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T2 Striker

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Page Contents Current As of Patch: 2015-09-04

T2 Striker
T2 Striker
The T2 Striker is capable of rapid-firing its magazine of compact rockets at a high velocity. The rockets are dumb-fired, but will lock-on to enemy aircraft if they get close enough.
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 699 Icon Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Heavy Assault
Weapon Type: Rocket Launchers
Fire Rate: 150 RPM
Muzzle Velocity: 220m/s
Effective Range: Long
Fire Modes: Rapid Fire,
Heat Seeking (Air)
Damage[?]
Max Damage: 200
Min Damage: 200
Max Indirect Damage: 50 before 2m
Min Indirect Damage: 1 after 3m
Reload Speed
Short Reload: 4s
Long Reload: 4.6s
Ammunition
Magazine Size: 6
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0
Move: 2 0.5
Stand Still: 2 0.25
Move: 3.5 1
Bloom per Shot: 0.1 0.1

Striker AE
Striker AE
The Striker AE is capable of rapid-firing its magazine of compact rockets at a high velocity. The rockets are dumb-fired, but will lock-on to enemy aircraft if they get close enough.
Costs
Cert Cost: Unavailable Icon resource certpoints 25x25
DC Cost: Unavailable Icon Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Heavy Assault
Weapon Type: Rocket Launchers
Fire Rate: 150 RPM
Muzzle Velocity: 180m/s
Effective Range: Long
Fire Modes: Rapid Fire,
Heat Seeking (Air)
Damage[?]
Max Damage: 200
Min Damage: 200
Max Indirect Damage: 50 before 2m
Min Indirect Damage: 1 after 3m
Reload Speed
Short Reload: 4s
Long Reload: 4.6s
Ammunition
Magazine Size: 6
Ammunition Pool: 30
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0
Move: 2 0.5
Stand Still: 2 0.25
Move: 3.5 1
Bloom per Shot: 0.1 0.1
Note: Was available as part of One-Year Anniversary Bundle

The T2 Striker is empire specific Terran Republic rocket launcher. Introduced in GU06, the Striker has a unique ability to fire six missiles in quick succession before having to reload. The Striker has a distinctive red-colored missile, making it easy to identify on the battlefield. Its rockets capable of heat seeking aircraft, similar to Coyote Missiles.

Strategy and Tips Edit

  • Most players will discourage buying this weapon, but in its current state it is actually a well rounded weapon.
  • The TS Striker has a heat-lock on mechanic against aircraft, something akin to a MAX anti-aircraft flax gun. Albeit with a slower muzzle velocity, but it can do good damage against MAX's
  • Remember that damage is done in a very short amount of time- and does not require waiting for a lock to fire. An entire mag is equivalent to a single dumb-fire rocket, and will cut an ESF's health in half. 
  • Because the Striker has a high muzzle velocity than most other launchers, it gives users the ability to hit fast moving targets like ATVs, Harassers, and strafing Magriders more consistently and hit still targets at range.
  • The Striker is surprisingly useful at damaging armor at range.
  • The lower damage per second is also a double-edged sword- an engineer ammo pack will resupply missiles faster than you can fire them. This allows for constant damage against ground armor at long distances, without the need to compensate for bullet drop.
  • This weapon has a very low DPS, which makes the weapon suffer in close proximity of vehicles.
  • Using this weapon against armor means that you will expose yourself very often, and for a long time as well. 
  • This weapon is automatic. There is no need to spam the trigger.

Ribbons and MedalsEdit

It is possible to get both Ribbons and Medals for using the T2 Striker. Each Ribbon is a standard reward for achieving a set amount of kills with the T2 Striker. Medals relate to how many overall kills you have with the T2 Striker.

RibbonsEdit

Ribbon Icon Requirements
T2 Striker Service Ribbon
Rocket Launcher Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

History Edit

  • Game Update Number 8
    • Chamber Time: from 0.7 to 0.5 seconds
    • Lock-On Time: from 2.5 to 2.25 seconds
    • Note: The fix that lowered the pump-action shotgun rate of fire also lowered the Striker’s. These changes are to compensate for that.
  • Performance Update Number 1
    • Fixed the T2 Striker not animating in first person after firing.
  • Performance Update Number 2
    • Damage from 500 to 335
    • Fast lock time: 2.0 seconds
    • Far lock time: 2.25 seconds
    • The Striker and Annihilator no longer have predictive tracking. Their projectiles now fly like the other lock-on types (they shouldn’t hit vehicles behind cover now)
  • 2014-03-13
    • Maintained lock weapons (A2A missiles and Striker) can now maintain an already established lock against aircraft 300 meters beyond the maximum acquire range (400 meters).
  • 2014-04-16
    • Max projectile speed increased from 100 meters per second to 125.
  • 2014-10-2
    • The T2 Striker (and variants) can now be dumbfired and is no longer able to lock-on to targets. While in flight, the rockets will automatically lock-on to hostile aircraft if they pass by within range.
  • 2014-10-8
    • Striker is now automatic fire, meaning you can hold the mouse button down to fire off all rockets
    • Increased fire rate of striker from 100 RPM to 150 RPM
    • Cof adjusted to grow 0.5 degrees per shot instead of 2 degrees
      • The above changes combined are intended to make the weapon feel better when firing and reduce the amount of time exposed when firing off all five rounds.
    • Increased direct damage from 100 to 200
    • Adjust vehicles resistances so that damage is mostly the same per hit
      • While damage per hit does not change against vehicles, this change will increase effectiveness against infantry. Effectiveness against vehicles is increased with the fire rate adjustments.
    • Lock-on range of striker increased from 15 meters to 20 meters
      • This is just to make it a little easier to lock on to aircraft, especially large ones.
  • 2014-10-30
    • The visual effect of the strikers projectile trail from first person has been reduced to make it easier to see
    • Magazine size increased from 5 to 6
    • CoF has received some adjustments to make it more manageable
    • CoF reduced by 0.5 degrees in most stances
    • CoF growth per shot reduced to 0.1 degrees from 0.5 degrees
  • 2015-07-23
    • Small damage increase to ground vehicles
    • Increased initial projectile speed from 50 to 60
    • Increased max projectile speed from 180 to 220
    • Increased projectile acceleration from 0.75 to 1.25
    • Vehicle stealth no longer prevents rockets from seeking
  • 2015-09-04
    • ADS COF recoil decreased from 0.2 to 0.1
    • ADS Standing COF decreased from 0.5 to 0.25
    • ADS crouch walking COF decreased from 1.0 to 0.5

External LinksEdit

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