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Page Contents Current As of Patch: 2017-10-19

Spiker
Spiker
Reverse-engineered from ancient Vanu tech, the Spiker makes use of a standard 2x burst, as well as an alternate firing mode which charges up an armor piercing blast.
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 699 Icon Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: Pistols
Fire Rate: 480 RPM
240 (Charge) RPM
Muzzle Velocity: 325m/s
Effective Range: Short
Fire Modes: 2x Burst,
Charge
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 167 before 10m
Min Damage: 84 after 60m
Damage Type: Small Arms
Reload Speed
Short Reload: 1.53s
Long Reload: 1.845s
Ammunition
Magazine Size: 16
Ammunition Pool: 84
Accuracy[?]
Hip Aim
Crouch Still: 1 0.5
Move: 1.5 0.5
Stand Still: 1 0.5
Move: 1.5 0.5
Bloom per Shot: 0.22 0.11
Recoil[?]
Vertical: 0.7
Horizontal, Min/Max: 0.175/0.175
Horizontal Tolerance: 0.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1x
Data Sources
External sources: 1. 2.
Census API source: Spiker API Data?

Spiker
Spiker
Reverse-engineered from ancient Vanu tech, the Spiker makes use of a standard 2x burst, as well as an alternate firing mode which charges up an armor piercing blast.
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 699 Icon Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon InfiltratorIcon Light AssaultIcon Combat MedicIcon EngineerIcon Heavy Assault
Weapon Type: Pistols
Fire Rate: 480 RPM
240 (Charge) RPM
Muzzle Velocity: 325m/s
Effective Range: Short
Fire Modes: 2x Burst,
Charge
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 50
Min Damage: 50
Max Damage Charge level 2: 200
Min Damage Charge level 2: 200
Max Indirect Damage Charge level 2: 50 before ?m
Min Indirect Damage Charge level 2: 1 after ?m
Max Damage Charge level 3: 400
Min Damage Charge level 3: 400
Max Indirect Damage Charge level 3: 150 before ?m
Min Indirect Damage Charge level 3: 1 after ?m
Damage Type: Heavy Machine Guns,
Explosive Splash
Reload Speed
Short Reload: 1.53s
Long Reload: 1.845s
Ammunition
Magazine Size: 16
Ammunition Pool: 84
Accuracy[?]
Hip Aim
Crouch Still: 1 0.5
Move: 1.5 0.5
Stand Still: 1 0.5
Move: 1.5 0.5
Bloom per Shot: 0.22 0.11
Recoil[?]
Vertical: 0.7
Horizontal, Min/Max: 0.175/0.175
Horizontal Tolerance: 0.5
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1x
Data Sources
External sources: 1. 2.
Census API source: Spiker API Data?

The Spiker is a empire specific Vanu Sovereignty pistol. It posses two fire modes — 2x burst and charge, that can be switched by pressing Switch Fire Group button(B by default). The two shots burst makes this an excellent finish off weapon in close range.

The charged shot deals light damage to heavily armored targets and yields a small splash damage, based on charge level.

AttachmentsEdit

Available attachments
Optics
HPR Reflex (1x) Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight01
100Icon resource certpoints 25x25 149Icon Daybreak Cash
VHO Reflex (2x) The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight02
100Icon resource certpoints 25x25 149Icon Daybreak Cash
Barrel Attachments
Suppressor The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 25%.
Laser Sight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Ammo
No Ammo available.


History Edit

  • October 19, 2017 Update
    • The Spiker's alternate fire now deals light damage to heavily armored targets, and has been granted an additional charge level. Alternate fire stats are listed below.
      • Charge 0 - Requires 0 seconds charging.
        • Consumes 1 ammo.
        • 50 damage at all ranges, resist type 4 (Anti-Materiel)
      • Charge 1 - Requires 2 seconds charging.
        • Consumes 2 ammo.
        • 200 damage at all ranges, resist type 4 (Anti-Materiel)
        • 50 blast damage, resist type 6 (Common Explosive)
      • Charge 2 - Requires 4 seconds charging.
        • Consumes 4 ammo.
        • 400 damage at all ranges, resist type 4 (Anti-Materiel)
        • 150 blast damage, resist type 6 (Common Explosive)

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