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Page Contents Current As of Patch: 2017-02-02
SABR-13
SABR-13
The SABR-13's two-round burst fire mode was originally developed with ammunition conservation in mind. It has since become popular with marksmen because of its ability to reliably land those two rounds on target from long range.
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 699 Icon Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Combat Medic
Weapon Type: Assault Rifles
Fire Rate: 600 RPM
Muzzle Velocity: 620m/s
Effective Range: Long
Fire Modes: 2x Burst,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 90m
Reload Speed
Short Reload: 2.665s
Long Reload: 3.2s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.015
Move: 2 0.075
Stand Still: 2 0.015
Move: 2.5 0.15
Bloom per Shot: 0.12 0.06
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.15/0.175
Horizontal Tolerance: 0.35
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1x
Data source: 1. 2.

The SABR-13 is an assault rifle available to the Terran Republic. It is a highly accurate, slow-firing burst fire rifle able to provide the Medic with lethal long-range power. Unlike all other assault rifles available to the Republic, the SABR-13 carries a damage profile of 167 damage per bullet, making it one of the hardest hitting weapons available to the Medic. Like most other burst fire weaponry, the SABR has a first shot recoil multiplier of 0.75x which, unlike fully automatic weapons, makes the first shot more accurate than all subsequent shots in the burst. As the SABR only fires in two shot bursts, this means that every other shot will have minimal recoil.

As a result of its remarkably low recoil, attributed in large part to the first shot recoil multiplier, the SABR-13 is a stellar weapon for long range engagements. Not only does the gun have low recoil, it also has the aforementioned high damage profile as well as a longer fall-off range, meaning the SABR also deals a lot of damage.

However, the SABR does make a trade off for being the long range powerhouse that it is; having a slow fire rate alongside the need to pull the trigger constantly causes the SABR to suffer in close quarters. This can be combat by trying to achieve headshots, as the 167 damage profile allows the SABR to kill in just 3 headshots within its 10 meter maximum damage range, whereas a 143 damage profile weapon would need 4 shots. As such, any weapon with a 143 damage profile and less than 800 RPM will theoretically still lose to a skilled SABR-13 user in close quarters.

Damage with Range:

167 @ 10 meters

143 @ 55 meters

125 @ 90 meters

AttachmentsEdit

Available attachments
Optics
HS/NV Scope (1X) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope
30Icon resource certpoints 25x25 50Icon Daybreak Cash
RTA Reflex Sight (1x) The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight01
30Icon resource certpoints 25x25 50Icon Daybreak Cash
MH2 Reflex Sight (2x) The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
Icon weaponAttachment tr redDotSight05
30Icon resource certpoints 25x25 50Icon Daybreak Cash
DMO (3.4x) Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Tr weapon scope dmo x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
HDS (3.4x) Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Tr weapon scope hds x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
TMS (4x) Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
Tr weapon scope tms x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
ACS (4x) The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Tr weapon scope acs x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
S3 (6x) The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
S3 (TR 6x)
30Icon resource certpoints 25x25 50Icon Daybreak Cash
Barrel Attachments
Suppressor The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor (TR)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Compensator A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
Compensator (TR)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 25%.
Laser Sight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Advanced Forward Grip An advanced forward grip greatly increases control of the weapon, reducing horizontal recoil by 33%.
Forward Grip (TR)
200Icon resource certpoints 25x25 150Icon Daybreak Cash
Ammo
High Velocity Ammunition High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Extended Magazine (TR)
100Icon resource certpoints 25x25 75Icon Daybreak Cash


Ribbons and MedalsEdit

It is possible to get both Ribbons and Medals for using the SABR-13. Each Ribbon is a standard reward for achieving a set amount of kills with the SABR-13. Medals relate to how many overall kills you have with the SABR-13.

RibbonsEdit

Ribbon Icon Requirements
SABR-13 Service Ribbon
Assault Rifle Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

History Edit

  • October 24, 2016 Update
    • Standing ADS CoF from 0.03 to 0.015
    • Crouching ADS CoF from 0.03 to 0.015
    • Walking ADS CoF from 0.3 to 0.15
    • Crouch-walking ADS CoF from 0.15 to 0.075
    • Semi-auto vertical recoil from 0.4 to 0.3
  • February 2, 2017 Update
    • Damage from 167@10m-143@75m to 167@10m-125@90m

Video Edit

Planetside 2 - Sabr-13 Weapon Review06:56

Planetside 2 - Sabr-13 Weapon Review

Weapon review.

Gallery Edit

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