No edit summary Tags: Visual edit apiedit |
No edit summary Tags: Visual edit apiedit |
||
Line 1: | Line 1: | ||
− | {{Contents Current|Patch Link = |
+ | {{Contents Current|Patch Link = July_12,_2017_Hotfix|Patch = 2017-07-12}} |
+ | {{Clr}} |
||
<onlyinclude>{{WeaponInfobox |
<onlyinclude>{{WeaponInfobox |
||
|ShowLess={{{ShowLess|}}} |
|ShowLess={{{ShowLess|}}} |
||
Line 28: | Line 29: | ||
|Headshot = 2 |
|Headshot = 2 |
||
|Cert Cost = 650 |
|Cert Cost = 650 |
||
− | |SC Cost = 499|Horizontal Tolerance = 0.5}} |
+ | |SC Cost = 499|Horizontal Tolerance = 0.5}} |
+ | </onlyinclude> |
||
The '''T1S Cycler''' is a variant of the [[T1 Cycler]]. It is unlocked through purchase with [[Certification Points]] or [[Daybreak Cash]]. |
The '''T1S Cycler''' is a variant of the [[T1 Cycler]]. It is unlocked through purchase with [[Certification Points]] or [[Daybreak Cash]]. |
||
Revision as of 01:56, 24 July 2017
Page Contents Current As of Patch: | 2017-07-12 |
T1S Cycler | |||
The T1S Cycler performs well at many ranges, attributing its adaptability due to its multiple fire modes. | |||
Costs | |||
Cert Cost: | 650 | ||
DC Cost: | 499 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 698 RPM | ||
Muzzle Velocity: | 580m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic, 3x Burst, Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 80m | ||
Reload Speed | |||
Short Reload: | 2.52s | ||
Long Reload: | 3.65s | ||
Ammunition | |||
Magazine Size: | 40 | ||
Ammunition Pool: | 240 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.1 |
Move: | 2 | 0.2 | |
Stand | Still: | 2 | 0.1 |
Move: | 2.5 | 0.3 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.3 | ||
Horizontal, Min/Max: | 0.225/0.225 | ||
Horizontal Tolerance: | 0.5 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 1.75x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | T1S Cycler API Data |
The T1S Cycler is a variant of the T1 Cycler. It is unlocked through purchase with Certification Points or Daybreak Cash.
The T1S Cycler is the TR equivalent to the NC Gauss Rifle S and the VS Equinox VE2, as a variant of the standard issue assault rifle that gains access to a large variety of attachments and burst firing mode in exchange for small reductions in some statistics.
The T1S Cycler gains access to, atop all other attachments available to the T1 Cycler, the S3 6x Scope, Compensator, Underbarrel Grenade Launcher, Underbarrel Smoke Launcher, Underbarrel Shotgun, Soft Point Ammunition and High Velocity Ammunition, giving it the largest selection of attachments in the Terran Republic assault rifle lineup.
In exchange for this adaptability, the T1S Cycler has a decreased Fire Rate and increased Vertical Recoil.
Damage Fall-off
- 143 before 10 meters
- 125 at 50 meters
- 112 at 80 meters
Tips and Tricks
The T1S Cycler finds its most use at medium range engagements, due to the lower fire rate and access to a burst fire mode contributing to an increased ability to stay on target. Using the rifle's large array of attachment will allow the Combat Medic to tailor the weapon's playstyle to his or his squad's needs.
The T1S Cycler is designed to be more accurate at multiple ranges through its varied firing modes. Use the Switch Fire Group key (default is B) to switch between full-auto, burst, and semi-auto as needed.
Adaptability
Though it may be expensive to do so, it is advisable to invest in a large number of the T1S Cycler's attachments. The key to using this weapon to its full potential is through swapping out attachments often to suit the situation. If you will end up in close quarters, consider using an Underbarrel Shotgun or Laser Sight, combined with Soft Point Ammunition. For longer range engagements, attach a Forward Grip and load High Velocity Ammunition. The difference in the weapon's capability to take down targets will be noticeable.
Group Play
The T1S Cycler sacrifices potential time-to-kill speed in exchange for its ability to equip the attachments it can. Ensure you are not caught alone, even more so than normal as a Combat Medic, as you will be ill-equipped to reliably defend yourself at close range. Consider using a high damage sidearm, such as the NS-44 Commissioner, to try and help with close range defense, and position yourself carefully so that the enemy will struggle to land shots on you, rather than your team mates.
Recommended Attachments
Your attachment loadout should change based on your scenario, so ensure you have an Equipment Terminal or S-AMS Sunderer nearby to allow you to quickly change your loadout.
For close-quarters engagements, use the RTA Reflex Sight with no barrel attachment, alongside a Laser Sight and Soft Point Ammunition. The Laser Sight can be substituted for an Underbarrel Shotgun to provide potential one-hit kills at extremely close range.
To fight effectively at medium range, use the MH2 Reflex Sight with no barrel attachment, alongside an Underbarrel Grenade Launcher or Forward Grip. You can use either no ammo attachment, or Soft Point Ammunition to reasonably good effect at this range.
For long range engagements, use the MH2 Reflex Sight or your choice between either 3.4x Scope. Equip a Compensator, Forward Grip, and High Velocity Ammunition, and ensure you make good use of your varied firing modes.
Attachments
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. | ||||||
S3 (6x) 49 OR 30 | The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Grenade Launcher 49 OR 100 | A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. | ||||||
Smoke Launcher 49 OR 100 | Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. | ||||||
Underbarrel Shotgun 49 OR 100 | A single-shot shotgun round attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Impact Ammunition 49 OR 100 | Increases the weapon's minimum damage from to , while reducing magazine size by . |
Ribbons and Medals
It is possible to get both Ribbons and Medals for using the T1S Cycler. Each Ribbon is a standard reward for achieving a set amount of kills with the T1S Cycler. Medals relate to how many overall kills you have with the T1S Cycler.
Ribbons
Ribbon | Icon | Requirements |
T1S Cycler Service Ribbon | 10 kills. |
Medals
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History
- February 2, 2017 Update
- Damage from 143@10m-125@65m to 143@10m-112@80m
Gallery
|