Wikia

Planetside 2 Wiki

Rocket Launchers

Comments51
1,073pages on
this wiki
Page Contents Current As of Patch: GU11

Rocket Launchers Edit

Rocket Launchers
Icon-small-tr Icon-small-nc Icon-small-vs Logo ns
ML-7 Shrike S1 NS Decimator
M9 SKEP Launcher AF-22 Crow Hades VSH4 NS Annihilator
ASP-30 Grounder Hawk GD-68 Nemesis VSH9
T2 Striker NC15 Phoenix Lancer VS22

Usable by:


Rocket Launchers can be used to take down enemy ground or air vehicles, as well as tightly packed squads or MANA turrets. 

Types of Rocket LaunchersEdit

All rocket launchers in the same category are identical, except for cosmetics and the special rocket launchers.

Standard Dumb Fire: ML-7 for TR, Shrike for NC, and S1 for VS.  These are one-shot, dumb fire (can't be guided) rocket launchers that deal heavy (1135 ) damage.  These are the starting rocket launchers for each faction. 

Ground: M9 SKEP Launcher for TR, AF-22 Crow for NC, and Hades VSH4 for VS.  These are one-shot rocket launchers that can both dumb fire and lock on to ground vehicles.  These deal slightly less damage (1000 ) than the standard ones. The time needed to lock-on any ground vehicles varies respectively with distance from the desired target. The closer you are, the faster the weapon locks-on. The farther away you are, the longer the weapon needs to lock-onto target.

Air: ASP-30 Grounder for TR, Hawk GD-68 for NC, and Nemesis VSH9 for VS.  These are one-shot rocket launchers that can both dumb fire and lock on to air vehicles.  These deal slightly less damage (1000 ) than the standard ones. The time needed to lock-on any air vehicles correlates respectively with the distance from the desired target. The closer you are, the faster the weapon locks-on. The farther away you are, the longer the weapon needs to lock-onto target.

NS: NS Decimator and NS Annihilator.  The NS Decimator deals moderate damage (1335) at the cost of holding one less rocket in reserve and having a slightly slower bullet velocity.  The NS Annihilator can lock on to both air and ground vehicles, but it deals low damage (1000) and can't dumb fire.  Both of these rocket launchers are available to all factions.

Special: T2 Striker for TR, NC15 Phoenix for NC, and Lancer VS22 for VS.  These rocket launcher all have their own unique abilities. The T2 Striker carries 5 rockets in a magazine (that deal low damage, for rockets) that can lock on to air and ground units, but can't dumb fire.  The NC15 Phoenix shoots a camera guided rocket that the user can control.  The Lancer VS22 features a charge up mechanic, where the more you charge it, the faster and more damaging the beam will be.  Visit their respective pages to learn more about them.

Fire ModesEdit

Dumb Fire: Warhead will fire where pointed. Bullet drop applies.

Unguided: Warhead will travel in a straight line. Bullet drop does not apply.

Rapid Fire: Multiple warheads are fired when trigger is held down.

Lock-On: When ADS is enabled, warhead will be capable of "locking onto" specified target and following said target for a time. Bullet drop does not apply. (Ground) indicates warheads that lock onto ground vehicles, (Air) indicates warheads that lock onto air vehicles, (Air/Ground) indicates warheads that lock onto all vehicles.  Note that when you fire a locked on rocket, the rocket velocity is higher than the statistics show.

Guided: Warhead is player-controlled. (Camera) indicates that the controlling is done from the missile's viewpoint, (Wire) indicates that the controlling is done from the player's viewpoint.

Charge: Warhead max damage increases the longer the trigger is hold.

StatisticsEdit

ML-7
ML-7
Fire Rate: 200 RPM
Muzzle Velocity: 115m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage
Max Damage: 1135
Min Damage: 1135
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
M9 SKEP Launcher
M9 SKEP Launcher
Fire Rate: 200 RPM
Muzzle Velocity: 115m/s
Effective Range: Long
Fire Modes: Lock-on (Ground)
Dumbfire
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 6m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
ASP-30 Grounder
ASP-30 Grounder
Fire Rate: 200 RPM
Muzzle Velocity: 100m/s
Effective Range: Long
Fire Modes: Lock-on (Air)
Dumbfire
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
T2 Striker
T2 Striker
Fire Rate: 400 RPM
Muzzle Velocity: 120m/s
Effective Range: Long
Fire Modes: Rapid Fire,
Lock-On (Air/Ground)
Damage
Max Damage: 335
Min Damage: 335
Max Indirect Damage: 500 before 0.5m
Min Indirect Damage: 1 after 3m
Reload Speed
Short Reload: 4.4s
Long Reload: 5s
Ammunition
Magazine Size: 5
Ammunition Pool: 20
Accuracy
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

Shrike
Shrike
Fire Rate: 200 RPM
Muzzle Velocity: 115m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage
Max Damage: 1135
Min Damage: 1135
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
AF-22 Crow
AF-22 Crow
Fire Rate: 200 RPM
Muzzle Velocity: 115m/s
Effective Range: Long
Fire Modes: Lock-on (Ground)
Dumbfire
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 6m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
Hawk GD-68
Hawk GD-68
Fire Rate: 200 RPM
Muzzle Velocity: 100m/s
Effective Range: Long
Fire Modes: Lock-on (Air)
Dumbfire
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
NC15 Phoenix
NC15 Phoenix
Fire Rate: 200 RPM
Muzzle Velocity: 42m/s
Effective Range: Long
Fire Modes: Guided (Camera)
Damage
Max Damage: 750
Min Damage: 750
Max Indirect Damage: 100 before 2m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

S1
S1
Fire Rate: 200 RPM
Muzzle Velocity: 115m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage
Max Damage: 1135
Min Damage: 1135
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
Hades VSH4
Hades VSH4
Fire Rate: 200 RPM
Muzzle Velocity: 115m/s
Effective Range: Long
Fire Modes: Lock-on (Ground)
Dumbfire
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 6m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
Nemesis VSH9
Nemesis VSH9
Fire Rate: 200 RPM
Muzzle Velocity: 100m/s
Effective Range: Long
Fire Modes: Lock-on (Air)
Dumbfire
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 1.5 1
Move: 2 1
Stand Still: 2 1
Move: 2.5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
Lancer VS22
Lancer VS22
Fire Rate: 200 RPM
Muzzle Velocity: 600m/s
Muzzle Velocity Charge level 2: 700m/s
Muzzle Velocity Charge level 3: 800m/s
Effective Range: Long
Fire Modes: Unguided,
Charge
Damage
Max Damage: 150 before 400m
Min Damage: 110 after 500m
Max Damage Charge level 2: 375 before 400m
Min Damage Charge level 2: 375? after 500m
Max Damage Charge level 3: 750 before 400m
Min Damage Charge level 3: 750? after 500m
Reload Speed
Short Reload: 4s
Long Reload: 5s
Ammunition
Magazine Size: 6
Ammunition Pool: 24
Accuracy
Hip Aim
Crouch Still: 2.5 0
Move: 3 0
Stand Still: 3 0
Move: 3.5 0
Bloom per Shot: 2 2
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

NS Decimator
NS Decimator
Fire Rate: 200 RPM
Muzzle Velocity: 60m/s
Effective Range: Long
Fire Modes: Dumbfire
Damage
Max Damage: 1335
Min Damage: 1335
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 5.7s
Ammunition
Magazine Size: 1
Ammunition Pool: 4
Accuracy
Hip Aim
Crouch Still: 2 1
Move: 2.5 1
Stand Still: 2.5 1
Move: 3 1
Bloom per Shot: 2 2
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash
NS Annihilator
NS Annihilator
Fire Rate: 200 RPM
Muzzle Velocity: 100m/s
Effective Range: Long
Fire Modes: Lock-On (Air/Ground)
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 4.7s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 2 1
Move: 2.5 1
Stand Still: 2.5 1
Move: 3 1
Bloom per Shot: 2 2
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

Around Wikia's network

Random Wiki