|Page Contents Current As of Patch:||2017-02-02|
|The Pulsar VS1 is the standard issue assault rifle for the Vanu Sovereignty. Its low recoil design allows it to remain effective in most situations.|
|Weapon Type:||Assault Rifles|
|Fire Rate:||698 RPM|
|ADS Move Speed Multiplier:||0.5x|
|Max Damage:||143 before 10m|
|Min Damage:||112 after 80m|
|Bloom per Shot:||0.1||0.05|
|First Shot Recoil Multiplier:||2.75x|
|Data source:||1. 2.|
The Pulsar VS1 is a versatile weapon, and most effective in ranges of 15-65 meters. It has a fast firing rate and is extremely accurate.
Damage with Range:
143 @ 10 meters
125 @ 50 meters
112 @ 80 meters
Weapon Strategy Edit
The Pulsar is a very well rounded and accurate weapon, sporting a quick reload, very manageable recoil and decent damage. But even being a very easy weapon to use, it can be tricky to be effective with this weapon, especially when you're starting out. So here's some strategy you can try out with the Pulsar VS1.
Don't let that quick reload fool you, pacing your encounters is very important with any of the Vanu Assault Rifles, (especially the H-V45) Taking on as few enemies at a time as possible is going to up your survivability, which is very important as a combat medic. Since your role is going to pick people up once they get 'plugged full o' slugs' you need to make sure you stay alive as long as possible. Since you only have 30 rounds to work with, make those shots count. Force your enemies to take you on one at a time so you have those 2+ seconds to reload and ADS (aim down sights) again, and don't be scared to switch to your secondary and/or use your knife, knowing when to NOT reload is a skill that comes with time, but try and keep it in the back of your head when in combat, it can save your life.
One on One Edit
We've talked about pacing your encounters with players, but how do you win the actual fight? Here's some tips:
- Headshot! The recoil on the Pulsar is very easy to control once you get used to it, go for headshots when you can.
- Try to not go CQC (close quarters combat) you're almost always going to be out gunned at closed ranges, so try and distance yourself from opponents where your accuracy will give you the advantage.
- Burst fire at longer ranges! Firing the weapon in bursts of 3-5 is going to up your accuracy at much higher ranges, but when things get close don't be afraid to hold down that trigger
These are some basic tips for taking out the baddies, but keep in mind following a set of rules isn't going to make you instantly better, practice and combat experience is going to make you better over time, just keep at it!
Recommended Attachments Edit
I recommend the 2x reflex red dot for all factions and almost all weapons (all except for sniper rifles, battle rifles, shotguns, anything that is meant to fight at either really close or really far ranges, for shotguns I suggest a 1x reflex instead) For a longer range setup I recommend a 3.4x or 4x and a forward grip. I don't recommend the barrel attachments as they aren't well suited for the Pulsar. For rail attachments the Forward Grip is a solid choice. Increasing your long range kill potential by dampening sideways recoil. If you are a more hip fire oriented player a laser sight may be worth the investment, especially if you are comfortable with the weapons side-to-side recoil. However, the cost vs. reward of sacrificing the controllability given by the forward grip for the extra viability in CQC given by the laser sight is going to be decided by your personal preference and playstyle.
Ribbons and Medals Edit
It is possible to get both Ribbons and Medals for using the Pulsar VS1. Each Ribbon is a standard reward for achieving a set amount of kills with the Pulsar VS1. Medals relate to how many overall kills you have with the Pulsar VS1.
|Pulsar VS1 Burst Service Ribbon||10 kills.|
See more available ribbons on the Service Ribbons page.
|No Medal||0 kill||No Reward|
|Copper Medal||10 kills||2|
|Silver Medal||60 kills||10|
|Gold Medal||160 kills||20|
|Auraxium Medal||1160 kills||200|
- February 2, 2017 Update
- Damage from 143@10m-125@65m to 143@10m-112@80m