Page Contents Current As of Patch: | 2015-05-19 |
Skyguard | |||
The Skyguard fires 40mm flak rounds that are highly effective against enemy aircraft. | |||
Costs | |||
Cert Cost: | 875 | ||
DC Cost: | 599 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Fire Rate: | 480 RPM | ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 200 before 100m | ||
Min Damage: | 150 after 300m | ||
Max Indirect Damage: | 60 before 6m | ||
Min Indirect Damage: | 1 at 8m | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 70 | ||
Ammunition Pool: | 1050 | ||
Accuracy[?] | |||
Cone of Fire: | 1.25 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Skyguard API Data |
The Skyguard fires 40mm flak rounds that are highly effective against enemy aircraft.
Attachments
Overview
The Skyguard is a Lightning with a Skyguard turret. This loadout is simply referred to as a "Skyguard" by players. The Skyguard is very effective against ESFs, Liberators and Galaxies. With its high rate of fire, long range, and relatively small cone of fire, it can inflict damage to aircraft quite quickly. The Skyguard shoots flak that explodes on impact or proximity to an aircraft, increasing the chance of delivering damage.
While the Skyguard has a significant advantage against aircraft, it cannot protect itself against enemy tanks or infantry with anti-armor weaponry. The Skyguard turret is capable of damaging all targets, but flak shells will only explode near aircraft. This significantly reduces its firepower against any other threat, requiring Skyguard operators to choose their firing positions wisely or to travel with allies capable of defending the vehicle.
Turret and ammunition
With 75 rounds in the standard magazine, the Skyguard can take out any ESFs using one magazine, if most of the flaks hits. Liberators need 2 magazines and Galaxies need closer to 4 magazines. The turret has an elevation angle arc from 0 to 90 degrees relative to the hull of the Skyguard, allowing the entirety of the sky to be covered, but leading to severe blindspots on the ground.