The Sunderer is a combat bus with twelve seats: a driver, two gunners, and nine passengers. It is the only vehicle with service/support customizations: AMS, vehicle ammo, proximity repair, shield diffuser.
100When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 55 seconds.
200When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 50 seconds.
400When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 47 seconds.
500When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 45 seconds.
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Auto GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Auto-GrantedGenerates a shield for the Sunderer when deployed that will absorb up to a certain amount of damage, but will regenerate over time. Damage done to the Sunderer or the shield will delay the shields regeneration for 10 seconds.
100Next Rank: Regeneration delay caused by damage lowered to 9 seconds.
200Next Rank: Regeneration delay caused by damage lowered to 8 seconds.
500Next Rank: Regeneration delay caused by damage lowered to 6 seconds.
200Improved speed and acceleration. (More effective than previous rank)
400Improved speed and acceleration. (More effective than previous rank)
Advanced Mobile Station
A Sunderer with AMS can deploy to spawn soldiers, like spawn rooms but mobile. AMS in key locations can decide battles. Make sure to defend friendly AMS and destroy hostile AMS.
S-AMS is auto-granted, it's available by default to every sunderer. Come to a full stop to deploy (B by default). Undeploy to move.
Load up Sunderer transports to shuttle a large force from the Tech Plant main base to one of the outposts. The transport has enough armor to withstand small arms infantry fire and can be charged right into open bay hangars to secure the floor.
Look around. Is there Galaxy or Sunderer waiting for passengers? Are there tanks or aircraft waiting for additional crew members? This game is about supporting others, go join them.
Check to see if gunners are needed or load up in a Sunderer and provide mechanized infantry support.
For Bio Lab assaults, the primary target should be the spawn building, with the secondary target being the teleporter building in order to push back enemy infantry. Then the infantry should deploy from the Sunderer and begin to capture the control point by clearing the inside of the building.
Park a Sunderer inside the Bio Lab structure housing the energy lifts to the air assault support pads.
One of the main Engineer roles is to repair your tank. Try not to back over them!
A single certification in Tank Mines gives engineers 2 tank mines, enough to fully destroy a sunderer unequipped with Mine Guard. Keep them away from the Sunderer!