A built-in select fire mode gives users of the Solstice SF the ability to adapt to nearly any scenario.
Automatic, 3x Burst, Semi-Automatic
ADS Move Speed Multiplier:
143 before 10m
112 after 60m
Bloom per Shot:
First Shot Recoil Multiplier:
Solstice SF is a variant of the Solstice VE3, the default carbine for the Vanu Sovereignty.
The Solstice SF provides slightly more versatility over the Solstice VE3 with its multiple firing modes and additional
attachments. As a trade-off to its versatility, it is outmatched in terms of rate of fire and reload speed. Like any standard carbine, the Solstice can be easily overpowered by Shotguns in close range, Assault Rifles and Light Machine Guns in medium range, and Sniper Rifles at long range. Your best chance for survival is to be agile and try to bait or flank an enemy out of their situational advantage.
This weapon has the unique option of equipping an
Underbarrel Grenade Launcher, Underbarrel Smoke Grenade Launcher or Underbarrel Shotgun as a rail attachment. Keep in mind that ammo for an underbarrel weapon can be replenished by an engineer's ammo pack.
Damage with Range:
143 @ 10 meters
125 @ 39 meters
112 @ 60 meters
HS/NV Scope (1X)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HPR Reflex (1x)
Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail. More reticles for this scope available, see full article.
VHO Reflex (2x)
The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios. More reticles for this scope available, see full article.
The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalistic chevron reticle inside of its Vanu-styled housing.
V3 Holo (3.4x)
Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
A laser sight increases the user's hipfire accuracy by 25%.
A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
A single-shot grenade launcher attachment; increases the equip time of the attached weapon. Pressing Gear Slot 1 hotkey will toggle the attachment.
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon. Pressing Gear Slot 1 hotkey will toggle the attachment.
A single-shot shotgun round attachment; increases the equip time of the attached weapon. Pressing Gear Slot 1 hotkey will toggle the attachment.
Soft Point Ammunition
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Ribbons and Medals Edit
It is possible to get both Ribbons and Medals for using the Solstice SF. Each Ribbon is a standard reward for achieving a set amount of kills with the Solstice SF. Medals relate to how many overall kills you have with the Solstice SF.
Solstice SF Service Ribbon
See more available ribbons on the
Service Ribbons page.
December 1, 2016 Update
Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
Hipfire bloom from 0.1 to 0.06
Planetside 2 - Solstice Gun Review - Mr. G4F-0