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Skyguard

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Page Contents Current As of Patch: 2015-05-19
Skyguard
Skyguard
The Skyguard fires 40mm flak rounds that are highly effective against enemy aircraft.
Costs
Cert Cost: 875 Icon resource certpoints 25x25
DC Cost: 599 Icon Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Lightning
Fire Rate: 480 RPM
Muzzle Velocity: 400m/s
Effective Range: Long
Fire Modes: Automatic
Damage
Max Damage: 200 before 100m
Min Damage: 150 after 300m
Max Indirect Damage: 60 before 6m
Min Indirect Damage: 1 after 8m
Reload Speed
Short Reload: 3s
Long Reload: 3s
Ammunition
Magazine Size: 70
Ammunition Pool: 1050
Accuracy?
Minimum Cone of fire: 1.25

The Skyguard fires 40mm flak rounds that are highly effective against enemy aircraft.

Attachments Edit

Available attachments
Optics
Zoom Optics (1.5x)
Zoom Optics
Unlocks the 1.5x Zoom attachment.
1Icon resource certpoints 25x25 1Icon Daybreak Cash
Zoom Optics (2x)
Zoom Optics
Unlocks the 2x Zoom attachment.
50Icon resource certpoints 25x25 40Icon Daybreak Cash
Zoom Optics (2.5x)
Zoom Optics
Unlocks the 2.5x Zoom attachment.
150Icon resource certpoints 25x25 100Icon Daybreak Cash
Zoom Optics (3x)
Zoom Optics
Unlocks the 3x Zoom attachment.
500Icon resource certpoints 25x25 200Icon Daybreak Cash
Night Vision Optics
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50Icon resource certpoints 25x25 40Icon Daybreak Cash
Thermal Optics
Thermal Optics
Uses thermal optics to expose heat sources in low light conditions up to a range of 180 meters.
200Icon resource certpoints 25x25 100Icon Daybreak Cash
Utility
Reload Speed
Magazine Size
Reload Speed 1 Decreases the time taken to reload weapon by 0.1 seconds.
150Icon resource certpoints 25x25
Reload Speed 2 Decreases the time taken to reload weapon by 0.2 seconds.
200Icon resource certpoints 25x25
Reload Speed 3 Decreases the time taken to reload weapon by 0.3 seconds.
400Icon resource certpoints 25x25
Reload Speed 4 Decreases the time taken to reload weapon by 0.4 seconds.
500Icon resource certpoints 25x25
Reload Speed 5 Decreases the time taken to reload weapon by 0.5 seconds.
1000Icon resource certpoints 25x25
Ammo
Maximum Ammo Capacity
Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 70 rounds.
1Icon resource certpoints 25x25
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 140 rounds.
10Icon resource certpoints 25x25
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 210 rounds.
30Icon resource certpoints 25x25
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 280 rounds.
50Icon resource certpoints 25x25
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 350 rounds.
100Icon resource certpoints 25x25
Maximum Ammo Capacity 6 Increases the maximum ammo capacity of the weapon by 420 rounds.
150Icon resource certpoints 25x25
Maximum Ammo Capacity 7 Increases the maximum ammo capacity of the weapon by 490 rounds.
200Icon resource certpoints 25x25
Maximum Ammo Capacity 8 Increases the maximum ammo capacity of the weapon by 560 rounds.
400Icon resource certpoints 25x25
Maximum Ammo Capacity 9 Increases the maximum ammo capacity of the weapon by 630 rounds.
500Icon resource certpoints 25x25
Maximum Ammo Capacity 10 Increases the maximum ammo capacity of the weapon by 700 rounds.
1000Icon resource certpoints 25x25

OverviewEdit

The Skyguard is a Lightning with a Skyguard turret. This loadout is simply referred to as a "Skyguard" by players. The Skyguard is very effective against ESFs, Liberators and Galaxies. With its high rate of fire, long range, and relatively small cone of fire, it can inflict damage to aircraft quite quickly. The Skyguard shoots flak that explodes on impact or proximity to an aircraft, increasing the chance of delivering damage.

While the Skyguard has a significant advantage against aircraft, it cannot protect itself against enemy tanks or infantry with anti-armor weaponry. The Skyguard turret is capable of damaging all targets, but flak shells will only explode near aircraft. This significantly reduces its firepower against any other threat, requiring Skyguard operators to choose their firing positions wisely or to travel with allies capable of defending the vehicle.

Turret and ammunitionEdit

With 75 rounds in the standard magazine, the Skyguard can take out any ESFs using one magazine, if most of the flaks hits. Liberators need 2 magazines and Galaxies need closer to 4 magazines. The turret has an elevation angle arc from 0 to 90 degrees relative to the hull of the Skyguard, allowing the entirety of the sky to be covered, but leading to severe blindspots on the ground.

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