The T16 Rhino was designed as a squad support weapon that remains accurate, even during sustained fire.
ADS Move Speed Multiplier:
143 before 20m
112 after 65m
Bloom per Shot:
← = →
First Shot Recoil Multiplier:
Census API source:
T16 Rhino API Data
T16 Rhino is a TR LMG that is effective at suppressing enemies at range, due to its extremely controllable recoil, large magazine, high bullet velocity, and good aim down sights accuracy. However, this weapon falls short in close quarters, as it has a slow fire rate and below average hip fire accuracy. Note that this doesn't mean it is hopeless in close quarters, it is just not as competitive as faster firing weapons.
Overall, this weapon should be used as a stationary support weapon that can kill even long-range targets or scatter them to cover. It should not be used by a soldier who is intent on run-and-gun tactics, as other LMGs are better for this. This weapon shines as a defensive weapon that can suppress incoming opponents, not as an in-your-face LMG. Good locations for use are on top of buildings and behind cover at the rear of a battle.
Damage with Range:
HS/NV Scope (1x)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article.
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
A laser sight increases the user's hipfire accuracy by 25%.
Advanced Forward Grip
An advanced forward grip greatly increases control of the weapon, reducing horizontal recoil by 33%.
Increases the available ammunition per magazine by 100%.
High Velocity Ammunition
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Ribbons and Medals Edit
It is possible to get both Ribbons and Medals for using the T16 Rhino. Each Ribbon is a standard reward for achieving a set amount of kills with the T16 Rhino. Medals relate to how many overall kills you have with the T16 Rhino.
T16 Rhino Service Ribbon
See more available ribbons on the
Service Ribbons page.
November 18, 2016 Hotfix
Refire from 92ms(652 RPM) to 91ms(659 RPM)
Removed recoil scaling over time
Recoil settle rate from 13 to 16
Semi-auto first shot recoil multiplier from 2 to 1
Ammo capacity from 400 to 500
February 2, 2017 Update
Damage from 143@20m-125@60m to 143@20m-112@65m