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Page Contents Current As of Patch: 2017-02-02
Solstice Burst
Solstice Burst
Vanu Esamir's weapon labs created the Solstice Burst to further extend the weapon's range with a controlled burst fire mode.
Costs
Cert Cost: 650 Icon resource certpoints 25x25
DC Cost: 499 Icon Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 698 RPM
Muzzle Velocity: 540m/s
Effective Range: Medium
Fire Modes: 3x Burst,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 1.65s
Long Reload: 2.28s
Ammunition
Magazine Size: 30
Ammunition Pool: 210
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.06
Move: 2 0.075
Stand Still: 2 0.06
Move: 2.5 0.125
Bloom per Shot: 0.1 0.05
Sprint: 5
Jump/Airborne: 2.5
Recoil[?]
Vertical: 0.35
Horizontal, Min/Max: 0.16/0.16
Horizontal Tolerance: 0.4
Angle Min/Max: 14°/16°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 0.75x
Data Sources
External sources: 1. 2.
Census API source: Solstice Burst API Data?

The Solstice Burst is essentially a copy of the Solstice VE3, except that it can only fire in 3 round bursts and single shots, whereas the Solstice VE3 fires in full auto and single shots (note that firing modes can be changed with default key B). It can also equip high velocity ammo, which can't be equipped on the Solstice VE3. The Solstice Burst is more effective at range due to having significantly smaller cone of fire while aiming, and with correct trigger discipline, it can compete as easily in close range as the Solstice VE3 itself.

After recent update, high velocity ammo no longer increase recoil and its recommended on this weapon. Both laser sight and forward grip are viable, and barrel attachments are up to player's taste. However, the biggest problem with the Solstice Burst, as well as most burst weapon, is skill floor. Clicking multiple time during aiming can greatly decrease aiming consistency, and it takes a solid amount of time to get used to.

With that being said, this is a very good weapon for those who want to practice accuracy and target tracking, and with enough time invested, it is essential a direct upgrade to the Solstice VE3 itself.

Damage with Range:

143 @ 10 meters

125 @ 39 meters

112 @ 60 meters

AttachmentsEdit

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope
30Icon resource certpoints 25x25 50Icon Daybreak Cash
HPR Reflex (1x) Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight01
30Icon resource certpoints 25x25 50Icon Daybreak Cash
VHO Reflex (2x) The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight02
30Icon resource certpoints 25x25 50Icon Daybreak Cash
VMS (3.4x) The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalistic chevron reticle inside of its Vanu-styled housing.
Vs weapon scope vms x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
V3 Holo (3.4x) Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
Vs weapon scope v3 holo x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
OG-4 (4x) Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
Vs weapon scope og-4 x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
CSZ (4x) The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Vs weapon scope csz x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
Barrel Attachments
Suppressor The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
Flash Suppressor (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 25%.
Laser Sight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
Forward Grip (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Ammo
High Velocity Ammunition High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Extended Magazine (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash

Ribbons and MedalsEdit

It is possible to get both Ribbons and Medals for using the Solstice Burst. Each Ribbon is a standard reward for achieving a set amount of kills with the Solstice Burst. Medals relate to how many overall kills you have with the Solstice Burst.

RibbonsEdit

Ribbon Icon Requirements
Solstice Burst Service Ribbon
Assault Rifle Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

History Edit

  • December 1, 2016 Update
    • Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.

Video Edit

Planetside 2 - Solstice Gun Review - Mr10:55

Planetside 2 - Solstice Gun Review - Mr. G4F

full

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