Page Contents Current As of Patch: | 2022-12-14 |
SMG-46 Armistice | |||
The SMG-46 Armistice fully automatic submachine gun features an extremely fast rate of fire. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | SMG | ||
Fire Rate: | 896 RPM | ||
Muzzle Velocity: | 370m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 125 before 6m | ||
Min Damage: | 84 after 42m | ||
Reload Speed | |||
Short Reload: | 2.25s | ||
Long Reload: | 2.92s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 240 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.3 |
Move: | 1.25 | 0.3 | |
Stand | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.05 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.15 | ||
Horizontal, Min/Max: | 0.347/0.376 | ||
Horizontal Tolerance: | 0.9 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | SMG-46 Armistice API Data |
SMG-46G Armistice | |||
The SMG-46 Armistice fully automatic submachine gun features an extremely fast rate of fire. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | SMG | ||
Fire Rate: | 896 RPM | ||
Muzzle Velocity: | 370m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 125 before 6m | ||
Min Damage: | 84 after 42m | ||
Reload Speed | |||
Short Reload: | 2.25s | ||
Long Reload: | 2.92s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 240 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.3 |
Move: | 1.25 | 0.3 | |
Stand | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.05 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.15 | ||
Horizontal, Min/Max: | 0.347/0.376 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | SMG-46G Armistice API Data | ||
Note: | Unlocked through a code bundled with physical copies of PlanetSide 2. |
SMG-46AE Armistice | |||
This 4th Anniversary Edition of the SMG-46 Armistice submachine gun features an extremely fast rate of fire. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | SMG | ||
Fire Rate: | 896 RPM | ||
Muzzle Velocity: | 370m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 125 before 6m | ||
Min Damage: | 84 after 42m | ||
Reload Speed | |||
Short Reload: | 2.25s | ||
Long Reload: | 2.92s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 240 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.3 |
Move: | 1.25 | 0.3 | |
Stand | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.05 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.15 | ||
Horizontal, Min/Max: | 0.347/0.376 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | SMG-46AE Armistice API Data | ||
Note: | Available as part of Fourth Anniversary Bundle. |
The SMG-46 Armistice is a submachine gun available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.
The SMG-46 Armistice is the Terran's high damage output submachine gun, competing primarily with the AF-4 Cyclone. Though the Armistice may have a lower calibre round loaded, the weapon's blazing fast rate-of-fire more than makes up for the damage deficit, though this does come at the expense of ranged potency through high bloom-per-shot for the calibre and wild recoil, combined with a lower damage-per-magazine.
The SMG-46 Armistice's brother, the PDW-16 Hailstorm, sacrifices a fair chunk of fire rate compared to the Armistice in exchange for a much larger, 60-round drum magazine without slowing its reload speed, for which it additionally trades off access to an Extended Magazine and suffers a slightly less controllable horizontal recoil in spite of the slower rate-of-fire.
The SMG-46 Armistice, alongside the AF-4 Cyclone and Eridani SX5, is part of the so-called 'first generation' of submachine guns, as the three were the first wave of faction-specific weapons to be released in the class.
Attachments[]
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
RTA Reflex Sight (1x) 49 OR 30 | The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article. | ||||||
MH2 Reflex Sight (2x) 49 OR 30 | The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 10 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine 49 OR 100 | Increases the amount of ammunition in each magazine by 10 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Damage drop-off is linear. Stats in yellow are with Soft Point Ammunition.
- 125 before 6 meters (11 meters)
- 112 at 17 meters (20 meters)
- 100 at 27 meters (29 meters)
- 91 at 35 meters (36 meters)
- 84 at 42 meters (42 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 6m | After 42m | ||
Flash | - | 60 (on fire @ 48) | 90 (on fire @ 72) |
Composite Armor 4 | - | 78 (on fire @ 63) | 117 (on fire @ 93) |
Harasser | - | 154 (on fire @ 124) | 229 (on fire @ 184) |
Composite Armor 4 | - | 185 (on fire @ 148) | 275 (on fire @ 220) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 96 (on fire @ 77) | 143 (on fire @ 115) |
Composite Armor 4 | - | 106 (on fire @ 85) | 158 (on fire @ 126) |
Valkyrie | Front/Side/Top/Rear | 240 (on fire @ 192) | 358 (on fire @ 286) |
Bottom | 480 (on fire @ 384) | 715 (on fire @ 572) | |
Composite Armor 4 | Front/Side/Top/Rear | 276 (on fire @ 221) | 411 (on fire @ 329) |
Bottom | 552 (on fire @ 442) | 822 (on fire @ 658) | |
Dervish | - | 187 (on fire @ 150) | 278 (on fire @ 223) |
Composite Armor 4 | - | 206 (on fire @ 165) | 306 (on fire @ 245) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the SMG-46 Armistice. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
SMG-46 Armistice Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the SMG-46 Armistice contribute towards the Submachine Guns directive tree. |
Media[]
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