The Solstice Select Fire, as compared to its base variant, is a carbine that sacrifices numerous stats, namely damage-per-second, in exchange for a large variety in attachments and a lower first-shot recoil multiplier. The Solstice SF also gains access to a burst fire mode, though it confers no benefits over full-auto.
The Solstice SF provides a larger variety of attachments over its base model, in exchange for a lower damage-per-second in the form of a 46 RPM reduction as well as a longer reload time. The stat reductions on the Solstice SF are not as brutal as on the other two select fire carbines for the TR and NC, providing the Solstice SF with a useful niche in the Vanu arsenal, allowing the Light Assault access an adaptable gun with underbarrel attachments. However, the Solstice SF still suffers in the DPS department, coming in amongst the lowest of all carbines, without gaining accuracy.
As a Select Fire weapon the Solstice SF has many identical stats to another weapon, the Solstice VE3 in this circumstance. In the table below, each of the differing stats between the base and variant are noted.
The Solstice SF also has access to 6x Scopes, the Compensator, all Underbarrel attachments, as well as High Velocity Ammunition and Soft Point Ammunition. It does not lose any attachment choices over the Solstice VE3.
Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
It is possible to get both Ribbons and Medals for using the Solstice SF. Each Ribbon is a standard reward for achieving a set amount of kills with the Solstice SF. Medals relate to how many overall kills you have with the Solstice SF.