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Rocket Launchers

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Page Contents Current As of Patch: GU11

Rocket Launchers Edit

Rocket Launchers
Icon-small-tr Icon-small-nc Icon-small-vs Logo ns
ML-7 Shrike S1 NS Decimator
M9 SKEP Launcher AF-22 Crow Hades VSH4 NS Annihilator
ASP-30 Grounder Hawk GD-68 Nemesis VSH9 The Kraken
T2 Striker NC15 Phoenix Lancer VS22

Usable By:

Rocket Launchers can be used to take down enemy ground or air vehicles, as well as tightly packed squads or MANA turrets. 

Types of Rocket LaunchersEdit

All rocket launchers in the same category are identical, except for cosmetics and the special rocket launchers.

Standard Dumb Fire: ML-7 for TR, Shrike for NC, and S1 for VS.  These are one-shot, dumb fire (can't be guided) rocket launchers that deal heavy (1135 ) damage.  These are the starting rocket launchers for each faction. 

Ground: M9 SKEP Launcher for TR, AF-22 Crow for NC, and Hades VSH4 for VS.  These are one-shot rocket launchers that can both dumb fire and lock on to ground vehicles.  These deal slightly less damage (1000 ) than the standard ones. The time needed to lock-on any ground vehicles varies respectively with distance from the desired target. The closer you are, the faster the weapon locks-on. The farther away you are, the longer the weapon needs to lock-onto target.

Air: ASP-30 Grounder for TR, Hawk GD-68 for NC, and Nemesis VSH9 for VS.  These are one-shot rocket launchers that can both dumb fire and lock on to air vehicles.  These deal slightly less damage (1000 ) than the standard ones. The time needed to lock-on any air vehicles correlates respectively with the distance from the desired target. The closer you are, the faster the weapon locks-on. The farther away you are, the longer the weapon needs to lock-onto target.

NS: NS Decimator, NS Kraken and NS Annihilator.  NS Decimator and NS Kraken deal more damage than standart dumb fire rockets(1335) at the cost of holding one less rocket in reserve and having a slightly slower bullet velocity. The NS Annihilator can lock on to both air and ground vehicles, but it deals low damage (1000) and can't dumb fire.  Both of these rocket launchers are available to all factions.

Special: T2 Striker for TR, NC15 Phoenix for NC, and Lancer VS22 for VS.  These rocket launcher all have their own unique abilities. The T2 Striker carries 6 rockets in a magazine (that deal low damage, for rockets) the rockets are dumb-fired, but will lock-on to enemy aircraft if they get close enough.  The NC15 Phoenix shoots a camera guided rocket that the user can control.  The Lancer VS22 features a charge up mechanic, where the more you charge it, the faster and more damaging the beam will be.  Visit their respective pages to learn more about them.

Fire ModesEdit

Dumb Fire: Warhead will fire where pointed. Bullet drop applies.

Unguided: Warhead will travel in a straight line. Bullet drop does not apply.

Rapid Fire: Multiple warheads are fired when trigger is held down.

Lock-On: When ADS is enabled, warhead will be capable of "locking onto" specified target and following said target for a time. Bullet drop does not apply. (Ground) indicates warheads that lock onto ground vehicles, (Air) indicates warheads that lock onto air vehicles, (Air/Ground) indicates warheads that lock onto all vehicles.  Note that when you fire a locked on rocket, the rocket velocity is higher than the statistics show.

Heat Seeking (Air): Dumb fire rockets until coming into close proximity with aircraft in which then they will lock-on to the said aircraft.

Guided: Warhead is player-controlled. (Camera) indicates that the controlling is done from the missile's viewpoint, (Wire) indicates that the controlling is done from the player's viewpoint.

Charge: Warhead max damage increases the longer the trigger is held.

StatisticsEdit

ML-7
ML-7
Costs
Cert Cost: Default Icon resource certpoints 25x25
DC Cost: Default Icon Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 85m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage
Max Damage: 1135
Min Damage: 1135
Max Indirect Damage: 750 before 0.35m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy?
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
M9 SKEP Launcher
M9 SKEP Launcher
Costs
Cert Cost: 650 Icon resource certpoints 25x25
DC Cost: 499 Icon Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 115m/s
Effective Range: Long
Fire Modes: Lock-on (Ground)
Dumbfire
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 750 before 0.35m
Min Indirect Damage: 1 after 6m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy?
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
ASP-30 Grounder
ASP-30 Grounder
Costs
Cert Cost: 650 Icon resource certpoints 25x25
DC Cost: 499 Icon Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 100m/s
Effective Range: Long
Fire Modes: Lock-on (Air)
Dumbfire
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 750 before 0.35m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy?
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
T2 Striker
T2 Striker
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 699 Icon Daybreak Cash
General Info
Fire Rate: 150 RPM
Muzzle Velocity: 220m/s
Effective Range: Long
Fire Modes: Rapid Fire,
Heat Seeking (Air)
Damage
Max Damage: 200
Min Damage: 200
Max Indirect Damage: 50 before 2m
Min Indirect Damage: 1 after 3m
Reload Speed
Short Reload: 4s
Long Reload: 4.6s
Ammunition
Magazine Size: 6
Ammunition Pool: 30
Accuracy?
Hip Aim
Crouch Still: 1.5 0
Move: 2 1
Stand Still: 2 0.5
Move: 3.5 1
Bloom per Shot: 0.1 0.2

Shrike
Shrike
Costs
Cert Cost: Default Icon resource certpoints 25x25
DC Cost: Default Icon Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 85m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage
Max Damage: 1135
Min Damage: 1135
Max Indirect Damage: 750 before 0.35m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy?
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
AF-22 Crow
AF-22 Crow
Costs
Cert Cost: 650 Icon resource certpoints 25x25
DC Cost: 499 Icon Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 115m/s
Effective Range: Long
Fire Modes: Lock-on (Vehicle),
Dumbfire
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 750 before 0.35m
Min Indirect Damage: 1 after 6m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy?
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
Hawk GD-68
Hawk GD-68
Costs
Cert Cost: 650 Icon resource certpoints 25x25
DC Cost: 499 Icon Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 100m/s
Effective Range: Long
Fire Modes: Lock-on (Aircraft),
Dumbfire
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 750 before 0.35m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy?
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
NC15 Phoenix
NC15 Phoenix
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 699 Icon Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 42m/s
Effective Range: 300m
Fire Modes: Guided (Camera)
Damage
Max Damage: 750
Min Damage: 750
Max Indirect Damage: 100 before 2m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy?
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2

S1
S1
Costs
Cert Cost: Default Icon resource certpoints 25x25
DC Cost: Default Icon Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 85m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage
Max Damage: 1135
Min Damage: 1135
Max Indirect Damage: 750 before 0.35m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy?
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
Hades VSH4
Hades VSH4
Costs
Cert Cost: 650 Icon resource certpoints 25x25
DC Cost: 499 Icon Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 115m/s
Effective Range: Long
Fire Modes: Lock-on (Ground)
Dumbfire
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 750 before 0.35m
Min Indirect Damage: 1 after 6m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy?
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
Nemesis VSH9
Nemesis VSH9
Costs
Cert Cost: 650 Icon resource certpoints 25x25
DC Cost: 499 Icon Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 100m/s
Effective Range: Long
Fire Modes: Lock-on (Air)
Dumbfire
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 750 before 0.35m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy?
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
Lancer VS22
Lancer VS22
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 699 Icon Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 600m/s
Muzzle Velocity Charge level 2: 700m/s
Muzzle Velocity Charge level 3: 800m/s
Effective Range: Long
Fire Modes: Unguided,
Charge
Damage
Max Damage: 150 before 400m
Min Damage: 110 after 500m
Max Damage Charge level 2: 375 before 400m
Min Damage Charge level 2: 375? after 500m
Max Damage Charge level 3: 750 before 400m
Min Damage Charge level 3: 750? after 500m
Reload Speed
Short Reload: 4s
Long Reload: 5s
Ammunition
Magazine Size: 6
Ammunition Pool: 24
Accuracy?
Hip Aim
Crouch Still: 2.5 0
Move: 3 0
Stand Still: 3 0
Move: 3.5 0
Bloom per Shot: 2 2

NS Decimator
NS Decimator
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 799 Icon Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 60m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage
Max Damage: 1335
Min Damage: 1335
Max Indirect Damage: 650 before 0.35m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.7s
Ammunition
Magazine Size: 1
Ammunition Pool: 4
Accuracy?
Hip Aim
Crouch Still: 2 1
Move: 2.5 1
Stand Still: 2.5 1
Move: 3 1
Bloom per Shot: 2 2
NS Annihilator
NS Annihilator
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 799 Icon Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 100m/s
Effective Range: Long
Fire Modes: Lock-On (Aircraft/Vehicle)
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 750 before 0.35m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 4.7s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy?
Hip Aim
Crouch Still: 2 1
Move: 2.5 1
Stand Still: 2.5 1
Move: 3 1
Bloom per Shot: 2 2
The Kraken
The Kraken
Costs
Cert Cost: N/A Icon resource certpoints 25x25
DC Cost: N/A Icon Daybreak Cash
General Info
Fire Rate: 200 RPM
Muzzle Velocity: 60m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage
Max Damage: 1335
Min Damage: 1335
Max Indirect Damage: 650 before 0.35m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.7s
Ammunition
Magazine Size: 1
Ammunition Pool: 4
Accuracy?
Hip Aim
Crouch Still: 2 1
Move: 2.5 1
Stand Still: 2.5 1
Move: 3 1
Bloom per Shot: 2 2

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