Fandom

Planetside 2 Wiki

T16 Rhino

1,518pages on
this wiki
Add New Page
Comments11 Share
Page Contents Current As of Patch: 2017-02-02
T16 Rhino
T16 Rhino
The T16 Rhino was designed as a squad support weapon that remains accurate, even during sustained fire.
Costs
Cert Cost: 650 Icon resource certpoints 25x25
DC Cost: 499 Icon Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Heavy Assault
Weapon Type: LMG
Fire Rate: 659 RPM
Muzzle Velocity: 640m/s
Effective Range: Medium
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 143 before 20m
Min Damage: 112 after 65m
Reload Speed
Short Reload: 3.96s
Long Reload: 4.925s
Ammunition
Magazine Size: 100
Ammunition Pool: 500
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0.1
Move: 4 0.2
Stand Still: 4 0.1
Move: 4.5 0.4
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.7
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 16
First Shot Recoil Multiplier: 1.5x
Data source: 1. 2.

The T16 Rhino is a TR LMG that is effective at suppressing enemies at range, due to its extremely controllable recoil, large magazine, high bullet velocity, and good aim down sights accuracy.  However, this weapon falls short in close quarters, as it has a slow fire rate and below average hip fire accuracy.  Note that this doesn't mean it is hopeless in close quarters, it is just not as competitive as faster firing weapons.

Overall, this weapon should be used as a stationary support weapon that can kill even long-range targets or scatter them to cover. It should not be used by a soldier who is intent on run-and-gun tactics, as other LMGs are better for this. This weapon shines as a defensive weapon that can suppress incoming opponents, not as an in-your-face LMG. Good locations for use are on top of buildings and behind cover at the rear of a battle.

Damage with Range:

Normal HVA
143 20 m 18 m
125 46 m 57 m
112 65 m 85 m

AttachmentsEdit

Available attachments
Optics
HS/NV Scope (1X) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope
30Icon resource certpoints 25x25 50Icon Daybreak Cash
RTA Reflex Sight (1x) The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight01
30Icon resource certpoints 25x25 50Icon Daybreak Cash
MH2 Reflex Sight (2x) The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight05
30Icon resource certpoints 25x25 50Icon Daybreak Cash
DMO (3.4x) Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Tr weapon scope dmo x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
HDS (3.4x) Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Tr weapon scope hds x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
TMS (4x) Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
Tr weapon scope tms x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
ACS (4x) The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Tr weapon scope acs x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
Barrel Attachments
Suppressor The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor (TR)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
Flash Suppressor (TR)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 25%.
Laser Sight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Advanced Forward Grip An advanced forward grip greatly increases control of the weapon, reducing horizontal recoil by 33%.
Forward Grip (TR)
200Icon resource certpoints 25x25 150Icon Daybreak Cash
Extended Magazine Increases the available ammunition per magazine by 100%.
Extended Magazine (TR)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Ammo
High Velocity Ammunition High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Extended Magazine (TR)
100Icon resource certpoints 25x25 75Icon Daybreak Cash

Ribbons and MedalsEdit

It is possible to get both Ribbons and Medals for using the T16 Rhino. Each Ribbon is a standard reward for achieving a set amount of kills with the T16 Rhino. Medals relate to how many overall kills you have with the T16 Rhino.

RibbonsEdit

Ribbon Icon Requirements
T16 Rhino Service Ribbon
Light Machine Gun Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

History Edit

  • November 18, 2016 Hotfix
    • Refire from 92ms(652 RPM) to 91ms(659 RPM)
    • Removed recoil scaling over time
    • Recoil settle rate from 13 to 16
    • Semi-auto first shot recoil multiplier from 2 to 1
    • Ammo capacity from 400 to 500
  • February 2, 2017 Update
    • Damage from 143@20m-125@60m to 143@20m-112@65m

GalleryEdit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.