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Rocket Launchers

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Page Contents Current As of Patch: GU09

Rocket Launchers Edit

Rocket Launchers
Icon-small-tr Icon-small-nc Icon-small-vs Logo ns
ML-7 Shrike S1 NS Decimator
M9 SKEP Launcher AF-22 Crow Hades VSH4 NS Annihilator
ASP-30 Grounder Hawk GD-68 Nemesis VSH9
T2 Striker NC15 Phoenix Lancer VS22

Usable by:


Rocket Launchers can be used to take down enemy ground or air vehicles, as well as tightly packed squads or MANA turrets. 

Fire ModesEdit

Dumb Fire: Warhead will fire where pointed. Bullet drop applies.

Unguided: Warhead will travel in a straight line. Bullet drop does not apply.

Rapid Fire: Multiple warheads are fired when trigger is held down.

Lock-On: When ADS is enabled, warhead will be capable of "locking onto" specified target and following said target for a time. Bullet drop does not apply. (Ground) indicates warheads that lock onto ground vehicles, (Air) indicates warheads that lock onto air vehicles, (Air/Ground) indicates warheads that lock onto all vehicles.

Guided: Warhead is player-controlled. (Camera) indicates that the controlling is done from the missile's viewpoint, (Wire) indicates that the controlling is done from the player's viewpoint.

Charge: Warhead max damage increases the longer the trigger is hold.

StatisticsEdit

Terran Republic Edit

Weapon Certification Cost and General Availability
Type ASP-30 Grounder M9 SKEP Launcher ML-7 T2 Striker
Electronics
Improved Lock-On
ML-7
ML-7
The ML-7 Launches unguided rockets that are effective against both infantry and armor.

Empire: Icon TR
Fire Rate: 200 RPM
Muzzle Velocity: 115m/s
Range: Long
Fire Modes: Dumbfire
Damage
Max Damage: 1700
Min Damage: 1700
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 5m
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 2 1
Move: 1.5 1
Stand Still: 2.5 1
Move: 5 1
Bloom per Shot: 2 2
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
M9 SKEP Launcher
M9 SKEP Launcher
Utilizing the armor piercing SKEP round, the M9 was specially designed to lock-on and destroy ground based vehicles.
Empire: Icon TR
Fire Rate: 200 RPM
Muzzle Velocity: 115m/s
Range: Long
Fire Modes: Lock-on (Ground)
Damage
Max Damage: 1500
Min Damage: 1500
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 6m
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 2 1
Move: 1.5 1
Stand Still: 2.5 1
Move: 5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
ASP-30 Grounder
ASP-30 Grounder
The ASP-30 Grounder utilizes lock-on technology to quickly dispatch enemy aircraft.

Empire: Icon TR
Fire Rate: 200 RPM
Muzzle Velocity: 100m/s
Range: Long
Fire Modes: Lock-on (Air)
Damage
Max Damage: 1500
Min Damage: 1500
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 5m
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 2 1
Move: 1.5 1
Stand Still: 2.5 1
Move: 5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
T2 Striker
T2 Striker
The rapid firing TS2 Striker is capable of launching heat-seeking missiles at both vehicles and aircraft.
Empire: Icon TR
Fire Rate: 400 RPM
Muzzle Velocity: 100m/s
Range: Long
Fire Modes: Rapid Fire,
Lock-On (Air/Ground)
Damage
Max Damage: 500
Min Damage: 500
Max Indirect Damage: 500 before 0.5m
Min Indirect Damage: 1 after 3m
Reload Speed
Short Reload: 4.4s
Long Reload: 5s
Ammunition
Magazine Size: 5
Ammunition Pool: 20
Accuracy
Hip Aim
Crouch Still: 2 1
Move: 1.5 1
Stand Still: 2.5 1
Move: 5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

New ConglomerateEdit

Weapon Certification Cost and General Availability
Type Crow Hawk Shrike Phoenix
Electronics
Improved Lock-On
Shrike
Shrike
The Shrike is an unguided missile launcher, equipped with high-explosive warheads and has both anti-personnel and anti-armor capabilities.
Empire: Icon NC
Fire Rate: 200 RPM
Muzzle Velocity: 115m/s
Range: Long
Fire Modes: Dumbfire
Damage
Max Damage: 1700
Min Damage: 1700
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 5m
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 2 1
Move: 1.5 1
Stand Still: 2.5 1
Move: 5 1
Bloom per Shot: 2 2
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
AF-22 Crow
AF-22 Crow
The anti-tank AF-22 Crow's powerful warhead and lock-on capabilities have proved the weapon as an effective solution to enemy armor.

Empire: Icon NC
Fire Rate: 200 RPM
Muzzle Velocity: 115m/s
Range: Long
Fire Modes: Lock-on (Ground)
Damage
Max Damage: 1500
Min Damage: 1500
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 6m
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 2 1
Move: 1.5 1
Stand Still: 2.5 1
Move: 5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
Hawk GD-68
Hawk GD-68
The advanced heat signature detection in Genudine Dynamics' Hawk GD-68 allows it to lock on and destroy enemy aircraft with ease.

Empire: Icon NC
Fire Rate: 200 RPM
Muzzle Velocity: 100m/s
Range: Long
Fire Modes: Lock-on (Air)
Damage
Max Damage: 1500
Min Damage: 1500
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 5m
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 2 1
Move: 1.5 1
Stand Still: 2.5 1
Move: 5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
NC15 Phoenix
NC15 Phoenix
The NC15 Phoenix's camera-guided missiles allow the user to make adjustments mid-flight, vastly increasing accuracy at range.
Empire: Icon NC
Fire Rate: 200 RPM
Muzzle Velocity: 42m/s
Range: Long
Fire Modes: Guided (Camera)
Damage
Max Damage: 750
Min Damage: 750
Max Indirect Damage: 100 before 2m
Min Indirect Damage: 1 after 5m
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 2 1
Move: 1.5 1
Stand Still: 2.5 1
Move: 5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

Vanu SovereigntyEdit

Weapon Certification Cost and General Availability
Type S1 Nemesis Hades Lancer
Electronics
Improved Lock-On
S1
S1
Equipped with high-explosive warheads, the Solar-1 is proficient against both infantry and armor.


Empire: Icon VS
Fire Rate: 200 RPM
Muzzle Velocity: 115m/s
Range: Long
Fire Modes: Dumbfire
Damage
Max Damage: 1700
Min Damage: 1700
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 5m
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 2 1
Move: 1.5 1
Stand Still: 2.5 1
Move: 5 1
Bloom per Shot: 2 2
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
Hades VSH4
Hades VSH4
Designed to counter the heavy armor found on enemy tanks and Sunderers, the Hades VSH4 is capable of locking on and destroying mobile armor from a safe distance.
Empire: Icon VS
Fire Rate: 200 RPM
Muzzle Velocity: 115m/s
Range: Long
Fire Modes: Lock-on (Ground)
Damage
Max Damage: 1500
Min Damage: 1500
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 6m
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 2 1
Move: 1.5 1
Stand Still: 2.5 1
Move: 5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
Nemesis VSH9
Nemesis VSH9
The Nemesis VSH9's integrated IFF capabilities allow it to quickly target and shoot down enemy aircraft.


Empire: Icon VS
Fire Rate: 200 RPM
Muzzle Velocity: 100m/s
Range: Long
Fire Modes: Lock-on (Air)
Damage
Max Damage: 1500
Min Damage: 1500
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 5m
Reload Speed: 5.2s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 2 1
Move: 1.5 1
Stand Still: 2.5 1
Move: 5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
Lancer VS22
Lancer VS22
The Lancer VS22s charge up particle accelerator is capable of firing a beam that punches through enemy armor with frightening speed. The more the weapon is charged the more ammunition will be used, causing more damage.
Empire: Icon VS
Fire Rate: 200 RPM
Muzzle Velocity: 600m/s
Range: Long
Fire Modes: Unguided,
Charge
Damage
Max Damage: 150 before 400m
Min Damage: 110 after 500m
Reload Speed
Short Reload: 4s
Long Reload: 5s
Ammunition
Magazine Size: 6
Ammunition Pool: 24
Accuracy
Hip Aim
Crouch Still: 3 ?
Move: 2.5 ?
Stand Still: 3.5 ?
Move: 5 2
Bloom per Shot: 2 2
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

Nanite SystemsEdit

Weapon Certification Cost and General Availability
Type Decimator Annihilator
Electronics
Improved Lock-On
NS Decimator
NS Decimator
The NS Decimator is an unguided missile launcher. Its shaped charge warhead is highly effective against all armor types, but has a slower projectile speed.
Empire: Icon NS
Fire Rate: 200 RPM
Muzzle Velocity: 60m/s
Range: Long
Fire Modes: Dumbfire

Damage
Max Damage: 2000
Min Damage: 2000
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 5m
Reload Speed: 5.7s
Ammunition
Magazine Size: 1
Ammunition Pool: 4
Accuracy
Hip Aim
Crouch Still: 2.5 1
Move: 2 1
Stand Still: 3 1
Move: 5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash
NS Annihilator
NS Annihilator
The advanced heat signature detection in the NS Annihilator allows it to lock on and destroy both aircraft and armor.

Empire: Icon NS
Fire Rate: 200 RPM
Muzzle Velocity: 100m/s
Range: Long
Fire Modes: Lock-On (Air/Ground)
Damage
Max Damage: 1200
Min Damage: 1200
Max Indirect Damage: 1000 before 0.5m
Min Indirect Damage: 1 after 5m
Reload Speed: 4.7s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Accuracy
Hip Aim
Crouch Still: 2.5 1
Move: 2 1
Stand Still: 3 1
Move: 5 1
Bloom per Shot: 2 2
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

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