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Reaver
The Reaver is a one man air superiority fighter in use exclusively by the New Conglomerate. Its powerful engines combined with its great afterburner capacity make this aircraft the fastest empire specific fighter in the skies.
Type: ESF
Empire: Icon NC
Cost: 350 Nanites
Health: 3,000
For Armor and Damage resistance details see this article.
Top Speed: 200 km/h
Top Afterburner Speed: 348 km/h
Decay: 5 Minutes
Nose Cannon: M20 Mustang,
Vortek Rotary,
M30 Mustang AH,
M20 Kestrel
Wing Mount: Tomcat A2AM Pods,
Breaker Rocket Pods,
Coyote Missiles,
Hornet Missiles,
M202 Wyrm,
Havoc Missiles,
External Fuel Tanks,
High-Capacity Fuel Tanks,
Quick-Recharge Fuel Tanks

The Reaver is an empire specific fighter available to the New Conglomerate.

With the largest engines found on a fighter, the Reaver's afterburners are capable of propelling it to a speed far higher than its contemporaries, although it is no faster while cruising, and the fighter's improved vertical thrusters allow it greater mobility while hovering.

The Reaver features perhaps the least favorable airframe of any fighter, with the largest profile when viewed from the front, and while it is not quite as easy to hit from above or below as a Scythe it is still notably larger than the Mosquito. However, the Reaver's notably high damage output can allow skilled pilots to mitigate this weakness through sheer firepower.

Reaver Diagram

Certifications

Reaver Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Engagement Radar
DefaultCauses the HUD to highlight and track hostile aircraft at range of 600 meters.
Utility Slot Scout Radar
50Enemies near the aircraft will appear on the map of nearby allies for up to 50 meters.
100Extends the range of the Scout Radar to 100 meters.
200Extends the range of the Scout Radar to 150 meters.
500Extends the range of the Scout Radar to 200 meters.
Decoy Flares
100Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 35 seconds.
200Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 30 seconds.
500Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 27 seconds.
1000Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 25 seconds.
Ejection System
500When exiting the vehicle, the pilot will now safetly "bail out". The pilot will not take fall damage and will not inherit the vehicles momentum.
Fire Suppression System
Auto-GrantedActivate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Defense Slot Composite Armor
100Increases the vehicle's total health pool by 7%.
200Increases the vehicle's total health pool by 8%.
500Increases the vehicle's total health pool by 9%.
1000Increases the vehicle's total health pool by 10%.
Nanite Auto Repair System
Auto-GrantedRepairs 5% every 5 seconds. Damage disables auto repair for 8 seconds.
100Repairs 5.83% every 5 seconds. Damage disables auto repair for 8 seconds.
150Repairs 6.67% every 5 seconds. Damage disables auto repair for 8 seconds.
200Repairs 7.5% every 5 seconds. Damage disables auto repair for 8 seconds.
500Repairs 8.33% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds, reduces the auto-detect range of the vehicle to 174 metres, and reduces detection from enemy Engagement Radars by 100 meters.
100Increases lock-on time by 0.5 seconds, reduces the auto-detect range of the vehicle to 116 metres, and reduces detection from enemy Engagement Radars by 200 meters.
200Increases lock-on time by 0.75 seconds, reduces the auto-detect range of the vehicle to 58 metres, and reduces detection from enemy Engagement Radars by 300 meters.
1000Increases lock-on time by 1 seconds, completely prevents the vehicle from being auto-detected, and reduces detection from enemy Engagement Radars by 400 meters.
Performance Slot Dogfighting Airframe
100Improved turn, roll and agility.
200Improved turn, roll and agility. (More effective than previous rank)
400Improved turn, roll and agility. (More effective than previous rank)
Hover Stability Airframe
100Improved hover, air brake and vertical thrust.
200Improved hover, air brake and vertical thrust.(More effective than previous rank)
400Improved hover, air brake and vertical thrust.(More effective than previous rank)
Racer High Speed Airframe
100Improved cruising and afterburner speed.
200Improved cruising and afterburner speed.(More effective than previous rank)
400Improved cruising and afterburner speed.(More effective than previous rank)