Page Contents Current As of Patch: | 2022-05-18 |
T1 Cycler | |||
The standard assault rifle of the Terran Republic, the T1 Cycler features a 40-round magazine and a fast rate of fire, allowing it to remain effective in most situations. | |||
Costs | |||
Auto Granted | |||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 750 RPM | ||
Muzzle Velocity: | 580m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 80m | ||
Reload Speed | |||
Short Reload: | 2.755s | ||
Long Reload: | 3.55s | ||
Ammunition | |||
Magazine Size: | 40 | ||
Ammunition Pool: | 240 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.1 |
Move: | 2 | 0.2 | |
Stand | Still: | 2 | 0.1 |
Move: | 2.5 | 0.3 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.27 | ||
Horizontal, Min/Max: | 0.225/0.225 | ||
Horizontal Tolerance: | 0.5 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | T1 Cycler API Data |
"Apex" T1 Cycler | |||
This robust assault rifle features the same base framework as the T1 Cycler while using state-of-the-art weapon innovations to give it an aggressive profile. | |||
Costs | |||
DC Cost: | 4,999 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 750 RPM | ||
Muzzle Velocity: | 580m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 80m | ||
Reload Speed | |||
Short Reload: | 2.755s | ||
Long Reload: | 3.55s | ||
Ammunition | |||
Magazine Size: | 40 | ||
Ammunition Pool: | 240 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.1 |
Move: | 2 | 0.2 | |
Stand | Still: | 2 | 0.1 |
Move: | 2.5 | 0.3 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.27 | ||
Horizontal, Min/Max: | 0.225/0.225 | ||
Horizontal Tolerance: | 0.5 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | "Apex" T1 Cycler API Data | ||
Note: | Available as part of Planetside Legacy Bundle. |
The T1 Cycler is an assault rifle available to the Terran Republic. It is unlocked by default.
The T1 Cycler, not unlike the NC1 Gauss Rifle and Pulsar VS1, is designed to serve as a standard all-round weapon, with no exceptionally high stats in exchange for no particularly punishing stats, with the Cycler's high rate-of-fire and large magazine allowing it to serve as a solid jack-of-all-trades rifle.
The T1 Cycler starts with the red dot variant of the RTA Reflex Sight unlocked, as well as the Forward Grip, aiding it in serving as a suitable all-round starter assault rifle for a fresh Combat Medic.
Attachments[]
Attachments |
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Optic | |||||||
---|---|---|---|---|---|---|---|
HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
RTA Reflex Sight (1x) Auto Granted | The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article. | ||||||
MH2 Reflex Sight (2x) 9 OR 5 (Red Dot) 49 OR 30 | The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Short Barrel 49 OR 100 | This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Angled Forward Grip 49 OR 100 | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip Auto Granted | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
High Velocity Ammunition 49 OR 100 | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. | ||||||
Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition.
- 143 before 10 meters (15 meters) (8 meters)
- 125 at 50 meters (52 meters) (61 meters)
- 112 after 80 meters (80 meters) (100 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 80m | ||
Flash | - | 53 (on fire @ 42) | 67 (on fire @ 54) |
Composite Armor 4 | - | 69 (on fire @ 55) | 88 (on fire @ 70) |
Harasser | - | 135 (on fire @ 108) | 172 (on fire @ 138) |
Composite Armor 4 | - | 162 (on fire @ 130) | 207 (on fire @ 165) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 84 (on fire @ 68) | 108 (on fire @ 86) |
Composite Armor 4 | - | 93 (on fire @ 74) | 118 (on fire @ 95) |
Valkyrie | Front/Side/Top/Rear | 210 (on fire @ 168) | 268 (on fire @ 215) |
Bottom | 420 (on fire @ 336) | 536 (on fire @ 429) | |
Composite Armor 4 | Front/Side/Top/Rear | 242 (on fire @ 194) | 309 (on fire @ 247) |
Bottom | 483 (on fire @ 387) | 617 (on fire @ 493) | |
Dervish | - | 164 (on fire @ 131) | 209 (on fire @ 167) |
Composite Armor 4 | - | 180 (on fire @ 144) | 230 (on fire @ 184) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the T1 Cycler. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
T1 Cycler Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the T1 Cycler contribute towards the Assault Rifles directive tree. |
History[]
- Game Update Number 2 (2013-05-02)
- Long Reload: 3.7 to 3.55 seconds
- Short Reload: 2.8 to 2.755 seconds
- September 7, 2016 Update
- Now has a Reflex Sight and Forward Grip unlocked by default.
- February 2, 2017 Update
- Damage from 143@10m-125@65m to 143@10m-112@80m
- May 26, 2021 Hotfix
- Fixed a display issue for the T1 Cycler's tier 2 weapon directive that wouldn't show correct progress.
Media[]
See Also[]
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