|Page Contents Current As of Patch:||2017-07-12|
|The Pulsar VS1 is the standard issue assault rifle for the Vanu Sovereignty. Its low recoil design allows it to remain effective in most situations.|
|Weapon Type:||Assault Rifles|
|Fire Rate:||698 RPM|
|ADS Move Speed Multiplier:||0.5x|
|Max Damage:||143 before 10m|
|Min Damage:||112 after 80m|
|Bloom per Shot:||0.1||0.05|
|First Shot Recoil Multiplier:||2.75x|
|External sources:||1. 2.|
|Census API source:|
The scope of attachments available for the Pulsar VS1 is limited, with access to no alternate ammo types, no compensator, and only the basic Laser Sight and Forward Grip. However, the Pulsar VS1 starts with the red dot-and-circle variant of the HPR Reflex unlocked, as well as the Forward Grip, serving as a suitable all-round starter assault rifle for a fresh Combat Medic.
Damage Fall-off Edit
- 143 before 10 meters
- 125 at 50 meters
- 112 after 80 meters
Tips and Tricks Edit
The Pulsar VS1 is a very well rounded and accurate weapon, sporting a very quick reload, low recoil and moderate mid-range damage. However, though it is simple to begin using, it can be tricky to be effective with this weapon, especially when as a new player. Below are the strategies Combat Medics should seek to employ with the Pulsar VS1.
Controlling Engagements Edit
Even though the Pulsar VS1 inherits the fast reload speed of most Vanu weaponry, it is still important to properly pace your rate of engagements. Try to limit your engagements to 1-2 enemies at a time, to allow the proper downtime to reload and ADS before your next opponent comes into view. Since your role as a Combat Medic is to support allies by healing, shielding and reviving them once they take damage, it is crucial that you stay alive for as long as possible.
Since your magazine size is only 30 rounds, you will need to maintain a high level of accuracy to ensure each shot counts. By limiting your engagements, you can make sure you have enough time to prepare for the next one. If you do get caught unaware, you can switch to your sidearm or use your knife in lieu of your Pulsar VS1, however the short reload speed is insanely quick, so it may be beneficial to instead replenish your primary weapon's magazine.
Direct Engagements Edit
Though pacing is important in choosing your engagements, it is also vital to understand how to actually win the fight once you are engaged. Here are some tips.
- Aim for the head! The recoil on the Pulsar VS1 is very easy to control compared to most weapons, and headshots deal highly increased damage, making it important to focus on them.
- Try to avoid CQC! You're almost always going to be out gunned at closed ranges, especially by Light Assaults and TR Combat Medics, so try and distance yourself from opponents where your accuracy will give you the advantage.
- Burst fire at longer ranges! Your weapon's bloom will increase as you hold the trigger, increasing bullet spread, causing you to lose accuracy at longer ranges.
These are basic tips to follow when engaging opponents, but it is important to keep practicing your own tactics. Combat experience is the most valuable teacher, so just keep at it!
Recommended Attachments Edit
Vanu assault rifles are incredibly accurate compared to New Conglomerate and Terran Republic equivalents, so it is recommended to use a mid to long range loadout. Use a Reflex Sight (2x) for medium range engagements, or 3.4x Scopes and 4x Scopes for long range engagements. Unless you are attempting to remain hidden, it is advised to stay away from barrel attachments on the Pulsar VS1. For the Rail, you should use the Forward Grip. Though the Laser Sight makes a large impact to your effectiveness in CQC, it is a type of engagement you should actively seek to avoid as a Combat Medic., meaning you should not tailor your loadout for it. The increased accuracy provided by the Forward Grip allows you to extend your lethal range even further than normal.
Ribbons and Medals Edit
It is possible to get both Ribbons and Medals for using the Pulsar VS1. Each Ribbon is a standard reward for achieving a set amount of kills with the Pulsar VS1. Medals relate to how many overall kills you have with the Pulsar VS1.
|Pulsar VS1 Burst Service Ribbon||10 kills.|
See more available ribbons on the Service Ribbons page.
|No Medal||0 kill||No Reward|
|Copper Medal||10 kills||2|
|Silver Medal||60 kills||10|
|Gold Medal||160 kills||20|
|Auraxium Medal||1160 kills||200|
- February 2, 2017 Update
- Damage from 143@10m-125@65m to 143@10m-112@80m