Page Contents Current As of Patch: | 2022-04-05 |
Shuriken | |||
Designed for use by the Terran Republic's top Infiltrator hit squads, the Shuriken's incredible flexibility both close-up and at a distance allowed TR assassins to deal with a multitude of situations they may've not survived otherwise. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | SMG | ||
Fire Rate: | 896 RPM | ||
Muzzle Velocity: | 370m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 125 before 6m | ||
Min Damage: | 84 after 42m | ||
Reload Speed | |||
Short Reload: | 2.5s | ||
Long Reload: | 3.2s | ||
Ammunition | |||
Magazine Size: | 40 | ||
Ammunition Pool: | 240 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.3 |
Move: | 1.25 | 0.3 | |
Stand | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.05 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.15 | ||
Horizontal, Min/Max: | 0.347/0.376 | ||
Horizontal Tolerance: | 0.9 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Shuriken API Data |
The Shuriken is a submachine gun available to the Terran Republic. It is unlocked upon completion of the Master Submachine Guns directive.
The Shuriken is an 'auraxium' variant of the SMG-46 Armistice, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the Shuriken features a built-in Extended Magazine (without the equip time penalty). In exchange, the Shuriken suffers from longer reload speeds.
Attachments[]
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
RTA Reflex Sight (1x) 49 OR 30 | The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article. | ||||||
MH2 Reflex Sight (2x) 49 OR 30 | The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Hybrid Suppressor 49 OR 100 | A hybrid suppressor reduces weapon noise, muzzle flash, and prevents the player from showing on the minimap when firing, but bullet velocity is reduced by 20%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Extended Magazine 49 OR 100 | Increases the amount of ammunition in each magazine by 10 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
High Velocity Ammunition 49 OR 100 | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. | ||||||
KCAP Ammunition 99 OR 200 | KCAP ammunition removes the legshot damage penalty, and increases damage to the leg area by 20%, but decreases headshot damage by 50%. | ||||||
Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Damage drop-off is linear. Stats in yellow are with Soft Point Ammunition.
- 125 before 6 meters (11 meters)
- 112 at 17 meters (20 meters)
- 100 at 27 meters (29 meters)
- 91 at 35 meters (36 meters)
- 84 at 42 meters (42 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 4m | After 62m | ||
Flash | - | 60 (on fire @ 48) | 90 (on fire @ 72) |
Composite Armor 4 | - | 78 (on fire @ 63) | 117 (on fire @ 93) |
Harasser | - | 154 (on fire @ 124) | 229 (on fire @ 184) |
Composite Armor 4 | - | 185 (on fire @ 148) | 275 (on fire @ 220) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 96 (on fire @ 77) | 143 (on fire @ 115) |
Composite Armor 4 | - | 106 (on fire @ 85) | 158 (on fire @ 126) |
Valkyrie | Front/Side/Top/Rear | 240 (on fire @ 192) | 358 (on fire @ 286) |
Bottom | 480 (on fire @ 384) | 715 (on fire @ 572) | |
Composite Armor 4 | Front/Side/Top/Rear | 276 (on fire @ 221) | 411 (on fire @ 329) |
Bottom | 552 (on fire @ 442) | 822 (on fire @ 658) | |
Dervish | - | 187 (on fire @ 150) | 278 (on fire @ 223) |
Composite Armor 4 | - | 206 (on fire @ 165) | 306 (on fire @ 245) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Shuriken. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Shuriken Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History[]
- February 2, 2017 Update
- Now properly restores one magazine per tick from ammo boxes
- Max damage range from 6 to 4
- Min damage range from 50 to 62
- Velocity from 388 to 370
- ADS Cone of Fire from 0.2 to 0.3
- Vertical recoil from 0.225 to 0.15
- Horizontal recoil from 0.3470/0.3760 to 0.26/0.282
- Horizontal recoil tolerance from 0.9 to 0.675
- Short reload from 2.25sec. to 2.7sec.
- Long reload from 2.92sec. to 3.5sec.
- August 15, 2018 Update
- Velocity from 370 to 407
- September 15, 2021 Update
- Fixed projectile sizes that were smaller than the standard on the following weapons:
- Shuriken (TR Auraxium SMG)
- March 30, 2022 Update (The Arsenal Update)
- Short reload from 2.7sec. to 2.5sec.
- Long reload from 3.5sec. to 3.2sec.
- Removed integrated HVA.
- Removed integrated Forward Grip.
- Dev Note: The "long range" benefits (and drawbacks) of this weapon have been removed, but can still be opted into through attachments. We kept the 40 round magazine, and reduced the reload slightly to make it more manageable. This innate extended magazine can now be stacked with the optional rail attachment to bring it up to 50 rounds total.
See Also[]
- SMG-46 ArmisticeTerran Republic Infantry Weapons
Assault Rifles Cycler TRV · SABR-13 · T1 Cycler · T1B Cycler · T1S Cycler · TAR · TORQ-9 · MG-A1 Arbalest
— T1A UnityCarbines LC2 Lynx · T5 AMC · TRAC-5 · TRAC-5 Burst · TRAC-5 S · LC3 Jaguar · HC1 Cougar · MG-C1 Kindred
— TRAC-ShotHeavy Guns Light Machine Guns Melee Weapons Rocket Launchers Scout Rifles Sidearms Shotguns Sniper Rifles Anti-Materiel Rifle Submachine Guns MAX
Anti-InfantryMAX
Anti-Vehicle