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Sunderer

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Page Contents Current As of Patch: GU07

Vehicle Overview Edit

Vehicle Sunderer

Sunderer Side V
Sunderer

Weapons

M12 Kobalt
M20 Basilisk
M40 Fury
M60-G Bulldog
G30 Walker
G40-F Ranger

The Sunderer is a combat bus with twelve seats: a driver, two gunners, and nine passengers. It is the only vehicle with service/support customizations: AMS, vehicle ammo, proximity repair, shield diffuser.

Sunderer Diagram

Advanced Mobile StationEdit

A sunderer with AMS can deploy to spawn soldiers, like spawn rooms but mobile. AMS in key locations can decide battles. Make sure to defend friendly AMS and destroy hostile AMS.

To get AMS, certify and equip Sunderer - Utility Slot - Advanced Mobile Station. Come to a full stop to deploy (default key B). Undeploy to move.

Sunderer Strategy LinksEdit

  • Tech Plant Basic Defensive Strategy
    1. Bring in a Sunderer and park it in a corner of the Tech Plant main facility for added defense
  • Tech Plant Advanced Offensive Strategy
    1. Use them as a close in spawn point to get reinforcements into the battle fast.
  • Tech Plant Advanced Defensive Strategy
    1. Load up Sunderer transports to shuttle a large force from the Tech Plant main base to one of the outposts. The transport has enough armor to withstand small arms infantry fire and can be charged right into open bay hangars to secure the floor.
  • Tech Plant Communication and Coordination
    1. Look around. Is there Galaxy or Sunderer waiting for passengers? Are there tanks or aircraft waiting for additional crew members? This game is about supporting others, go join them.
    2. Check to see if gunners are needed or load up in a Sunderer and provide mechanized infantry support.
  • Bio Lab Advanced Offensive Strategies
    1. For Bio Lab assaults, the primary target should be the spawn building, with the secondary target being the teleporter building in order to push back enemy infantry. Then the infantry should deploy from the Sunderer and begin to capture the control point by clearing the inside of the building.
    2. Park a Sunderer inside the Bio Lab structure housing the energy lifts to the air assault support pads.
  • Amp Station Defensive Strategy
    1. In case you lose the main Amp Station Facility, place a Sunderer inside the Hanger for a good spawn spot.
    2. Deploying next to an ammo tower while facing an entrance can give you team two additional turrets in a hotly contested zone.
  • Heavy Assault Class Strategy
    1. It takes 3 C4 charges from a Heavy Assault to blow you up. Watch out for heavies!
  • Engineer Class Strategy
    1. One of the main Engineer roles is to repair your tank. Try not to back over them!
    2. A single certification in Tank Mines gives engineers 2 tank mines, enough to fully destroy a sunderer unequipped with Mine Guard. Keep them away from the Sunderer!

Certifications Edit

Sunderer Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Acquisition Timer
1Reduces the acquire timer of the Sunderer by 90 seconds
10Reduces the acquire timer of the Sunderer by 180 seconds
30Reduces the acquire timer of the Sunderer by 270 seconds
50Reduces the acquire timer of the Sunderer by 360 seconds
100Reduces the acquire timer of the Sunderer by 450 seconds
150Reduces the acquire timer of the Sunderer by 540 seconds
200Reduces the acquire timer of the Sunderer by 630 seconds
400Reduces the acquire timer of the Sunderer by 720 seconds
500Reduces the acquire timer of the Sunderer by 810 seconds
1000Reduces the acquire timer of the Sunderer by 900 seconds
Utility Slot Gate Shield Diffuser
100Unlocks the Gate Shield Diffuser. When activated, the diffuser will last for 8 seconds.
200Increases the duration of the Gate Shield Diffuser to 10 Seconds.
400Increases the duration of the Gate Shield Diffuser to 12 Seconds.
500Increases the duration of the Gate Shield Diffuser to 14 Seconds.
Smoke Screen
10Increases the lock-on disruption to 8 seconds.
30Increases the lock-on disruption to 9 seconds.
50Increases the lock-on disruption to 10 seconds.
200Increases the lock-on disruption to 12 seconds.
Proximity Radar
100Increases the range of the Proximity Radar to 20 Meters.
200Increases the range of the Proximity Radar to 30 Meters.
400Increases the range of the Proximity Radar to 40 Meters.
500Increases the range of the Proximity Radar to 50 Meters.
Fire Suppression System
30Fire Suppression can be activated once every 40 seconds
50Fire Suppression can be activated once every 35 seconds
100Fire Suppression can be activated once every 30 seconds
200Fire Suppression can be activated once every 25 seconds
Sunderer Advanced Mobile Station (S-AMS)
50Unlocks the S-AMS, allowing the Sunderer to deploy into a respawn location.
Defense Slot Blockade Armor
50Reduces damage from attacks to the front,side and top armor by an additional 3%. Rear attacks are reduced by an additional 10%.
100Reduces damage from attacks to the front,side and top armor by an additional 6%. Rear attacks are reduced by an additional 15%.
200Reduces damage from attacks to the front,side and top armor by an additional 9%. Rear attacks are reduced by an additional 20%.
1000Reduces damage from attacks to the front,side and top armor by an additional 12%. Rear attacks are reduced by an additional 25%.
Proximity Repair System
100Ally vehicles near the Sunderer are repaired over time.
150Increases the power of the Nanite Proximity Repair system by 100%.
200Increases the power of the Nanite Proximity Repair system by 200%.
400Increases the power of the Nanite Proximity Repair system by 300%.
500Increases the power of the Nanite Proximity Repair system by 400%.
1000Increases the power of the Nanite Proximity Repair system by 500%.
Vehicle Ammo Dispenser
50Unlocks the ammo dispenser. Dispenses ammo to friendly vehicles within 20 meters.
100Increases the ammo dispense range to 23 meters.
200Increases the ammo dispense range to 26 meters.
500Increases the ammo dispense range to 30 meters.
Nanite Auto Repair System
30Repairs 1.50% every 5 seconds. Damage disables auto repair for 14 seconds.
50Repairs 1.75% every 5 seconds. Damage disables auto repair for 13 seconds.
100Repairs 2.00% every 5 seconds. Damage disables auto repair for 12 seconds.
200Repairs 2.25% every 5 seconds. Damage disables auto repair for 11 seconds.
500Repairs 2.50% every 5 seconds. Damage disables auto repair for 10 seconds.
Vehicle Stealth
30Increases the it takes to lock-on to the vehicle by 0.25 seconds and prevents the vehicle from automatically appearing to hostiles based on proximity or radar detection.
100Increases lock-on time by 0.5 seconds.
200Increases lock-on time by 0.75 seconds.
1000Increases lock-on time by 1 second.
Mine Guard
30Reduces damages taken from anti-tank mines by 25%.
50Reduces damages taken from anti-tank mines by 40%.
100Reduces damages taken from anti-tank mines by 60%.
150Reduces damages taken from anti-tank mines by 70%.
Performance Slot Rival Combat Chassis
100Improved traction, turning, brakes and reverse speed.
200Improved traction, turning, brakes and reverse speed. (More effective than previous rank)
400Improved traction, turning, brakes and reverse speed. (More effective than previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (More effective than previous rank)
400Improved speed and acceleration. (More effective than previous rank)

WeaponsEdit

Sunderer Weapons Certifications
Category Certification Name Levels and Cost
Weapon Ammo Maximum Ammo Capacity
1Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 800
M20 Basilisk: 550
M40 Fury: 115
M60 Bulldog: 110
10Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 950
M20 Basilisk: 650
M40 Fury: 135
M60 Bulldog: 130
30Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 1100
M20 Basilisk: 750
M40 Fury: 155
M60 Bulldog: 150
50Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 1250
M20 Basilisk: 850
M40 Fury: 175
M60 Bulldog: 170
100Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 1400
M20 Basilisk: 950
M40 Fury: 195
M60 Bulldog: 190
150Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 1550
M20 Basilisk: 1050
M40 Fury: 215
M60 Bulldog: 210
200Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 1700
M20 Basilisk: 1150
M40 Fury: 235
M60 Bulldog: 230
400Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 1850
M20 Basilisk: 1250
M40 Fury: 255
M60 Bulldog: 250
500Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 2000
M20 Basilisk: 1350
M40 Fury: 275
M60 Bulldog: 270
1000Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 2150
M20 Basilisk: 1450
M40 Fury: 295
M60 Bulldog: 290
Weapon Optics Zoom Optics
1Unlocks the 1.25x Zoom attachment
50Unlocks the 1.5x Zoom attachment
150Unlocks the 1.75x Zoom attachment
500Unlocks the 2x Zoom attachment
Infrared Optics
50Unlocks the Infrared night vision attachment.
Thermal Optics
200Unlocks the Thermal Optics attachment.
Weapon Utility Magazine Size
100Adds X rounds to the default magazine size.
M12 Kobalt: 13 additional
M20 Basilisk: 6 additional
M40 Fury: 1 additional
M60 Bulldog: 1 additional
200Adds X rounds to the default magazine size.
M12 Kobalt: 25 additional
M20 Basilisk: 13 additional
M40 Fury: 2 additional
M60 Bulldog: 3 additional
400Adds X rounds to the default magazine size.
M12 Kobalt: 38 additional
M20 Basilisk: 19 additional
M40 Fury: 3 additional
M60 Bulldog: 4 additional
1000Adds X rounds to the default magazine size.
M12 Kobalt: 50 additional
M20 Basilisk: 25 additional
M40 Fury: 4 additional
M60 Bulldog: 5 additional
Reload Speed
150Reduces the reload speed of the weapon by X%
M12 Kobalt: 4%
M20 Basilisk: 3%
M40 Fury: 3%
M60 Bulldog: 3%
200Reduces the reload speed of the weapon by X%
M12 Kobalt: 8%
M20 Basilisk: 6%
M40 Fury: 6%
M60 Bulldog: 6%
400Reduces the reload speed of the weapon by X%
M12 Kobalt: 12%
M20 Basilisk: 9%
M40 Fury: 9%
M60 Bulldog: 9%
500Reduces the reload speed of the weapon by X%
M12 Kobalt: 16%
M20 Basilisk: 12%
M40 Fury: 12%
M60 Bulldog: 12%
1000Reduces the reload speed of the weapon by X%
M12 Kobalt: 20%
M20 Basilisk: 15%
M40 Fury: 15%
M60 Bulldog: 15%


M12 Kobalt
M12 Kobalt
The M12 Kobalt is a 50 cal machine gun that is effective against infantry targets.
DAMAGE:
FIRE RATE:
RELOAD SPEED:
RANGE: Medium
Magazine Size: 100
Cert Cost: 100 Icon certification point
SC Cost: 250 Resource icon station cash
M20 Basilisk
M20 Basilisk
The M20 Basilisk is a slow-firing 20mm HMG that effectively damages all targets.
DAMAGE:
FIRE RATE:
RELOAD SPEED:
RANGE: Medium
Magazine Size: 50
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
M40 Fury
M40 Fury
The Fury launches 40mm grenades that effectively damage light armor.

DAMAGE:
FIRE RATE:
RELOAD SPEED:
RANGE: Medium
Magazine Size: 5
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash
M60-G Bulldog
M60-G Bulldog
The M60 Bulldog is effective against infantry and provides some damage to armor.


DAMAGE:
FIRE RATE:
RELOAD SPEED:
RANGE: Medium
Magazine Size: 10
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
G30 Walker
G30 Walker
The G30 Walker is a heavy machine gun with a high elevation range and soft point ammunition designed to be more effective against aircraft.

DAMAGE:
FIRE RATE:
RELOAD SPEED:
RANGE: Medium
Magazine Size: 75
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash
G40-F Ranger
G40-F Ranger
The G40-F Ranger is an air deterrent flak cannon. It has a high elevation range and launches 40mm flak rounds that burst when near enemy aircraft.
DAMAGE:
FIRE RATE:
RELOAD SPEED:
RANGE: Long
Magazine Size: 24
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

Weapon Ribbons and MedalsEdit

With any Sunderer weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Sunderer weapon. Medals relate to how many overall kills you have with the Sunderers weaponry.

RibbonsEdit

Ribbon Icon Requirements
Sunderer Service Ribbon
Sunderer Vehicle Ribbon
10 kills.
Driver Service Ribbon
Piloting Ribbon
20 driver assists

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kills
Copper Medal
Medal Copper
10 kills Planetside2font-2

Icon resource certpoints 25x25

Silver Medal
Medal Silver
60 kills Planetside2font-1Planetside2font-0

Icon resource certpoints 25x25

Gold Medal
Medal Gold
160 kills Planetside2font-2Planetside2font-0

Icon resource certpoints 25x25

Auraxium Medal
Medal Araxium
1160 kills Planetside2font-2Planetside2font-0Planetside2font-0

Icon resource certpoints 25x25

Customizations Edit

Sunderer Customizations
Name Permanent Cost
(Station Cash only)
Faction Requirement Style
White Sunderer Chassis Lights Icon resource station cash 450
White Sunderer Chasis Lights
Red Sunderer Chassis Lights Icon resource station cash 750 Icon-small-tr
Red Sunderer Chasis Lights
Cyan Sunderer Chassis Lights Icon resource station cash 450
Cyan Sunderer Chasis Lights
Orange Sunderer Chassis Lights Icon resource station cash 450
Orange Sunderer Chasis Lights
Blue Sunderer Chassis Lights Icon resource station cash 750 Icon-small-nc
Blue Sunderer Chasis Lights
Yellow Sunderer Chassis Lights Icon resource station cash 750 Icon-small-nc
Yellow Sunderer Chasis Lights
Green Sunderer Chassis Lights Icon resource station cash 750 Icon-small-vs
Green Sunderer Chasis Lights
Violet Sunderer Chassis Lights Icon resource station cash 750 Icon-small-vs
Violet Sunderer Chasis Lights
Sunderer Havoc Shield Icon resource station cash 750
Sunderer Havoc Shield
Sunderer Recon Guard Icon resource station cash 500
Sunderer Recon Guard
Sunderer Goliath Hubcaps Icon resource station cash 450
Sunderer Goliath Hubcaps
Sunderer Rhino Hubcaps Icon resource station cash 450
Sunderer Rhino Hubcaps
Sunderer Baron Hubcaps Icon resource station cash 450
Sunderer Baron Hubcaps
Sunderer Drifter Hubcaps Icon resource station cash 450
Sunderer Drifter Hubcaps
Sunderer Vertigo Hubcaps Icon resource station cash 450
Sunderer Vertigo Hubcaps
Sunderer Gripmaster Tire Spikes Icon resource station cash 450
Gripmaster Tire Spikes
Sunderer Icecrusher Tire Spikes Icon resource station cash 450
Icecrusher Tire Spikes
Sunderer Suregrip Tire Spikes Icon resource station cash 450
Suregrip Tire Spikes
Sunderer Trailblazer Tire Spikes Icon resource station cash 450
Trailblazer Tire Spikes
Sunderer Trail Thrasher Tire Spikes Icon resource station cash 450
Trail Thraser Tire Spikes
Yellow Lumifiber Sunderer Trim

Icon resource station cash -

(Coming Soon)

Icon-small-nc
Yellow Lumifiber Sunderer Trim
Red Lumifiber Sunderer Trim

Icon resource station cash -

(Coming Soon)

Icon-small-tr
Red Lumifiber Sunderer Trim
Cyan Lumifiber Sunderer Trim

Icon resource station cash -

(Coming Soon)

Icon-small-vs
Cyan Lumifiber Sunderer Trim


Sunderer Horns
Name Permanent Cost
(Station Cash only)
Style
Sunderer NS-A Horn Icon resource station cash 650
Sunderer Horn High
Sunderer A Horn
Sunderer NS-B Horn Icon resource station cash 650
Sunderer Horn Low
Sunderer B Horn

Start a Discussion Discussions about Sunderer

  • Sundy Weapon Menu

    • It's really retarded that when i tried to get in the gun of a deployed sundy that I opened the weapons menu on the SIDE of the sundy. They rea...
  • sunderers

    2 messages
    • is it possible to evict gunners from the vehicles if they start shooting friendly troops?
    • Press the Page Down key whilst in a vehicle you own. You can kick them from there.
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