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|Adv Forward Grip = Yes |
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|HV Ammo = Yes}} |
Revision as of 08:53, 28 July 2014
Page Contents Current As of Patch: | 16/04/2014 |
SABR-13 | |||
The SABR-13's two-round burst fire mode was originally developed with ammunition conservation in mind. It has since become popular with marksmen because of its ability to reliably land those two rounds on target from long range. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 700 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 600 RPM | ||
Muzzle Velocity: | 620m/s | ||
Effective Range: | Long | ||
Fire Modes: | 2x Burst, Semi-Automatic | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 143 after 75m | ||
Reload Speed | |||
Short Reload: | 2.665s | ||
Long Reload: | 3.2s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 180 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.03 |
Move: | 2 | 0.15 | |
Stand | Still: | 2 | 0.03 |
Move: | 2.5 | 0.3 | |
Bloom per Shot: | 0.12 | 0.06 | |
Recoil[?] | |||
Vertical: | 0.4 | ||
Horizontal, Min/Max: | 0.15/0.175 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 0.75x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | SABR-13 API Data |
The SABR-13 is a Terran Republic assault rifle. It's designed specifically for long range engagements. The SABR-13 has the lowest recoil, best aim accuracy and highest damage output per round of all Assault Rifles used by the Terran Republic. It is also the only TR rifle that has 30 rounds in its magazine. But it makes up for that with an extremely low and manageable recoil pattern that outperforms it's long range brethren.
The SABR-13 is often compared to the CME and the Reaper DMR. While the SABR-13's two-round burst fire mode allows it to remain consistently accurate over the CME's fully automatic firing mode, it is severely constricted in close quarters by its extremely low damage-per-second and inability to pump out rounds, consistently forcing you to spam the trigger when trapped in close quarters environment.
Attachments
Attachments |
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Optic | |||||||
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HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. | ||||||
S3 (6x) 49 OR 30 | The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat. |
Barrel | |||||||
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Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Impact Ammunition 49 OR 100 | Increases the weapon's minimum damage from to , while reducing magazine size by . |
Ribbons and Medals
It is possible to get both Ribbons and Medals for using the SABR-13. Each Ribbon is a standard reward for achieving a set amount of kills with the SABR-13. Medals relate to how many overall kills you have with the SABR-13.
Ribbons
Ribbon | Icon | Requirements |
SABR-13 Service Ribbon | 10 kills. |
Medals
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |