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Page Contents Current As of Patch: 2015-05-19
Skyguard
Skyguard
The Skyguard fires 40mm flak rounds that are highly effective against enemy aircraft.
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Lightning
Fire Rate: 480 RPM
Muzzle Velocity: 400m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 200 before 100m
Min Damage: 150 after 300m
Max Indirect Damage: 60 before 6m
Min Indirect Damage: 1 at 8m
Reload Speed
Short Reload: 3s
Long Reload: 3s
Ammunition
Magazine Size: 70
Ammunition Pool: 1050
Accuracy[?]
Cone of Fire: 1.25
Data Sources?
Census DBG API source:

Skyguard API Data

Census LF API source: Skyguard API Data

The Skyguard fires 40mm flak rounds that are highly effective against enemy aircraft.

Attachments

Available attachments
Optics
Zoom Optics (1.5x)
Zoom Optics
Unlocks the 1.5x Zoom attachment.
1 Certification Points 1 Daybreak Cash
Zoom Optics (2x)
Zoom Optics
Unlocks the 2x Zoom attachment.
50 Certification Points 39 Daybreak Cash
Zoom Optics (2.5x)
Zoom Optics
Unlocks the 2.5x Zoom attachment.
150 Certification Points 89 Daybreak Cash
Zoom Optics (3x)
Zoom Optics
Unlocks the 3x Zoom attachment.
500 Certification Points 199 Daybreak Cash
Night Vision Optics
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50 Certification Points 39 Daybreak Cash
Threat Detection Optics
Thermal Optics
Highlights vehicular threats in low light conditions up to 180 meters.
200 Certification Points 89 Daybreak Cash
Utility
Reload Speed
Magazine Size
Reload Speed 1 Decreases the time taken to reload weapon by 0.1 seconds.
150 Certification Points
Reload Speed 2 Decreases the time taken to reload weapon by 0.2 seconds.
200 Certification Points
Reload Speed 3 Decreases the time taken to reload weapon by 0.3 seconds.
400 Certification Points
Reload Speed 4 Decreases the time taken to reload weapon by 0.4 seconds.
500 Certification Points
Reload Speed 5 Decreases the time taken to reload weapon by 0.5 seconds.
1000 Certification Points
Ammo
Maximum Ammo Capacity
Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 70 rounds.
1 Certification Points
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 140 rounds.
10 Certification Points
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 210 rounds.
30 Certification Points
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 280 rounds.
50 Certification Points
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 350 rounds.
100 Certification Points
Maximum Ammo Capacity 6 Increases the maximum ammo capacity of the weapon by 420 rounds.
150 Certification Points
Maximum Ammo Capacity 7 Increases the maximum ammo capacity of the weapon by 490 rounds.
200 Certification Points
Maximum Ammo Capacity 8 Increases the maximum ammo capacity of the weapon by 560 rounds.
400 Certification Points
Maximum Ammo Capacity 9 Increases the maximum ammo capacity of the weapon by 630 rounds.
500 Certification Points
Maximum Ammo Capacity 10 Increases the maximum ammo capacity of the weapon by 700 rounds.
1000 Certification Points

Overview

The Skyguard is a Lightning with a Skyguard turret. This loadout is simply referred to as a "Skyguard" by players. The Skyguard is very effective against ESFs, Liberators and Galaxies. With its high rate of fire, long range, and relatively small cone of fire, it can inflict damage to aircraft quite quickly. The Skyguard shoots flak that explodes on impact or proximity to an aircraft, increasing the chance of delivering damage.

While the Skyguard has a significant advantage against aircraft, it cannot protect itself against enemy tanks or infantry with anti-armor weaponry. The Skyguard turret is capable of damaging all targets, but flak shells will only explode near aircraft. This significantly reduces its firepower against any other threat, requiring Skyguard operators to choose their firing positions wisely or to travel with allies capable of defending the vehicle.

Turret and ammunition

With 75 rounds in the standard magazine, the Skyguard can take out any ESFs using one magazine, if most of the flaks hits. Liberators need 2 magazines and Galaxies need closer to 4 magazines. The turret has an elevation angle arc from 0 to 90 degrees relative to the hull of the Skyguard, allowing the entirety of the sky to be covered, but leading to severe blindspots on the ground.

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