The versatile T1B Cycler is nearly identical to the original, with an added accurate burst fire mode.
3x Burst, Semi-Automatic
ADS Move Speed Multiplier:
143 before 10m
112 after 80m
Bloom per Shot:
← = →
First Shot Recoil Multiplier:
T1B Cycler is alternative to the default Assault Rifle for the Terran Republic. Technically a sidegrade to the default T1 Cycler, it comes packed with very low horizontal recoil that makes the forward grip a bit less necessary and the laser a better option for all round use. It's 3 round burst mode provides enhanced accuracy at all ranges and particularly better compared to other weapons when moving. It can be fired nearly at the full 750 RPM if click timing is correct.
Damage with Range:
Reg: 143 @ 10 meters HVA: 143 @ 8 meters
Reg: 125 @ 50 meters HVA: 125 @ 61 meters
Reg: 112 @ 80 meters HVA: 112 @ 100 meters
HS/NV Scope (1X)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article.
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
A laser sight increases the user's hipfire accuracy by 25%.
A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
High Velocity Ammunition
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Ribbons and Medals Edit
It is possible to get both Ribbons and Medals for using the T1B Cycler. Each Ribbon is a standard reward for achieving a set amount of kills with the T1B Cycler. Medals relate to how many overall kills you have with the T1B Cycler.
T1B Cycler Service Ribbon
See more available ribbons on the
Service Ribbons page.