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Page Contents Current As of Patch: 2017-07-12
T1 Cycler
T1 Cycler
The standard assault rifle of the Terran Republic, the T1 Cycler features a 40-round magazine and a fast rate of fire, allowing it to remain effective in most situations.
Costs
Cert Cost: Default Icon resource certpoints 25x25
DC Cost: Default Icon Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Combat Medic
Weapon Type: Assault Rifles
Fire Rate: 750 RPM
Muzzle Velocity: 580m/s
Effective Range: Medium
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 80m
Reload Speed
Short Reload: 2.755s
Long Reload: 3.55s
Ammunition
Magazine Size: 40
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.1
Move: 2 0.2
Stand Still: 2 0.1
Move: 2.5 0.3
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.27
Horizontal, Min/Max: 0.225/0.225
Horizontal Tolerance: 0.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.5x
Data Sources
External sources: 1. 2.
Census API source: T1 Cycler API Data?

The T1 Cycler is the standard issue assault rifle of the Terran Republic. It is available to all Terran Republic characters by default.

The T1 Cycler is the TR equivalent to the NC NC1 Gauss Rifle and the VS Pulsar VS1, which tend to be the middle ground between all the available assault rifles and serve as solid starter weapons.

The scope of attachments available for the T1 Cycler is limited, with access to no alternate ammo types, no compensator, and only the basic Laser Sight and Forward Grip. However, the T1 Cycler starts with the red dot variant of the RTA Reflex Sight unlocked, as well as the Forward Grip, serving as a suitable all-round starter assault rifle for a fresh Combat Medic.

Damage Fall-off Edit

  • 143 before 10 meters
  • 125 at 50 meters
  • 112 after 80 meters

AttachmentsEdit

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope
30Icon resource certpoints 25x25 50Icon Daybreak Cash
RTA Reflex Sight (1x) The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight01
Default
MH2 Reflex Sight (2x) The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight05
5Icon resource certpoints 25x25 10Icon Daybreak Cash
DMO (3.4x) Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Tr weapon scope dmo x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
HDS (3.4x) Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Tr weapon scope hds x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
TMS (4x) Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
Tr weapon scope tms x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
ACS (4x) The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Tr weapon scope acs x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
Barrel Attachments
Suppressor The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor (TR)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
Flash Suppressor (TR)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 25%.
Laser Sight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
Forward Grip (TR)
Default
Ammo
No Ammo available.


Community General Tips and Strategies Edit

  • The T1 Cycler's versatility is a double-edged sword- it will be outclassed against other weapons that are suited for close quarters or long range engagements if caught in their effective ranges.
  • Like most TR assault rifles and carbines, it has more damage per magazine (although not terribly so) compared to faction equivalents at the cost of a longer reload time.
  • Only reload when necessary, having a larger magazine and more damage per mag is a virtue not to be wasted. You will also be more vulnerable while reloading due to the longer reload.
  • Other faction equivalents are the NC1 Gauss Rifle and the Pulsar VS1
  • In "one vs. one" long range fights (35-50+ meters) stand still in order to maintain good accuracy, but remember this will leave you vulnerable to snipers.

Ribbons and MedalsEdit

It is possible to get both Ribbons and Medals for using the T1 Cycler. Each Ribbon is a standard reward for achieving a set amount of kills with the T1 Cycler. Medals relate to how many overall kills you have with the T1 Cycler.

RibbonsEdit

Ribbon Icon Requirements
T1 Cycler Service Ribbon
Assault Rifle Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

History Edit

GalleryEdit

See Also Edit

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