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T2 Striker
T2 Striker
The dumbfire-capable T2 Striker houses a six-round magazine of compact, heat-seeking rockets that will home in when within proximity of enemy aircraft.
Flak detonation. Proximity Seeking: Aircraft
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 699 Icon Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Heavy Assault
Weapon Type: Rocket Launchers
Fire Rate: 150 RPM
Muzzle Velocity: 220m/s
Effective Range: Long
Fire Modes: Rapid Fire,
Heat Seeking (Air)
Damage[?]
Max Damage: 150
Min Damage: 150
Max Indirect Damage: 100 before 5m
Min Indirect Damage: 1 after 8m
Damage Type: Infantry Rocket Launchers,
Flak Explosion
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 6
Ammunition Pool: 48
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0.1
Move: 2.5 1
Stand Still: 2.5 0.1
Move: 2.5 1
Bloom per Shot: 0.1 0.1
Data Sources
External sources: 1. 2.
Census API source: T2 Striker API Data?

Striker AE
Striker AE
The dumbfire-capable T2 Striker houses a six-round magazine of compact, heat-seeking rockets that will home in when within proximity of enemy aircraft.
Flak detonation. Proximity Seeking: Aircraft
Costs
Cert Cost: Unavailable Icon resource certpoints 25x25
DC Cost: Unavailable Icon Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Heavy Assault
Weapon Type: Rocket Launchers
Fire Rate: 150 RPM
Muzzle Velocity: 220m/s
Effective Range: Long
Fire Modes: Rapid Fire,
Heat Seeking (Air)
Damage[?]
Max Damage: 150
Min Damage: 150
Max Indirect Damage: 100 before 5m
Min Indirect Damage: 1 after 8m
Damage Type: Infantry Rocket Launchers,
Flak Explosion
Reload Speed
Reload Speed: 3.43s
Ammunition
Magazine Size: 6
Ammunition Pool: 48
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0.1
Move: 2.5 1
Stand Still: 2.5 0.1
Move: 2.5 1
Bloom per Shot: 0.1 0.1
Data Sources
External sources: 1. 2.
Census API source: Striker AE API Data?
Note: Was available as part of One-Year Anniversary Bundle

The T2 Striker is empire specific Terran Republic rocket launcher. Introduced in GU06, the Striker has a unique ability to fire six missiles in quick succession before having to reload. The Striker has a distinctive red-colored missile, making it easy to identify on the battlefield. Its rockets capable of heat seeking aircraft, similar to Coyote Missiles.

Ribbons and MedalsEdit

It is possible to get both Ribbons and Medals for using the T2 Striker. Each Ribbon is a standard reward for achieving a set amount of kills with the T2 Striker. Medals relate to how many overall kills you have with the T2 Striker.

RibbonsEdit

Ribbon Icon Requirements
T2 Striker Service Ribbon
Rocket Launcher Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

History Edit

  • Game Update Number 8
    • Chamber Time: from 0.7 to 0.5 seconds
    • Lock-On Time: from 2.5 to 2.25 seconds
    • Note: The fix that lowered the pump-action shotgun rate of fire also lowered the Striker’s. These changes are to compensate for that.
  • Performance Update Number 1
    • Fixed the T2 Striker not animating in first person after firing.
  • Performance Update Number 2
    • Damage from 500 to 335
    • Fast lock time: 2.0 seconds
    • Far lock time: 2.25 seconds
    • The Striker and Annihilator no longer have predictive tracking. Their projectiles now fly like the other lock-on types (they shouldn’t hit vehicles behind cover now)
  • 2014-03-13
    • Maintained lock weapons (A2A missiles and Striker) can now maintain an already established lock against aircraft 300 meters beyond the maximum acquire range (400 meters).
  • 2014-04-16
    • Max projectile speed increased from 100 meters per second to 125.
  • 2014-10-2
    • The T2 Striker (and variants) can now be dumbfired and is no longer able to lock-on to targets. While in flight, the rockets will automatically lock-on to hostile aircraft if they pass by within range.
  • 2014-10-8
    • Striker is now automatic fire, meaning you can hold the mouse button down to fire off all rockets
    • Increased fire rate of striker from 100 RPM to 150 RPM
    • Cof adjusted to grow 0.5 degrees per shot instead of 2 degrees
      • The above changes combined are intended to make the weapon feel better when firing and reduce the amount of time exposed when firing off all five rounds.
    • Increased direct damage from 100 to 200
    • Adjust vehicles resistances so that damage is mostly the same per hit
      • While damage per hit does not change against vehicles, this change will increase effectiveness against infantry. Effectiveness against vehicles is increased with the fire rate adjustments.
    • Lock-on range of striker increased from 15 meters to 20 meters
      • This is just to make it a little easier to lock on to aircraft, especially large ones.
  • 2014-10-30
    • The visual effect of the strikers projectile trail from first person has been reduced to make it easier to see
    • Magazine size increased from 5 to 6
    • CoF has received some adjustments to make it more manageable
    • CoF reduced by 0.5 degrees in most stances
    • CoF growth per shot reduced to 0.1 degrees from 0.5 degrees
  • 2015-07-23
    • Small damage increase to ground vehicles
    • Increased initial projectile speed from 50 to 60
    • Increased max projectile speed from 180 to 220
    • Increased projectile acceleration from 0.75 to 1.25
    • Vehicle stealth no longer prevents rockets from seeking
  • 2015-09-04
    • ADS COF recoil decreased from 0.2 to 0.1
    • ADS Standing COF decreased from 0.5 to 0.25
    • ADS crouch walking COF decreased from 1.0 to 0.5
  • October 19, 2017 Update
    • Indirect damage from 70 to 100

External LinksEdit

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