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Page Contents Current As of Patch: 30/01/2014
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Vehicle Sunderer

Sunderer Side V
Sunderer
Type: Transport
Empire: Icon NS
Cost: Planetside2font-2Planetside2font-0Planetside2font-0Icon resource nanites 128
Health: 4000
For Armor and Damage resistance details see this article.
Decay: 20 Minutes
Primary Weapons: G30 Walker
G40-F Ranger
M12 Kobalt
M20 Basilisk
M40 Fury
M60-G Bulldog


The Sunderer is a combat bus with twelve seats: a driver, two gunners, and nine passengers. It is the only vehicle with service/support customizations: AMS, vehicle ammo, proximity repair, shield diffuser.

Sunderer Diagram

Certifications Edit

Sunderer Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Sunderer Advanced Mobile Station (S-AMS)
Auto-grantedEnables the Sunderer to deploy into an Advanced Mobile Station, which acts as a respawn point for friendly soldiers.
Utility Slot Gate Shield Diffuser
100Unlocks the Gate Shield Diffuser. When activated, the diffuser will last for 8 seconds.
200Increases the duration of the Gate Shield Diffuser to 10 Seconds.
400Increases the duration of the Gate Shield Diffuser to 12 Seconds.
500Increases the duration of the Gate Shield Diffuser to 14 Seconds.
Smoke Screen
10Increases the lock-on disruption to 8 seconds.
30Increases the lock-on disruption to 9 seconds.
50Increases the lock-on disruption to 10 seconds.
200Increases the lock-on disruption to 12 seconds.
Fire Suppression System
30Activate to repair 3% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Suppression Can be activated once every 60 seconds
100Activate to repair 6% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Suppression Can be activated once every 55 seconds
200Activate to repair 9% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Suppression Can be activated once every 50 seconds
500Activate to repair 12% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Suppression Can be activated once every 45 seconds
Defense Slot Blockade Armor
50Reduces damage from attacks to the front,side and top armor by an additional 3%. Rear attacks are reduced by an additional 10%. C4 reduced by an additional 15%
100Reduces damage from attacks to the front,side and top armor by an additional 6%. Rear attacks are reduced by an additional 15%. C4 reduced by an additional 30%
200Reduces damage from attacks to the front,side and top armor by an additional 9%. Rear attacks are reduced by an additional 20%. C4 reduced by an additional 45%
1000Reduces damage from attacks to the front,side and top armor by an additional 12%. Rear attacks are reduced by an additional 25%. C4 reduced by an additional 60%
Proximity Repair System
100Ally vehicles near the Sunderer are repaired over time.
150Increases the power of the Nanite Proximity Repair system by 100%.
200Increases the power of the Nanite Proximity Repair system by 200%.
400Increases the power of the Nanite Proximity Repair system by 300%.
500Increases the power of the Nanite Proximity Repair system by 400%.
1000Increases the power of the Nanite Proximity Repair system by 500%.
Vehicle Ammo Dispenser
50Unlocks the ammo dispenser. Dispenses ammo to friendly vehicles within 20 meters.
100Increases the ammo dispense range to 23 meters.
200Increases the ammo dispense range to 26 meters.
500Increases the ammo dispense range to 30 meters.
Nanite Auto Repair System
30Repairs 2.5% every 5 seconds. Damage disables auto repair for 12 seconds.
50Repairs 3.13% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 3.75% every 5 seconds. Damage disables auto repair for 12 seconds.
200Repairs 4.38% every 5 seconds. Damage disables auto repair for 12 seconds.
500Repairs 5% every 5 seconds. Damage disables auto repair for 12 seconds.
Vehicle Stealth
30Increases the it takes to lock-on to the vehicle by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 meters
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 meters
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 meters
1000Increases lock-on time by 1 second and completely prevents the vehicle from being auto-detected
Mine Guard
30Reduces damages taken from anti-tank mines by 25%.
50Reduces damages taken from anti-tank mines by 40%.
100Reduces damages taken from anti-tank mines by 60%.
150Reduces damages taken from anti-tank mines by 70%.
Proximity Radar
100Increases the range of the Proximity Radar to 20 Meters.
200Increases the range of the Proximity Radar to 30 Meters.
400Increases the range of the Proximity Radar to 40 Meters.
500Increases the range of the Proximity Radar to 50 Meters.
Deployment Shield
50Generates a shield for the Sunderer when deployed that will absorb up to a certain amount of damage, but will regenerate over time. Damage done to the Sunderer or the shield will delay the shields regeneration for 10 seconds.
100Next Rank: Regeneration delay caused by damage lowered to 9 seconds.
200Next Rank: Regeneration delay caused by damage lowered to 8 seconds.
500Next Rank: Regeneration delay caused by damage lowered to 6 seconds.
Performance Slot Rival Combat Chassis
100Improved traction, turning, brakes and reverse speed.
200Improved traction, turning, brakes and reverse speed. (More effective than previous rank)
400Improved traction, turning, brakes and reverse speed. (More effective than previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (More effective than previous rank)
400Improved speed and acceleration. (More effective than previous rank)

Advanced Mobile StationEdit

A Sunderer with AMS can deploy to spawn soldiers, like spawn rooms but mobile. AMS in key locations can decide battles. Make sure to defend friendly AMS and destroy hostile AMS.

S-AMS is auto-granted, it's available by default to every sunderer. Come to a full stop to deploy (B by default). Undeploy to move.

Sunderer Strategy LinksEdit

  • Tech Plant Basic Defensive Strategy
    1. Bring in a Sunderer and park it in a corner of the Tech Plant main facility for added defense
  • Tech Plant Advanced Offensive Strategy
    1. Use them as a close in spawn point to get reinforcements into the battle fast.
  • Tech Plant Advanced Defensive Strategy
    1. Load up Sunderer transports to shuttle a large force from the Tech Plant main base to one of the outposts. The transport has enough armor to withstand small arms infantry fire and can be charged right into open bay hangars to secure the floor.
  • Tech Plant Communication and Coordination
    1. Look around. Is there Galaxy or Sunderer waiting for passengers? Are there tanks or aircraft waiting for additional crew members? This game is about supporting others, go join them.
    2. Check to see if gunners are needed or load up in a Sunderer and provide mechanized infantry support.
  • Bio Lab Advanced Offensive Strategies
    1. For Bio Lab assaults, the primary target should be the spawn building, with the secondary target being the teleporter building in order to push back enemy infantry. Then the infantry should deploy from the Sunderer and begin to capture the control point by clearing the inside of the building.
    2. Park a Sunderer inside the Bio Lab structure housing the energy lifts to the air assault support pads.
  • Amp Station Defensive Strategy
    1. In case you lose the main Amp Station Facility, place a Sunderer inside the Hanger for a good spawn spot.
    2. Deploying next to an ammo tower while facing an entrance can give you team two additional turrets in a hotly contested zone.
  • Heavy Assault Class Strategy
    1. It only takes 2 C4 charges and a strike from the rocket launcher from a Heavy Assault to blow you up. Watch out for heavies!
  • Engineer Class Strategy
    1. One of the main Engineer roles is to repair your tank. Try not to back over them!
    2. A single certification in Tank Mines gives engineers 2 tank mines, enough to fully destroy a sunderer unequipped with Mine Guard. Keep them away from the Sunderer!

Sunderer Weapons Certifications
Category Certification Name Levels and Cost
Weapon Ammo Maximum Ammo Capacity
1Increases the ammo capacity of the weapon by X rounds.
G30 Walker: 225
G40-F Ranger: 16
M12 Kobalt: 150
M20 Basilisk: 100
M40 Fury: 8
M60-G Bulldog: 20
10Increases the ammo capacity of the weapon by X rounds.
G30 Walker: 450
G40-F Ranger: 32
M12 Kobalt: 300
M20 Basilisk: 200
M40 Fury: 16
M60-G Bulldog: 40
30Increases the ammo capacity of the weapon by X rounds.
G30 Walker: 675
G40-F Ranger: 48
M12 Kobalt: 450
M20 Basilisk: 300
M40 Fury: 24
M60-G Bulldog: 60
50Increases the ammo capacity of the weapon by X rounds.
G30 Walker: 900
G40-F Ranger: 64
M12 Kobalt: 600
M20 Basilisk: 400
M40 Fury: 32
M60-G Bulldog: 80
100Increases the ammo capacity of the weapon by X rounds.
G30 Walker: 1125
G40-F Ranger: 80
M12 Kobalt: 750
M20 Basilisk: 500
M40 Fury: 40
M60-G Bulldog: 100
150Increases the ammo capacity of the weapon by X rounds.
G30 Walker: 1350
G40-F Ranger: 96
M12 Kobalt: 900
M20 Basilisk: 600
M40 Fury: 48
M60-G Bulldog: 120
200Increases the ammo capacity of the weapon by X rounds.
G30 Walker: 1575
G40-F Ranger: 112
M12 Kobalt: 1050
M20 Basilisk: 700
M40 Fury: 56
M60-G Bulldog: 140
400Increases the ammo capacity of the weapon by X rounds.
G30 Walker: 1800
G40-F Ranger: 128
M12 Kobalt: 1200
M20 Basilisk: 800
M40 Fury: 64
M60-G Bulldog: 160
500Increases the ammo capacity of the weapon by X rounds.
G30 Walker: 2025
G40-F Ranger: 144
M12 Kobalt: 1350
M20 Basilisk: 900
M40 Fury: 72
M60-G Bulldog: 180
1000Increases the ammo capacity of the weapon by X rounds.
G30 Walker: 2250
G40-F Ranger: 160
M12 Kobalt: 1500
M20 Basilisk: 1000
M40 Fury: 80
M60-G Bulldog: 200
Weapon Optics Zoom Optics
1Unlocks the 1.25x Zoom attachment
50Unlocks the 1.5x Zoom attachment
150Unlocks the 1.75x Zoom attachment
500Unlocks the 2x Zoom attachment
Infrared Optics
50Illuminates low light levels up to 1000 meters in a green monochrome display.
Thermal Optics
200Uses thermal optics to expose heat sources in low light conditions up to range of 180 meters.
Weapon Utility Magazine Size
100Adds X rounds to the default magazine size.
G30 Walker: 5 additional
G40-F Ranger: 3 additional
M12 Kobalt: 13 additional
M20 Basilisk: 6 additional
M40 Fury: 1 additional
M60-G Bulldog: 1 additional
200Adds X rounds to the default magazine size.
G30 Walker: 10 additional
G40-F Ranger: 6 additional
M12 Kobalt: 25 additional
M20 Basilisk: 9 additional
M40 Fury: 2 additional
M60-G Bulldog: 2 additional
400Adds X rounds to the default magazine size.
G30 Walker: 15 additional
G40-F Ranger: 9 additional
M12 Kobalt: 38 additional
M20 Basilisk: 12 additional
M40 Fury: 3 additional
M60-G Bulldog: 3 additional
1000Adds X rounds to the default magazine size.
G30 Walker: 20 additional
G40-F Ranger: 12 additional
M12 Kobalt: 50 additional
M20 Basilisk: 15 additional
M40 Fury: 4 additional
M60-G Bulldog: 4 additional
Reload Speed
150Decreases the time taken to reload the weapon by X
G30 Walker: 0.1 seconds.
G40-F Ranger: 0.12 seconds.
M12 Kobalt: 0.1 seconds.
M20 Basilisk: 0.1 seconds.
M40 Fury: 0.1 seconds.
M60-G Bulldog: 0.15 seconds.
200Decreases the time taken to reload the weapon by X
G30 Walker: 0.2 seconds.
G40-F Ranger: 0.24 seconds.
M12 Kobalt: 0.2 seconds.
M20 Basilisk: 0.2 seconds.
M40 Fury: 0.2 seconds.
M60-G Bulldog: 0.3 seconds.
400Decreases the time taken to reload the weapon by X
G30 Walker: 0.3 seconds.
G40-F Ranger: 0.36 seconds.
M12 Kobalt: 0.3 seconds.
M20 Basilisk: 0.3 seconds.
M40 Fury: 0.3 seconds.
M60-G Bulldog: 0.45 seconds.
500Decreases the time taken to reload the weapon by X
G30 Walker: 0.4 seconds.
G40-F Ranger: 0.48 seconds.
M12 Kobalt: 0.4 seconds.
M20 Basilisk: 0.4 seconds.
M40 Fury: 0.4 seconds.
M60-G Bulldog: 0.6 seconds.
1000Decreases the time taken to reload the weapon by X
G30 Walker: 0.5 seconds.
G40-F Ranger: 0.6 seconds.
M12 Kobalt: 0.5 seconds.
M20 Basilisk: 0.5 seconds.
M40 Fury: 0.5 seconds.
M60-G Bulldog: 0.75 seconds.
G30 Walker
G30 Walker
Fire Rate: 600 RPM
Muzzle Velocity: 1000m/s
Effective Range: Medium
Fire Modes: Automatic
Damage
Max Damage: 130 before 50m
Min Damage: 85 after 400m
Reload Speed
Short Reload: 2s
Long Reload: 2s
Ammunition
Magazine Size: 75
Ammunition Pool: 1125
Accuracy?
Minimum Cone of fire: 0.65
Costs
Cert Cost: 750 Icon certification point
SC Cost: 700 Resource icon station cash
G40-F Ranger
G40-F Ranger
Fire Rate: 330 RPM
Muzzle Velocity: 325m/s
Effective Range: Long
Fire Modes: Automatic
Damage
Max Damage: 100 before 50m
Min Damage: 20 after 200m
Max Indirect Damage: 50 before 6m
Min Indirect Damage: 1 after 8m
Reload Speed
Short Reload: 3s
Long Reload: 3s
Ammunition
Magazine Size: 70
Ammunition Pool: 800
Accuracy?
Minimum Cone of fire: 1.5
Bloom per Shot: 0.2
Costs
Cert Cost: 750 Icon certification point
SC Cost: 700 Resource icon station cash
M12 Kobalt
M12 Kobalt
Fire Rate: 550 RPM
Muzzle Velocity: 650m/s
Effective Range: Medium
Fire Modes: Automatic
Damage
Max Damage: 200 before 10m
Min Damage: 154 after 110m
Reload Speed
Short Reload: 2.5s
Long Reload: 2.5s
Ammunition
Magazine Size: 100
Ammunition Pool: 750
Accuracy?
Minimum Cone of fire: 0.2
Bloom per Shot: 0.1
Costs
Cert Cost: 100 Icon certification point
SC Cost: 250 Resource icon station cash
M20 Basilisk
M20 Basilisk
Fire Rate: 351 RPM
Muzzle Velocity: 550m/s
Effective Range: Medium
Fire Modes: Automatic
Damage
Max Damage: 250 before 10m
Min Damage: 167 after 100m
Reload Speed
Short Reload: 3s
Long Reload: 3s
Ammunition
Magazine Size: 50
Ammunition Pool: 500
Accuracy?
Minimum Cone of fire: 0.5
Bloom per Shot: 0.1
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
M40 Fury
M40 Fury
Fire Rate: 171 RPM
Muzzle Velocity: 125m/s
Effective Range: Short
Fire Modes: Automatic
Damage
Max Damage: 400
Min Damage: 400
Max Indirect Damage: 334 before 2m
Min Indirect Damage: 1 after 4m
Reload Speed
Short Reload: 3s
Long Reload: 3s
Ammunition
Magazine Size: 8
Ammunition Pool: 160
Accuracy?
Minimum Cone of fire: 0.5
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash
M60-G Bulldog
M60-G Bulldog
Fire Rate: 48 RPM
Muzzle Velocity: 100m/s
Effective Range: Medium
Fire Modes: Automatic
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 500 before 1m
Min Indirect Damage: 1 after 5m
Reload Speed
Short Reload: 4s
Long Reload: 4s
Ammunition
Magazine Size: 6
Ammunition Pool: 60
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash

Weapon Ribbons and MedalsEdit

With any Sunderer weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Sunderer weapon. Medals relate to how many overall kills you have with the Sunderers weaponry.

RibbonsEdit

Ribbon Icon Requirements
Sunderer Service Ribbon
Sunderer Vehicle Ribbon
10 kills.
Driver Service Ribbon
Piloting Ribbon
20 driver assists

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kills
Copper Medal
Medal Copper
10 kills Planetside2font-2Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills Planetside2font-1Planetside2font-0Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills Planetside2font-2Planetside2font-0Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills Planetside2font-2Planetside2font-0Planetside2font-0Icon resource certpoints 25x25

CustomizationNavbox Button L1 CustomizationNavbox Button Lib2 CustomizationNavbox Button F3 CustomizationNavbox Button Sd4 CustomizationNavbox Button Sd5 CustomizationNavbox Button Sd6 CustomizationNavbox Button Sd7

The Sunderer features seven total customization slots and one horn slot as of Game Update 11. These slots include Camo, Decal, Ornaments, Exterior, Trim, Lighting, Tire, and Other. A list of the possible customizations is below.

Sunderer Customizations - Exterior
Name Permanent Cost
(Station Cash only)
Faction Requirement Style
Sunderer Havoc Shield Icon resource station cash 750
Sunderer Havoc Shield
Sunderer Chrome Havoc Shield Icon resource station cash 850
Sunderer Havoc Shield Chrome
Sunderer Gold Havoc Shield Icon resource station cash 950
Sunderer Havoc Shield Gold
Sunderer Recon Guard Icon resource station cash 500
Sunderer Recon Guard
Sunderer Chrome Recon Guard Icon resource station cash 600
Sunderer Recon Guard Chrome
Sunderer Gold Recon Guard Icon resource station cash 700
Sunderer Recon Guard Gold
Sunderer Chrome Side Steps Icon resource station cash 350
Sunderer Side Steps Chrome
Sunderer Gold Side Steps Icon resource station cash 450
Sunderer Side Steps Gold
Sunderer Fogbreach Headlights Icon resource station cash 250
Sunderer Fogbreach Headlights
Sunderer Duskbuster Headlights Icon resource station cash 250
Sunderer Duskbuster Headlights
Sunderer Shadesplitter Headlights Icon resource station cash 250
Sunderer Shadesplitter Headlights
Sunderer Searchlights Icon resource station cash 250
Sunderer Searchlights
Sunderer Floodlights Icon resource station cash 250
Sunderer Floodlights
Sunderer Retro Grill Icon resource station cash 650
Sunderer Retro Grill
Sunderer Boar Grill Icon resource station cash 650
Sunderer Boar Grill
Sunderer Bull Grill Icon resource station cash 650
Sunderer Bull Grill
Sunderer Customizations - Trim
Name Permanent Cost
(Station Cash only)
Faction Requirement Style
Yellow Lumifiber Sunderer Trim

Icon resource station cash 750

Icon NC
Yellow Lumifiber Sunderer Trim
Red Lumifiber Sunderer Trim

Icon resource station cash 750

Icon TR
Red Lumifiber Sunderer Trim
Cyan Lumifiber Sunderer Trim

Icon resource station cash 750

Icon VS
Cyan Lumifiber Sunderer Trim
Sunderer Customizations - Lighting
Name Permanent Cost
(Station Cash only)
Faction Requirement Style
White Sunderer Chassis Lights Icon resource station cash 450
White Sunderer Chasis Lights
Red Sunderer Chassis Lights Icon resource station cash 750 Icon TR
Red Sunderer Chasis Lights
Cyan Sunderer Chassis Lights Icon resource station cash 450
Cyan Sunderer Chasis Lights
Orange Sunderer Chassis Lights Icon resource station cash 450
Orange Sunderer Chasis Lights
Blue Sunderer Chassis Lights Icon resource station cash 750 Icon NC
Blue Sunderer Chasis Lights
Yellow Sunderer Chassis Lights Icon resource station cash 750 Icon NC
Yellow Sunderer Chasis Lights
Green Sunderer Chassis Lights Icon resource station cash 750 Icon VS
Green Sunderer Chasis Lights
Violet Sunderer Chassis Lights Icon resource station cash 750 Icon VS
Violet Sunderer Chasis Lights
Sunderer Customizations - Tire
Name Permanent Cost
(Station Cash only)
Faction Requirement Style
Sunderer Goliath Hubcaps Icon resource station cash 450
Sunderer Goliath Hubcaps
Sunderer Rhino Hubcaps Icon resource station cash 450
Sunderer Rhino Hubcaps
Sunderer Baron Hubcaps Icon resource station cash 450
Sunderer Baron Hubcaps
Sunderer Drifter Hubcaps Icon resource station cash 450
Sunderer Drifter Hubcaps
Sunderer Vertigo Hubcaps Icon resource station cash 450
Sunderer Vertigo Hubcaps
Sunderer Gripmaster Tire Spikes Icon resource station cash 450
Gripmaster Tire Spikes
Sunderer Icecrusher Tire Spikes Icon resource station cash 450
Icecrusher Tire Spikes
Sunderer Suregrip Tire Spikes Icon resource station cash 450
Suregrip Tire Spikes
Sunderer Trailblazer Tire Spikes Icon resource station cash 450
Trailblazer Tire Spikes
Sunderer Trail Thrasher Tire Spikes Icon resource station cash 450
Trail Thraser Tire Spikes
Sunderer Customizations - Other
Name Permanent Cost
(Station Cash only)
Faction Requirement Style
Sunderer Exhaust Stacks Icon resource station cash 450
Sunderer Exhaust Stacks
Sunderer Chrome Luggage Rack Icon resource station cash 350
Sunderer Luggage Rack Chrome
Sunderer Gold Luggage Rack Icon resource station cash 450
Sunderer Luggage Rack Gold
Sunderer Customizations - Horn
Name Permanent Cost
(Station Cash only)
Style
Sunderer NS-A Horn Icon resource station cash 650
Sunderer Horn High
Sunderer A Horn
Sunderer NS-B Horn Icon resource station cash 650
Sunderer Horn Low
Sunderer B Horn

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