The T1S Cycler performs well at many ranges, attributing its adaptability due to its multiple fire modes.
Automatic, 3x Burst, Semi-Automatic
ADS Move Speed Multiplier:
143 before 10m
112 after 80m
Bloom per Shot:
← = →
First Shot Recoil Multiplier:
T1S Cycler is alternative to the default T1 Cycler with high variation of attachments and fire modes, but with slightly worse firerate. Compared to its default brethren, it is highly versatile combining lower recoil with more controllable RPM. It is usually only bought for its underbarrel attachments as most players would prefer something cheaper, over it.
Damage with Range:
143 @ 10 meters
125 @ 50 meters
112 @ 80 meters
HS/NV Scope (1X)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article.
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
A laser sight increases the user's hipfire accuracy by 25%.
A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
A single-shot grenade launcher attachment; increases the equip time of the attached weapon. Pressing Gear Slot 1 hotkey will toggle the attachment.
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon. Pressing Gear Slot 1 hotkey will toggle the attachment.
A single-shot shotgun round attachment; increases the equip time of the attached weapon. Pressing Gear Slot 1 hotkey will toggle the attachment.
Soft Point Ammunition
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Field of Range Edit
T1S Cycler is most effective at medium range, hence its versatility. It will lose a majority of fights at CQC (Close Quarters Combat) to close quarters speciifc weapons, it is generally best to use it as a very support orientated weapon. Much like the SABR-13, which is complimented by its ability to wield the Underbarrel Shotgun, Underbarrel Grenade Launcher and Underbarrel Smoke Grenade Launcher. Which are extremely beneficial to very organised teamplay, synergising with one of the tactics of use for this weapon. Baiting the enemy out of their weapons specific situation.
Ribbons and Medals Edit
It is possible to get both Ribbons and Medals for using the T1S Cycler. Each Ribbon is a standard reward for achieving a set amount of kills with the T1S Cycler. Medals relate to how many overall kills you have with the T1S Cycler.
T1S Cycler Service Ribbon
See more available ribbons on the
Service Ribbons page.