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Page Contents Current As of Patch: 2022-05-04

RAMS .50M
RAMS .50M
Chambered for the powerful 12.7x75mm round, the high muzzle velocity and stopping power afforded by the RAMS .50M ensures shots will hit harder and faster than others in its class.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Infiltrator
Weapon Type: Sniper Rifles
Fire Rate: 40 RPM
Chamber Time: 1.5s
Muzzle Velocity: 650m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 700 before 10m
Min Damage: 400 after 400m
Damage Type: Sniper Rifles
Reload Speed
Short Reload: 3.86s
Long Reload: 5s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 5 0
Move: 5.5 0.2
Stand Still: 5.5 0
Move: 6.5 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

RAMS .50M API Data

Census LF API source: RAMS .50M API Data

RAMS-AE .50M
RAMS-AE .50M
This 4th Anniversary Edition of the RAMS .50 harnesses high muzzle velocity and stopping power to hit harder and faster than other sniper rifles in its class. TR use only.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Infiltrator
Weapon Type: Sniper Rifles
Fire Rate: 40 RPM
Chamber Time: 1.5s
Muzzle Velocity: 650m/s
Effective Range: Very Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 700 before 10m
Min Damage: 400 after 400m
Reload Speed
Short Reload: 3.86s
Long Reload: 5s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 5 0
Move: 5.5 0.2
Stand Still: 5.5 0
Move: 6.5 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

RAMS-AE .50M API Data

Census LF API source: RAMS-AE .50M API Data
Note: Available as part of Fourth Anniversary Bundle.


The RAMS .50M is a sniper rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Republic Anti Materiel Sniper .50M is the heaviest hitter in the long-range sniper rifle line-up. It suffers with the slowest chamber time and longest reload speed on the market, without bringing an increased ammo capacity as the SR-7 does, but chooses instead to provide incredible ranged power through both the highest muzzle velocity and highest damage of any long range rifle in the TR Armory excluding the Bighorn .50M.

As with most bolt-action sniper rifles, the RAMS .50M deals 210% damage on a headshot, rather than only 200%, increasing the range at which the rifle is able to kill standard infantry with one headshot.

The RAMS .50M, Icon NC EM4 Longshot, and Icon VS Parallax VX3 are statistically identical.

Damage Fall-Off[]

The two intermediate ranges listed are the ranges at which two bodyshots or one headshot, respectively, no longer kill a standard infantry target.

  • 700 before 10 meters
  • 500 at 270 meters
  • 477 at 300 meters
  • 400 after 400 meters

Attachments[]

Attachments
Optic
S3 (6x)
S3 (Default)
Built-in
If no optic is chosen, this scope is attached.
The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
SO7 (7x)
SO7 (TR 7X)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The long-range Sniper Optics 7 scope uses standard mil-dot sighting and 7x magnification to allow for mid and long range shots.
OPS (8x)
OPS (TR 8X)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The 8x magnification Optical Precision Scope was created for long-distance shots while retaining a respectable field of view for closer targets.
APS (10x)
APS (TR 10x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The TR's Advanced Precision Scope 10x is responsible for record-setting long distance kills on Auraxis. It comes equipped with a standard mil-dot reticle.
LRO (12x)
LRO (TR 12X)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Private contractors designed the Long Range Optics 12x to meet the needs of the TR's finest snipers; It features standard mil-dot sighting.
Barrel
Suppressor
Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Comfort Grip
Comfort Grip (TR Angled)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Straight-Pull Bolt
Straight-Pull Bolt
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
This weapon does not have any ammo type attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 400m
Icon Light AssaultInfantry Head 12
Torso 2(2)3(4)
Legs 2(2)3(4)
Icon InfiltratorInfiltrator Head 12
Torso 2(2)3(3)
Legs 2(2)3(4)
Icon Heavy AssaultHeavy Assault Overshield Head 12
Torso 3(3)4(5)
Legs 3(3)5(5)
Icon MAXMAX Head 712
Torso 15(18)25(32)
Legs 16(20)28(35)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 400m
Link=FlashFlash - 11 (on fire @ 9) 19 (on fire @ 15)
Composite Armor 4 - 14 (on fire @ 12) 25 (on fire @ 20)
Link=HarasserHarasser - 28 (on fire @ 22) 49 (on fire @ 39)
Composite Armor 4 - 33 (on fire @ 27) 58 (on fire @ 47)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 18 (on fire @ 14) 30 (on fire @ 24)
Composite Armor 4 - 19 (on fire @ 16) 33 (on fire @ 27)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 43 (on fire @ 35) 75 (on fire @ 60)
Bottom 86 (on fire @ 69) 150 (on fire @ 120)
Composite Armor 4 Front/Side/Top/Rear 50 (on fire @ 40) 87 (on fire @ 69)
Bottom 99 (on fire @ 79) 173 (on fire @ 138)
Dervish DiagramDervish - 34 (on fire @ 27) 59 (on fire @ 47)
Composite Armor 4 - 37 (on fire @ 30) 65 (on fire @ 52)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the RAMS .50M. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
RAMS .50M
Service Ribbon
Sniper Rifle Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the RAMS .50M contribute towards the Sniper Rifles directive tree.

History[]

  • March 30, 2022 Update (The Arsenal Update)
    • Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
    • Being struck by a sniper rifle now has more prominent audio.
    • Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
    • Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
    • Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
    • Short reload from 4.72sec. to 3.86sec.
    • Long reload from 5.575 to 5sec.

Media[]

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