|Page Contents Current As of Patch:||2017-02-02|
|Vanu Esamir's weapon labs created the Solstice Burst to further extend the weapon's range with a controlled burst fire mode.|
|Fire Rate:||698 RPM|
|Fire Modes:||3x Burst,|
|ADS Move Speed Multiplier:||0.5x|
|Max Damage:||143 before 10m|
|Min Damage:||112 after 60m|
|Bloom per Shot:||0.1||0.05|
|First Shot Recoil Multiplier:||0.75x|
|External sources:||1. 2.|
|Census API source:|
The Solstice Burst is essentially a copy of the Solstice VE3, except that it can only fire in 3 round bursts and single shots, whereas the Solstice VE3 fires in full auto and single shots (note that firing modes can be changed with default key B). It can also equip high velocity ammo, which can't be equipped on the Solstice VE3. The Solstice Burst is more effective at range due to having significantly smaller cone of fire while aiming, and with correct trigger discipline, it can compete as easily in close range as the Solstice VE3 itself.
After recent update, high velocity ammo no longer increase recoil and its recommended on this weapon. Both laser sight and forward grip are viable, and barrel attachments are up to player's taste. However, the biggest problem with the Solstice Burst, as well as most burst weapon, is skill floor. Clicking multiple time during aiming can greatly decrease aiming consistency, and it takes a solid amount of time to get used to.
With that being said, this is a very good weapon for those who want to practice accuracy and target tracking, and with enough time invested, it is essential a direct upgrade to the Solstice VE3 itself.
Damage with Range:
143 @ 10 meters
125 @ 39 meters
112 @ 60 meters
Ribbons and MedalsEdit
It is possible to get both Ribbons and Medals for using the Solstice Burst. Each Ribbon is a standard reward for achieving a set amount of kills with the Solstice Burst. Medals relate to how many overall kills you have with the Solstice Burst.
|Solstice Burst Service Ribbon||10 kills.|
See more available ribbons on the Service Ribbons page.
|No Medal||0 kill||No Reward|
|Copper Medal||10 kills||2|
|Silver Medal||60 kills||10|
|Gold Medal||160 kills||20|
|Auraxium Medal||1160 kills||200|
- December 1, 2016 Update
- Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.