic, featuring the only man-portable proximity lock-on missiles on Auraxis. Unlike other rocket launchers the T2 Striker has no competition from the other factions, as with the Lancer VS22 and NC15 Phoenix, with only the Terrans having access to such a tool.
Striker missiles are dumbfired and will lock onto any enemy aircraft they come within a ten meter proximity of after being fired, quickly changing direction to track the target. Though these missiles can damage all vehicle types, they're most effective against empire specific fighters.
Striker missiles, like all other lock-on missiles, can be defeated by Decoy Flares, with any further locks on the target vehicle being prevented for 8 seconds after the countermeasures have been dispensed.
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Flash | - | 5 (on fire @ 4) | |
Composite Armor 4 | - | 7 (on fire @ 5) | |
Harasser | - | 18 (on fire @ 15) | |
Composite Armor 4 | - | 22 (on fire @ 18) | |
Sunderer | - | 36 (on fire @ 29) | |
Blockade Armor 4 | - | 43 (on fire @ 35) | |
Deployment Shield 4 | - | 36 (Shield 18) | |
ANT | - | 29 (on fire @ 23) | |
Lightning | Front/Top | 29 (on fire @ 23) | |
Side | 25 (on fire @ 20) | ||
Rear | 20 (on fire @ 16) | ||
Prowler/ Magrider |
Front/Top | 36 (on fire @ 29) | |
Side | 32 (on fire @ 25) | ||
Rear | 24 (on fire @ 20) | ||
Chimera | Front/Top | 40 (on fire @ 32) | |
Side | 35 (on fire @ 28) | ||
Rear | 27 (on fire @ 21) | ||
Vanguard | Front/Top | 43 (on fire @ 35) | |
Side | 38 (on fire @ 30) | ||
Rear | 29 (on fire @ 23) | ||
ESF | - | 11 (on fire @ 9) | |
Composite Armor 4 | - | 12 (on fire @ 10) | |
Valkyrie | Front/Side/Top/Rear | 15 (on fire @ 12) | |
Bottom | 30 (on fire @ 24) | ||
Composite Armor 4 | Front/Side/Top/Rear | 17 (on fire @ 14) | |
Bottom | 34 (on fire @ 28) | ||
Dervish | - | 16 (on fire @ 13) | |
Composite Armor 4 | - | 18 (on fire @ 14) | |
Liberator | - | 22 (on fire @ 18) | |
Composite Armor 4 | - | 24 (on fire @ 19) | |
Galaxy | - | 36 (on fire @ 29) | |
Composite Armor 4 | - | 40 (on fire @ 32) | |
Bastion Weak Point | - | 103 (Shield 13) |
Ribbons and Medals[]
It is possible to get both Ribbons and Medals for using the T2 Striker. Each Ribbon is a standard reward for achieving a set amount of kills with the T2 Striker. Medals relate to how many overall kills you have with the T2 Striker.
Ribbons[]
Ribbon | Icon | Requirements |
T2 Striker Service Ribbon | 10 kills. |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History[]
November 17, 2022 Update (10-Year Anniversary)
- Direct damage resist type from 34 (Infantry Rocket Launchers) to 68 (Infantry Lock-on)
- Direct damage from 150 to 140.
- Blast damage resist type from 12 (Flak Explosion) to 6 (Common Explosive)
- Blast damage from 100@5m-1@8m to 200@0.5m-50@2m
- This weapon no longer requires a flak detonation to trigger its AoE damage.
- Projectile lifespan from 5 to 2
- Dev Note: This brings the Striker's range to roughly 445 meters. Previously, the projectile would be able to reach well beyond the range vehicles would actually render.
- Indirect damage from 70 to 100
- ADS COF recoil decreased from 0.2 to 0.1
- ADS Standing COF decreased from 0.5 to 0.25
- ADS crouch walking COF decreased from 1.0 to 0.5
- Small damage increase to ground vehicles
- Increased initial projectile speed from 50 to 60
- Increased max projectile speed from 180 to 220
- Increased projectile acceleration from 0.75 to 1.25
- Vehicle stealth no longer prevents rockets from seeking
- The visual effect of the strikers projectile trail from first person has been reduced to make it easier to see
- Magazine size increased from 5 to 6
- CoF has received some adjustments to make it more manageable
- CoF reduced by 0.5 degrees in most stances
- CoF growth per shot reduced to 0.1 degrees from 0.5 degrees
- Striker is now automatic fire, meaning you can hold the mouse button down to fire off all rockets
- Increased fire rate of striker from 100 RPM to 150 RPM
- Cof adjusted to grow 0.5 degrees per shot instead of 2 degrees
- *The above changes combined are intended to make the weapon feel better when firing and reduce the amount of time exposed when firing off all five rounds.
- Increased direct damage from 100 to 200
- Adjust vehicles resistances so that damage is mostly the same per hit
- *While damage per hit does not change against vehicles, this change will increase effectiveness against infantry. Effectiveness against vehicles is increased with the fire rate adjustments.
- Lock-on range of striker increased from 15 meters to 20 meters
- *This is just to make it a little easier to lock on to aircraft, especially large ones.
- The T2 Striker (and variants) can now be dumbfired and is no longer able to lock-on to targets. While in flight, the rockets will automatically lock-on to hostile aircraft if they pass by within range.
- Max projectile speed increased from 100 meters per second to 125.
- Maintained lock weapons (A2A missiles and Striker) can now maintain an already established lock against aircraft 300 meters beyond the maximum acquire range (400 meters).
- Damage from 500 to 335
- Fast lock time: 2.0 seconds
- Far lock time: 2.25 seconds
- The Striker and Annihilator no longer have predictive tracking. Their projectiles now fly like the other lock-on types (they shouldn’t hit vehicles behind cover now)
- Fixed the T2 Striker not animating in first person after firing.
- Chamber Time: from 0.7 to 0.5 seconds
- Lock-On Time: from 2.5 to 2.25 seconds
- Note: The fix that lowered the pump-action shotgun rate of fire also lowered the Striker’s. These changes are to compensate for that.
External Links[]
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