Page Contents Current As of Patch: | 2017-07-12 |
Solstice VE3 | |||
The versatile Solstice VE3 is an effective carbine suitable for most situations. | |||
Costs | |||
Cert Cost: | Default | ||
DC Cost: | Default | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Carbines | ||
Fire Rate: | 698 RPM | ||
Muzzle Velocity: | 515m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic, Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 60m | ||
Reload Speed | |||
Short Reload: | 1.65s | ||
Long Reload: | 2.28s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 210 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.1 |
Move: | 1.5 | 0.15 | |
Stand | Still: | 1.5 | 0.1 |
Move: | 2 | 0.25 | |
Bloom per Shot: | 0.1 | 0.05 | |
Sprint: | 5 | ||
Jump/Airborne: | 2 | ||
Recoil[?] | |||
Vertical: | 0.25 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.5 | ||
Angle Min/Max: | 14°/17° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2.8x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Solstice VE3 API Data |
The Solstice VE3 is the standard issue carbine of the Vanu Sovereignty. It is available to all Vanu Sovereignty characters by default.
The Solstice VE3 is the VS equivalent to the NC AF-19 Mercenary and the TR TRAC-5, which tend to be the middle ground between all the available carbines and serve as solid starter weapons.
The scope of attachments available for the Solstice VE3 is limited, with access to no alternate ammo types, no compensator, and only the basic Laser Sight and Forward Grip. However, the Solstice VE3 starts with the red dot-and-circle variant of the HPR Reflex unlocked, as well as the Laser Sight, serving as a suitable all-round starter carbine for a fresh Light Assault or Engineer.
Damage Fall-off
- 143 before 10 meters
- 125 at 39 meters
- 112 after 60 meters
Attachments
Attachments |
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Optic | |||||||
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HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. |
Barrel | |||||||
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Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
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Impact Ammunition 49 OR 100 | Increases the weapon's minimum damage from to , while reducing magazine size by . |
Ribbons and Medals
It is possible to get both Ribbons and Medals for using the Solstice VE3. Each Ribbon is a standard reward for achieving a set amount of kills with the Solstice VE3. Medals relate to how many overall kills you have with the Solstice VE3.
Ribbons
Ribbon | Icon | Requirements |
Solstice VE3 Service Ribbon | 10 kills. |
Medals
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History
- December 1, 2016 Update
- Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
- Hipfire Bloom from 0.1 to 0.08
Video
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