The Solstice SF provides slightly more versatility over the Solstice VE3 with its multiple firing modes and additional attachments. As a trade-off to its versatility, it will be outmatched in terms of rate of fire and reload speed. Like any standard carbine, the Solstice can be easily overpowered by Shotguns in close range, Assault Rifles and Light Machine Guns in medium range, and Sniper Rifles at long range. Your best chance for survival is to be agile and try to bait or flank an enemy out of their situational advantage.
Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail. More reticles for this scope available, see full article.
The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios. More reticles for this scope available, see full article.
Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
A flash suppressor makes the shooter less visible to the enemy without affecting muzzle velocity or damage. A very small reduction in full-auto accuracy makes burst control necessary for extremely long ranges.
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
It is possible to get both Ribbons and Medals for using the Solstice SF. Each Ribbon is a standard reward for achieving a set amount of kills with the Solstice SF. Medals relate to how many overall kills you have with the Solstice SF.