- Magrider
- Harasser
Page Contents Current As of Patch: | 2022-04-05 |
Saron HRB | |||
The Saron HRB fires a fast and accurate armor damaging particle beam. Accuracy destabilizes for a split second after each shot. | |||
Costs | |||
Cert Cost: | 875 | ||
DC Cost: | 599 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Anti-Vehicle | ||
Fire Rate: | 300 RPM | ||
Muzzle Velocity: | 300m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Semi-Automatic | ||
Damage[?] | |||
Max Damage: | 150 | ||
Min Damage: | 150 | ||
Max Indirect Damage: | 150 before 0.5m | ||
Min Indirect Damage: | 50 at 3m | ||
Damage Type: | Light Anti-Vehicle, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 180 | ||
Accuracy[?] | |||
Min Cone of Fire: | 0 | ||
Max Cone of Fire: | 1 | ||
Bloom per Shot: | 0.35 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Saron HRB API Data |
The Saron HRB is a gunner weapon available to the Magrider. It is unlocked through purchase with Certification Points or Daybreak Cash
The Saron Heavy Rail Beam is a mid-range anti-vehicle beam cannon. Though it deals only middling damage-per-second even when firing at its fastest rate, it is capable of being used at longer ranges if the gunner allows for a short gap between each shot for the weapon's notably high cone-of-fire bloom to reset.
Attachments[]
Effectiveness[]
Versus Infantry | |
Infantry | Shots to Kill |
Infantry | 4(6) |
Infiltrator | 3(5) |
Heavy Assault Overshield | 5(8) |
MAX | 8(11) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Flash | - | 4 (on fire @ 3) | |
Composite Armor 4 | - | 5 (on fire @ 4) | |
Harasser | - | 14 (on fire @ 11) | |
Composite Armor 4 | - | 16 (on fire @ 13) | |
Sunderer | - | 28 (on fire @ 23) | |
Blockade Armor 4 | - | 34 (on fire @ 27) | |
Deployment Shield 4 | - | 28 (Shield 14) | |
ANT | - | 23 (on fire @ 18) | |
Lightning | Front/Top | 23 (on fire @ 18) | |
Side | 20 (on fire @ 16) | ||
Rear | 15 (on fire @ 12) | ||
Prowler/ Magrider |
Front/Top | 28 (on fire @ 23) | |
Side | 25 (on fire @ 20) | ||
Rear | 19 (on fire @ 15) | ||
Chimera | Front/Top | 31 (on fire @ 25) | |
Side | 27 (on fire @ 22) | ||
Rear | 21 (on fire @ 17) | ||
Vanguard | Front/Top | 34 (on fire @ 27) | |
Side | 29 (on fire @ 24) | ||
Rear | 23 (on fire @ 18) | ||
ESF | - | 10 (on fire @ 8) | |
Composite Armor 4 | - | 11 (on fire @ 9) | |
Valkyrie | Front/Side/Top/Rear | 15 (on fire @ 12) | |
Bottom | 29 (on fire @ 23) | ||
Composite Armor 4 | Front/Side/Top/Rear | 17 (on fire @ 14) | |
Bottom | 33 (on fire @ 27) | ||
Dervish | - | 12 (on fire @ 10) | |
Composite Armor 4 | - | 13 (on fire @ 11) | |
Liberator | - | 30 (on fire @ 24) | |
Composite Armor 4 | - | 33 (on fire @ 27) | |
Galaxy | - | 47 (on fire @ 38) | |
Composite Armor 4 | - | 52 (on fire @ 42) | |
Bastion Weak Point | - | 54 (Shield 7) |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Saron HRB. Each ribbon is a standard reward for achieving a set amount of kills with the cannon. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Saron HRB Service Ribbon |
10 kills |
Find out more on the Service Ribbons article.
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the Saron HRB contribute towards the Harasser directive tree. |
History[]
- Increased downward elevation range from 7 to 10 degrees
- Game Update Number 9
- Added to the game.
- New Weapons -' VS: Proton II PPA-H and Saron HRB-H
- Added to the game.
- Game Update Number 9
- Inner Radius Blast damage reduce from 850 to 350
- Max CoF reduced from 2 degrees to 1 degree. This should extend its effective burst fire range.
- Performance Update Number 2
- The Saron is pretty close to where we like it. For now, the only change we are doing is adjusting the harasser version. It will require one more splash hit to kill if hitting with only inner splash damage.
- Saron HRB
- Direct hit damage reduced from 425 to 284
- Inner Blast damage increased from 350 to 367
- The Saron is pretty close to where we like it. For now, the only change we are doing is adjusting the harasser version. It will require one more splash hit to kill if hitting with only inner splash damage.
- April 16, 2014 Patch
- It is too effective as an anti-infantry weapon.
- Blast damage reduced from 367 damage to 200 damage (334 to 200 for Harasser version)
- This makes it require 3 direct hits to drop non infiltrators instead of 2.
- Inner blast damage radius increased from 0.5 meters to 1 meter
- May 19, 2015 Update
- Saron HRB can aim lower than previously
- June 1, 2016 Update
- Changed resist type 5(Medium Anti-Armor (Lock-on Rocket Launchers, Halberd, Saron, Enforcer, MAX AV Weapons)) to -25 from 20
- September 7, 2016 Update
- Made adjustments to the Saron HRB to mitigate the weapon potentially blinding the driver.
- October 24, 2016 Update
- Saron HRB's muzzle flash has been reduced.
- November 18, 2016 Hotfix
- Addressed issue with the Saron HRB muzzle flash being too large and too bright.
- June 8, 2017 Update
- Fixes for Saron muzzle flash.
- September 26, 2017 Update
- Anti-Vehicle Weapons have been separated into categories based on their new effective ranges. For the most part, the longer effective range a weapon has, the less damage output it has. These categories aren’t too different from their previous Live state, but their stats have been honed more toward this end.
- Mid-Range AV:
- Saron HRB (VS)
- Anti-Vehicle Weapons have been separated into categories based on their new effective ranges. For the most part, the longer effective range a weapon has, the less damage output it has. These categories aren’t too different from their previous Live state, but their stats have been honed more toward this end.
- October 25, 2018 Hotfix
- Cone of fire bloom from 0.5 to 0.35 (Magrider)
- Dev Note: This changes the number of shots until hitting maximum cone of fire from 2 to 3 for while firing at the maximum rate of fire. Tighter groupings here are intended to increase the effectiveness of the weapon over range.
- March 30, 2022 Update (The Arsenal Update)
- The reload speed certification lines for top guns, air vehicle non-nosegun (and non-bellygun) weapons have been standardized at 10/14/17/19/20% reload speed.
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