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Pulsar VS1
Pulsar VS1
The Pulsar VS1 is the standard issue assault rifle for the Vanu Sovereignty. Its low recoil design allows it to remain effective in most situations.
Costs
Cert Cost: Default Icon resource certpoints 25x25
DC Cost: Default Icon Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Combat Medic
Weapon Type: Assault Rifles
Fire Rate: 698 RPM
Muzzle Velocity: 615m/s
Effective Range: Long
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 80m
Reload Speed
Short Reload: 1.75s
Long Reload: 2.2s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 1.5 0.1
Move: 2 0.15
Stand Still: 2 0.1
Move: 2.5 0.25
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.7
Angle Min/Max: 17°/20°
Bias:
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.75x
Data source: 1. 2.

The Pulsar VS1 is a versatile weapon, and most effective in ranges of 15-65 meters. It has a fast firing rate and is extremely accurate.

Damage with Range:

143 @ 10 meters

125 @ 50 meters

112 @ 80 meters

Weapon Strategy Edit

The Pulsar is a very well rounded and accurate weapon, sporting a quick reload, very manageable recoil and decent damage. But even being a very easy weapon to use, it can be tricky to be effective with this weapon, especially when you're starting out. So here's some strategy you can try out with the Pulsar VS1.

Pacing Edit

Don't let that quick reload fool you, pacing your encounters is very important with any of the Vanu Assault Rifles, (especially the H-V45) Taking on as few enemies at a time as possible is going to up your survivability, which is very important as a combat medic. Since your role is going to pick people up once they get 'plugged full o' slugs' you need to make sure you stay alive as long as possible. Since you only have 30 rounds to work with, make those shots count. Force your enemies to take you on one at a time so you have those 2+ seconds to reload and ADS (aim down sights) again, and don't be scared to switch to your secondary and/or use your knife, knowing when to NOT reload is a skill that comes with time, but try and keep it in the back of your head when in combat, it can save your life.

One on One Edit

We've talked about pacing your encounters with players, but how do you win the actual fight? Here's some tips:

  • Headshot! The recoil on the Pulsar is very easy to control once you get used to it, go for headshots when you can.
  • Try to not go CQC (close quarters combat) you're almost always going to be out gunned at closed ranges, so try and distance yourself from opponents where your accuracy will give you the advantage.
  • Burst fire at longer ranges! Firing the weapon in bursts of 3-5 is going to up your accuracy at much higher ranges, but when things get close don't be afraid to hold down that trigger

These are some basic tips for taking out the baddies, but keep in mind following a set of rules isn't going to make you instantly better, practice and combat experience is going to make you better over time, just keep at it!

Recommended Attachments Edit

I recommend the 2x reflex red dot for all factions and almost all weapons (all except for sniper rifles, battle rifles, shotguns, anything that is meant to fight at either really close or really far ranges, for shotguns I suggest a 1x reflex instead) For a longer range setup I recommend a 3.4x or 4x and a forward grip. I don't recommend the barrel attachments as they aren't well suited for the Pulsar. For rail attachments the Forward Grip is a solid choice. Increasing your long range kill potential by dampening sideways recoil. If you are a more hip fire oriented player a laser sight may be worth the investment, especially if you are comfortable with the weapons side-to-side recoil. However, the cost vs. reward of sacrificing the controllability given by the forward grip for the extra viability in CQC given by the laser sight is going to be decided by your personal preference and playstyle.

AttachmentsEdit

Available attachments
Optics
HS/NV Scope (1X) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope
30Icon resource certpoints 25x25 50Icon Daybreak Cash
HPR Reflex (1x) Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight01
Default
VHO Reflex (2x) The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight02
5Icon resource certpoints 25x25 10Icon Daybreak Cash
VMS (3.4x) The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalistic chevron reticle inside of its Vanu-styled housing.
Vs weapon scope vms x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
V3 Holo (3.4x) Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
Vs weapon scope v3 holo x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
OG-4 (4x) Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
Vs weapon scope og-4 x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
CSZ (4x) The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Vs weapon scope csz x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
Barrel Attachments
Suppressor The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
Flash Suppressor (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 25%.
Laser Sight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
Forward Grip (VS)
Default
Ammo
No Ammo available.

Ribbons and Medals Edit

It is possible to get both Ribbons and Medals for using the Pulsar VS1. Each Ribbon is a standard reward for achieving a set amount of kills with the Pulsar VS1. Medals relate to how many overall kills you have with the Pulsar VS1.

RibbonsEdit

Ribbon Icon Requirements
Pulsar VS1 Burst Service Ribbon
Assault Rifle Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

History Edit

Gallery Edit

Media Edit

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