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Page Contents Current As of Patch: 2022-05-04

SOAS-20
SOAS-20
The automatic SOAS-20's high rate of fire makes it an excellent choice for mid-range encounters.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon InfiltratorIcon EngineerIcon Heavy AssaultIcon Combat Medic
Weapon Type: Scout Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 550m/s
Effective Range: Long
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 60m
Reload Speed
Short Reload: 2s
Long Reload: 2.64s
Ammunition
Magazine Size: 24
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 2 0.1
Move: 2.5 0.2
Stand Still: 2.5 0.1
Move: 3 0.3
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.2/0.225
Horizontal Tolerance: 0.6
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

SOAS-20 API Data

Census LF API source: SOAS-20 API Data

SOAS-20 AE
SOAS-20 AE
The automatic SOAS-20's high rate of fire makes it an excellent choice for mid-range encounters.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon InfiltratorIcon EngineerIcon Heavy AssaultIcon Combat Medic
Weapon Type: Scout Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 550m/s
Effective Range: Long
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 60m
Reload Speed
Short Reload: 2s
Long Reload: 2.64s
Ammunition
Magazine Size: 24
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 2 0.1
Move: 2.5 0.2
Stand Still: 2.5 0.1
Move: 3 0.3
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.2/0.225
Horizontal Tolerance: 0.6
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

SOAS-20 AE API Data

Census LF API source: SOAS-20 AE API Data
Note: Available as part of Fifth Anniversary Bundle.


The SOAS-20 is a scout rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Spec-Ops AutoScout - 20 is a fully-automatic rifle, designed to fulfill a role not unlike an assault rifle. The SOAS-20 has a relatively small magazine and moderate muzzle velocity plus relatively low damage-per-second, combined with poor hip accuracy. However, it has very controllable recoil, and extremely generous damage fall-off.

The SOAS-20 is most easily compared to a weapon class not available to the Infiltrator; assault rifles. More specifically, the SOAS-20 is most comparable to the Icon NS NS-11A, which shares the same damage-per-second but is superior in most other regards besides recoil.

The SOAS-20, Icon NC AF-18 Stalker, and Icon VS Artemis VX26 are statistically nigh-identical weapons, with the only difference found in the Vanu option's muzzle velocity, which is lowered in exchange for the faction's 'no bullet drop' trait.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)
Icon weaponAttachment tr redDotSight01
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)
Icon weaponAttachment tr redDotSight05
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
DMO (3.4x)
Tr weapon scope dmo x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
HDS (3.4x)
Tr weapon scope hds x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
TMS (4x)
Tr weapon scope tms x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
ACS (4x)
Tr weapon scope acs x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
S3 (6x)
S3 (6x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
Barrel
Compensator
Compensator (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor
Flash Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Angled Forward Grip
Angled Forward Grip (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%.
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine
Extended Magazine (NSX)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the amount of ammunition in each magazine by 6 rounds, and the weapon takes 15% longer to equip and unequip.
Forward Grip
Forward Grip (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
High Velocity Ammunition
High Velocity Ammunition (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Soft Point Ammunition
Soft Point Ammunition (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 60m
Icon Light AssaultInfantry Head 44
Torso 7(7)8(8)
Legs 8(8)9(9)
Icon InfiltratorInfiltrator Head 44
Torso 7(7)8(8)
Legs 7(7)8(8)
Icon Heavy AssaultHeavy Assault Overshield Head 66
Torso 11(11)12(12)
Legs 12(12)13(13)
Icon MAXMAX Head 3540
Torso 70(88)80(100)
Legs 78(98)89(112)
Theoretical Time To Kill
Infantry Body part 0m 10m 60m
Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.276s 0.294s - 0.385s -
Torso 0.552s 0.57s - 0.753s -
Icon InfiltratorInfiltrator Head 0.276s 0.294s - 0.385s -
Torso 0.552s 0.57s - 0.753s -
Icon Heavy AssaultHeavy Assault Head 0.46s 0.478s - 0.569s -
Torso 0.92s 0.938s - 1.121s -
Icon MAXMAX Head 3.129s 3.147s - 3.698s -
Torso 6.35s 6.368s 8.024s 7.379s 9.22s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 60m
Link=FlashFlash - 53 (on fire @ 42) 60 (on fire @ 48)
Composite Armor 4 - 69 (on fire @ 55) 78 (on fire @ 63)
Link=HarasserHarasser - 135 (on fire @ 108) 154 (on fire @ 124)
Composite Armor 4 - 162 (on fire @ 130) 185 (on fire @ 148)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 84 (on fire @ 68) 96 (on fire @ 77)
Composite Armor 4 - 93 (on fire @ 74) 106 (on fire @ 85)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 210 (on fire @ 168) 240 (on fire @ 192)
Bottom 420 (on fire @ 336) 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 276 (on fire @ 221)
Bottom 483 (on fire @ 387) 552 (on fire @ 442)
Dervish DiagramDervish - 164 (on fire @ 131) 187 (on fire @ 150)
Composite Armor 4 - 180 (on fire @ 144) 206 (on fire @ 165)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the SOAS-20. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
SOAS-20
Service Ribbon
Scout Rifle Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the SOAS-20 contribute towards the Scout Rifles directive tree.

History[]

  • Game Update Number 7
    • Minimum Damage: 112 at 65 meters changed to 125 at 65 meters
    • First Shot Recoil: 2.5 changed to 1.5
    • Recoil Recovery: 15 degrees per second changed to 18 degrees per second
    • Magazine size: 20 changed to 24
    • Total Ammunition: 120 changed to 240
    • Short Reload: 2.25 seconds changed to 2 seconds (long reload remains same at 3 seconds)
    • Aimed Accuracy: 0.15 crouched moving, 0.25 stand moving changed to 0.2 crouched moving, 0.3 stand moving
    • Horizontal Recoil: 0.1 min, 0.3 max changed to 0.2 min, 0.225 max
    • Equip Time: 0.5 seconds changed to 0.75 seconds
  • Game Update Number 9
    • Cost decreased from 1,000 Certification Points/700 Daybreak Cash to 250 Certification Points/500 Daybreak Cash.
  • Performance Update Number 2
    • Long reload improved from 2.9 to 2.45
    • Short reload improved from 2.0 to 1.865
    • Improved hip accuracy by 0.5 in all states
    • Min damage range reduced from 65 to 60 meters to match the other weapon of the same damage model
  • Patch February 27th, 2014
    • No longer uses sniper tracers or flyby audio. They now use carbine style tracers.
  • December 1, 2016 Update
    • Projectile velocity from 500 to 550

Media[]

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