Page Contents Current As of Patch: | 2022-05-04 |
SR-7 | |||
The powerful bolt-action SR-7 is capable of eliminating targets from extremely long distances. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Sniper Rifles | ||
Fire Rate: | 43 RPM | ||
Chamber Time: | 1.395s | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Very Long | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.1x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 850 ms | ||
Damage[?] | |||
Max Damage: | 650 before 10m | ||
Min Damage: | 400 after 350m | ||
Damage Type: | Sniper Rifles | ||
Reload Speed | |||
Short Reload: | 3.1s | ||
Long Reload: | 4.7s | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 48 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 4.5 | 0 |
Move: | 5 | 0.2 | |
Stand | Still: | 5 | 0 |
Move: | 6 | 0.55 | |
Bloom per Shot: | 1 | 1 | |
Recoil[?] | |||
Vertical: | 0.4 | ||
Horizontal, Min/Max: | 0.1/0.1 | ||
Horizontal Tolerance: | 0.2 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 5 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | SR-7 API Data |
The SR-7 is a sniper rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.
The SR-7 is the high capacity sniper rifle for the Terrans—that is, it has the largest magazine size and deepest ammunition pool of the bolt-action sniper rifle range. It takes longer to chamber between each shot compared to the M77-B, and is a bit more cumbersome with a longer reload, but earns a higher velocity, an extra three bullets per magazine, and eight extra rounds in reserve as compared to the balanced option before it.
As with most bolt-action sniper rifles, the SR-7 deals 210% damage on a headshot, rather than only 200%, increasing the range at which the rifle is able to kill standard infantry with one headshot.
The SR-7, LA80, and V10 are statistically identical.
Damage Fall-Off[]
The two intermediate ranges listed are the ranges at which two bodyshots or one headshot, respectively, no longer kill a standard infantry target.
- 650 before 10 meters
- 500 at 214 meters
- 477 at 245 meters
- 400 after 350 meters
Attachments[]
Attachments |
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Optic | |||||||
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S3 (6x) Built-in
If no optic is chosen, this scope is attached.
| The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat. | ||||||
SO7 (7x) 49 OR 30 | The long-range Sniper Optics 7 scope uses standard mil-dot sighting and 7x magnification to allow for mid and long range shots. | ||||||
OPS (8x) 49 OR 30 | The 8x magnification Optical Precision Scope was created for long-distance shots while retaining a respectable field of view for closer targets. | ||||||
APS (10x) 49 OR 30 | The TR's Advanced Precision Scope 10x is responsible for record-setting long distance kills on Auraxis. It comes equipped with a standard mil-dot reticle. | ||||||
LRO (12x) 49 OR 30 | Private contractors designed the Long Range Optics 12x to meet the needs of the TR's finest snipers; It features standard mil-dot sighting. |
Barrel | |||||||
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Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Comfort Grip 49 OR 100 | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Straight-Pull Bolt 49 OR 100 | The straight-pull bolt allows the sniper to chamber another round while aiming down sights. |
This weapon does not have any ammo type attachments. |
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Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 350m | ||
Flash | - | 12 (on fire @ 10) | 19 (on fire @ 15) |
Composite Armor 4 | - | 15 (on fire @ 12) | 25 (on fire @ 20) |
Harasser | - | 30 (on fire @ 24) | 49 (on fire @ 39) |
Composite Armor 4 | - | 36 (on fire @ 29) | 58 (on fire @ 47) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 19 (on fire @ 15) | 30 (on fire @ 24) |
Composite Armor 4 | - | 21 (on fire @ 17) | 33 (on fire @ 27) |
Valkyrie | Front/Side/Top/Rear | 47 (on fire @ 37) | 75 (on fire @ 60) |
Bottom | 93 (on fire @ 74) | 150 (on fire @ 120) | |
Composite Armor 4 | Front/Side/Top/Rear | 54 (on fire @ 43) | 87 (on fire @ 69) |
Bottom | 107 (on fire @ 85) | 173 (on fire @ 138) | |
Dervish | - | 36 (on fire @ 29) | 59 (on fire @ 47) |
Composite Armor 4 | - | 40 (on fire @ 32) | 65 (on fire @ 52) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the SR-7. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
SR-7 Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the SR-7 contribute towards the Sniper Rifles directive tree. |
History[]
- October 24, 2016 Update
- Magazine size from 5 to 8 rounds per magazine
- Ammunition capacity from 40 to 48
- March 30, 2022 Update (The Arsenal Update)
- Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
- Being struck by a sniper rifle now has more prominent audio.
- Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
- Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
- Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
Media[]
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