Page Contents Current As of Patch: 2017-07-12
Pulsar VS1
Pulsar VS1
The Pulsar VS1 is the standard issue assault rifle for the Vanu Sovereignty. Its low recoil design allows it to remain effective in most situations.
Cert Cost: Default Icon resource certpoints 25x25
DC Cost: Default Icon Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Combat Medic
Weapon Type: Assault Rifles
Fire Rate: 698 RPM
Muzzle Velocity: 615m/s
Effective Range: Long
Fire Modes: Automatic,
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Max Damage: 143 before 10m
Min Damage: 112 after 80m
Reload Speed
Short Reload: 1.75s
Long Reload: 2.2s
Magazine Size: 30
Ammunition Pool: 180
Hip Aim
Crouch Still: 1.5 0.1
Move: 2 0.15
Stand Still: 2 0.1
Move: 2.5 0.25
Bloom per Shot: 0.1 0.05
Vertical: 0.22
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.7
Angle Min/Max: 17°/20°
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.75x
Data Sources
Census API source: Pulsar VS1 API Data?

The Pulsar VS1 is the standard issue assault rifle of the Vanu Sovereignty. It is available to all Vanu Sovereignty characters by default.

The Pulsar VS1 is the VS equivalent to the NC NC1 Gauss Rifle and the TR T1 Cycler, which tend to be the middle ground between all the available assault rifles and serve as solid starter weapons.

The scope of attachments available for the Pulsar VS1 is limited, with access to no alternate ammo types, no compensator, and only the basic Laser Sight and Forward Grip. However, the Pulsar VS1 starts with the red dot-and-circle variant of the HPR Reflex unlocked, as well as the Forward Grip, serving as a suitable all-round starter assault rifle for a fresh Combat Medic.

Damage Fall-off Edit

  • 143 before 10 meters
  • 125 at 50 meters
  • 112 after 80 meters

Tips and Tricks Edit

The Pulsar VS1 is a very well rounded and accurate weapon, sporting a very quick reload, low recoil and moderate mid-range damage. However, though it is simple to begin using, it can be tricky to be effective with this weapon, especially when as a new player. Below are the strategies Combat Medics should seek to employ with the Pulsar VS1.

Controlling Engagements Edit

Even though the Pulsar VS1 inherits the fast reload speed of most Vanu weaponry, it is still important to properly pace your rate of engagements. Try to limit your engagements to 1-2 enemies at a time, to allow the proper downtime to reload and ADS before your next opponent comes into view. Since your role as a Combat Medic is to support allies by healing, shielding and reviving them once they take damage, it is crucial that you stay alive for as long as possible.

Since your magazine size is only 30 rounds, you will need to maintain a high level of accuracy to ensure each shot counts. By limiting your engagements, you can make sure you have enough time to prepare for the next one. If you do get caught unaware, you can switch to your sidearm or use your knife in lieu of your Pulsar VS1, however the short reload speed is insanely quick, so it may be beneficial to instead replenish your primary weapon's magazine.

Direct Engagements Edit

Though pacing is important in choosing your engagements, it is also vital to understand how to actually win the fight once you are engaged. Here are some tips.

  • Aim for the head! The recoil on the Pulsar VS1 is very easy to control compared to most weapons, and headshots deal highly increased damage, making it important to focus on them.
  • Try to avoid CQC! You're almost always going to be out gunned at closed ranges, especially by Light Assaults and TR Combat Medics, so try and distance yourself from opponents where your accuracy will give you the advantage.
  • Burst fire at longer ranges! Your weapon's bloom will increase as you hold the trigger, increasing bullet spread, causing you to lose accuracy at longer ranges.

These are basic tips to follow when engaging opponents, but it is important to keep practicing your own tactics. Combat experience is the most valuable teacher, so just keep at it!

Recommended Attachments Edit

Vanu assault rifles are incredibly accurate compared to New Conglomerate and Terran Republic equivalents, so it is recommended to use a mid to long range loadout. Use a Reflex Sight (2x) for medium range engagements, or 3.4x Scopes and 4x Scopes for long range engagements. Unless you are attempting to remain hidden, it is advised to stay away from barrel attachments on the Pulsar VS1. For the Rail, you should use the Forward Grip. Though the Laser Sight makes a large impact to your effectiveness in CQC, it is a type of engagement you should actively seek to avoid as a Combat Medic., meaning you should not tailor your loadout for it. The increased accuracy provided by the Forward Grip allows you to extend your lethal range even further than normal.


Available attachments
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope
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HPR Reflex (1x) Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight01
VHO Reflex (2x) The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight02
5Icon resource certpoints 25x25 10Icon Daybreak Cash
VMS (3.4x) The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalistic chevron reticle inside of its Vanu-styled housing.
Vs weapon scope vms x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
V3 Holo (3.4x) Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
Vs weapon scope v3 holo x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
OG-4 (4x) Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
Vs weapon scope og-4 x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
CSZ (4x) The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Vs weapon scope csz x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
Barrel Attachments
Suppressor The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Suppressor (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
Flash Suppressor (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 25%.
Laser Sight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Forward Grip A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
Forward Grip (VS)
No Ammo available.

Ribbons and Medals Edit

It is possible to get both Ribbons and Medals for using the Pulsar VS1. Each Ribbon is a standard reward for achieving a set amount of kills with the Pulsar VS1. Medals relate to how many overall kills you have with the Pulsar VS1.


Ribbon Icon Requirements
Pulsar VS1 Burst Service Ribbon
Assault Rifle Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

History Edit

Gallery Edit

Media Edit