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Scout Rifles

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Page Contents Current As of Patch: 27/02/2014

Scout Rifle Overview Edit

Scout Rifles
Icon-small-tr Icon-small-nc Icon-small-vs Logo ns
HSR-1 AF-6 Shadow Nyx VX31 NS-30 Vandal
SOAS-20 AF-18 Stalker Artemis VX26 NSX Tomoe

Usable By:

Scout Rifles are used primarily by Infiltrators for taking objectives, hacking, scouting, or frequently finding themselves in head-to-head combat.

Each empire has 2 types of Scout Rifles:

  • A lower-recoil, slightly faster-firing (than a semi-auto sniper rifle) semi-auto scout rifle with a mag-size of 12 bullets.  It has 2 more bullets than its semi-automatic Sniper Rifle counterpart (albeit with less damage at range).
  • An extremely accurate, moderately fast, fully automatic rifle with a debilitatingly small 24 round mag.


The primary trade-offs between the two types are:

  • Damage per second in a close-to-mid range fire fight, a match easily won by the full auto variants.
  • Effectiveness at mid-to-long range, where the full-auto rifles greatly suffer from their small clip size and reliance on rapid headshots (made increasingly more difficult at longer ranges).


Full AutoEdit

The full-auto scout rifles are best used within 15-50 metres, with a focus on headshots due to their extremely reliable full-auto accuracy; with this, you can out-damage even the dreaded "heavy assault with their shields up", by focusing fire into the neck and head. If they were to try to do the same, they would have a much lower percent of hits (hopefully due to their aim jumping from being shot in the face, or from the naturally higher recoil of their LMGs) and lose the DPS battle by a decent margin. Alternatively, if both shooters are firing for the body, the LMG's higher damage and the HA's higher health pool will make short work of the cornered Infiltrator. Avoid moving into extremely close ranges where hip-fire can reliably hit the head, as the fully-automatic Scout Rifle loses all advantage. Also note that scout rifles except the NS-30 Vandal generally have faster reload times then it's close quarter rival, the SMG (with the exception of the AF-4 Cyclone). Whether this is a useful feature to you or not depends on how many times you have been killed because you had to reload.

Note: The maximum effective range of this weapon is very synergistic with the HSNV Scope.

Semi AutoEdit

The semi-auto Scout Rifle should be compared to its Sniper Rifle counterpart, where it maintains the same class advantages as the fully-automatic Scout Rifle: low recoil, no sway. 

While the sniper variant has the same clip size, more damage and faster projectile speed, the scout-class advantages weigh heavily in the semi-auto Scout Rifle's favor as the engagement gets closer. There comes a tipping point where losing damage and projectile speed is minor compared to the accuracy gained by not dealing with sway or bullet drop, and the extra damage boasted by the sniper variant may not have mattered anyway, as they both kill in 1 headshot, with a quick follow up to the body (Though the Scout Rifle loses this ability at longer ranges, especially with a suppressor attached).

Scout Rifle StatisticsEdit

Weapon Attachments Availability
Type HSR-1 SOAS-20
Optics
Reflex Sight Icon Yes Icon Yes
Reflex Sight 2x Icon Yes Icon Yes
3.4x Scope Icon Yes Icon Yes
4x Scope Icon Yes Icon Yes
6x Scope Icon Yes Icon Yes
HSNV Scope Icon Yes Icon Yes
Barrel Attachments
Suppressor Icon Yes Icon Yes
Flash Suppressor Icon Yes Icon Yes
Compensator Icon Yes Icon Yes
Rail Attachments
Darklight Flashlight Icon Yes Icon Yes
Laser Sight Icon Yes Icon Yes
Forward Grip Icon Yes Icon Yes
HSR-1
HSR-1
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 699 Icon Daybreak Cash
General Info
Fire Rate: 255 RPM
Muzzle Velocity: 570m/s
Effective Range: Long
Fire Modes: Semi-Automatic
Damage
Max Damage: 334 before 15m
Min Damage: 280 after 65m
Reload Speed
Short Reload: 1.95s
Long Reload: 2.4s
Ammunition
Magazine Size: 12
Ammunition Pool: 84
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0
Move: 3 0.15
Stand Still: 3 0
Move: 3.5 0.25
Bloom per Shot: 0.6 0.3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
SOAS-20
SOAS-20
Costs
Cert Cost: 650 Icon resource certpoints 25x25
DC Cost: 499 Icon Daybreak Cash
General Info
Fire Rate: 652 RPM
Muzzle Velocity: 550m/s
Effective Range: Long
Fire Modes: Automatic
Damage
Max Damage: 143 before 10m
Min Damage: 125 after 60m
Reload Speed
Short Reload: 2s
Long Reload: 3s
Ammunition
Magazine Size: 24
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0.1
Move: 3 0.2
Stand Still: 3 0.1
Move: 3.5 0.3
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.2/0.225
Horizontal Tolerance: 0.6
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1.5x

Weapon Attachments Availability
Type AF-6 Shadow AF-18 Stalker
Optics
Reflex Sight Icon Yes Icon Yes
Reflex Sight 2x Icon Yes Icon Yes
3.4x Scope Icon Yes Icon Yes
4x Scope Icon Yes Icon Yes
6x Scope Icon Yes Icon Yes
HSNV Scope Icon Yes Icon Yes
Barrel Attachments
Suppressor Icon Yes Icon Yes
Flash Suppressor Icon Yes Icon Yes
Compensator Icon Yes Icon Yes
Rail Attachments
Darklight Flashlight Icon Yes Icon Yes
Laser Sight Icon Yes Icon Yes
Forward Grip Icon Yes Icon Yes
AF-6 Shadow
AF-6 Shadow
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 699 Icon Daybreak Cash
General Info
Fire Rate: 255 RPM
Muzzle Velocity: 570m/s
Effective Range: Long
Fire Modes: Semi-Automatic
Damage
Max Damage: 334 before 15m
Min Damage: 280 after 75m
Reload Speed
Short Reload: 1.95s
Long Reload: 2.4s
Ammunition
Magazine Size: 12
Ammunition Pool: 84
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0
Move: 3 0.15
Stand Still: 3 0
Move: 3.5 0.25
Bloom per Shot: 0.6 0.3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
AF-18 Stalker
AF-18 Stalker
Costs
Cert Cost: 650 Icon resource certpoints 25x25
DC Cost: 499 Icon Daybreak Cash
General Info
Fire Rate: 652 RPM
Muzzle Velocity: 550m/s
Effective Range: Long
Fire Modes: Automatic
Damage
Max Damage: 143 before 10m
Min Damage: 125 after 60m
Reload Speed
Short Reload: 2s
Long Reload: 3s
Ammunition
Magazine Size: 24
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0.1
Move: 3 0.2
Stand Still: 3 0.1
Move: 3.5 0.3
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.2/0.225
Horizontal Tolerance: 0.6
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1.5x

Weapon Attachments Availability
Type Artemis VX26 Nyx VX31
Optics
Reflex Sight Icon Yes Icon Yes
Reflex Sight 2x Icon Yes Icon Yes
3.4x Scope Icon Yes Icon Yes
4x Scope Icon Yes Icon Yes
6x Scope Icon Yes Icon Yes
HSNV Scope Icon Yes Icon Yes
Barrel Attachments
Suppressor Icon Yes Icon Yes
Flash Suppressor Icon Yes Icon Yes
Compensator Icon Yes Icon Yes
Rail Attachments
Darklight Flashlight Icon Yes Icon Yes
Laser Sight Icon Yes Icon Yes
Forward Grip Icon Yes Icon Yes
Nyx VX31
Nyx VX31
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 699 Icon Daybreak Cash
General Info
Fire Rate: 255 RPM
Muzzle Velocity: 540m/s
Effective Range: Long
Fire Modes: Semi-Automatic
Damage
Max Damage: 334 before 15m
Min Damage: 280 after 75m
Reload Speed
Short Reload: 1.95s
Long Reload: 2.4s
Ammunition
Magazine Size: 12
Ammunition Pool: 84
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0
Move: 3 0.15
Stand Still: 3 0
Move: 3.5 0.25
Bloom per Shot: 0.6 0.3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Artemis VX26
Artemis VX26
Costs
Cert Cost: 650 Icon resource certpoints 25x25
DC Cost: 499 Icon Daybreak Cash
General Info
Fire Rate: 652 RPM
Muzzle Velocity: 530m/s
Effective Range: Long
Fire Modes: Automatic
Damage
Max Damage: 143 before 10m
Min Damage: 125 after 60m
Reload Speed
Short Reload: 2s
Long Reload: 3s
Ammunition
Magazine Size: 24
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0.1
Move: 3 0.2
Stand Still: 3 0.1
Move: 3.5 0.3
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.2/0.225
Horizontal Tolerance: 0.6
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1.5x

Weapon Attachments Availability
Type NS-30 Vandal NSX Tomoe
Optics
Reflex Sight Icon Yes Icon Yes
Reflex Sight 2x Icon Yes Icon Yes
3.4x Scope Icon Yes Icon Yes
4x Scope Icon Yes Icon Yes
6x Scope Icon Yes Icon Yes
HSNV Scope Icon Yes Icon Yes
Barrel Attachments
Suppressor Icon Yes Icon Yes
Flash Suppressor Icon Yes Icon Yes
Compensator Icon Yes Icon Yes
Rail Attachments
Darklight Flashlight Icon Yes Icon Yes
Laser Sight Icon Yes Icon No
Forward Grip Icon Yes Icon Yes
Extended Magazine Icon No Icon Yes
NS-30 Vandal
NS-30 Vandal
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 799 Icon Daybreak Cash
General Info
Fire Rate: 255 RPM
Muzzle Velocity: 520m/s
Effective Range: Medium
Fire Modes: Semi-Automatic
Damage
Max Damage: 334 before 15m
Min Damage: 280 after 75m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.5s
Ammunition
Magazine Size: 15
Ammunition Pool: 90
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0
Move: 2.75 0.15
Stand Still: 2.75 0.1
Move: 3.25 0.25
Bloom per Shot: 0.6 0.3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: -13°/-10°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
NSX Tomoe
NSX Tomoe
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 799 Icon Daybreak Cash
General Info
Fire Rate: 750 RPM
Muzzle Velocity: 520m/s
Effective Range: Medium
Fire Modes: Automatic
Damage
Max Damage: 112
Min Damage: 112
Reload Speed
Short Reload: 2.1s
Long Reload: 2.9s
Ammunition
Magazine Size: 22
Ammunition Pool: 286
Accuracy[?]
Hip Aim
Crouch Still: 2.75 0.03
Move: 3 0.06
Stand Still: 3.25 0.1
Move: 3.75 0.3
Bloom per Shot: 0.4 0.05
Recoil[?]
Vertical: 0.25
Horizontal, Min/Max: -3.0/3.0
Horizontal Tolerance: 0.4
Angle Min/Max: 0.14°/0.14°
Bias: ← = →
Recoil Decrease: 6
First Shot Recoil Multiplier: 2x

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